FlashBuilder Away3D iOS -

时间:2013-02-25 18:49:52

标签: android ios air flash-builder away3d

  • Flash Builder 4.7
  • Air SDK 3.5
  • Away3D 4.0.9 Gold
  • 模拟器iOS SDK(5.0,5.1,6.1)
  • iPhone 3GS 6.1
  • 2.3.6中的Android设备

我尝试在Flash Builder for Mobile(iOS,Android)中使用Away3d进行测试...
我无法在iOS模拟器,设备(iphone e android)中运行我的小teste,但我的代码在空气模拟器中100%运行
我将renderMode设置为GPU,Direct和Auto,在所有情况下,只有Air Simulator运行代码
我错过了什么?

调试中显示的错误是:

Error: Error #3613: The native shader compilation failed.
    at flash.display3D::Program3D/upload()
    at away3d.core.managers::AGALProgram3DCache/setProgram3D()[/Users/robbateman/Documents/fdt5workspace/away3d-core-fp11/src/away3d/core/managers/AGALProgram3DCache.as:98]
    at away3d.materials.passes::MaterialPassBase/updateProgram()[/Users/robbateman/Documents/fdt5workspace/away3d-core-fp11/src/away3d/materials/passes/MaterialPassBase.as:363]
    at away3d.materials.passes::DefaultScreenPass/updateProgram()[/Users/robbateman/Documents/fdt5workspace/away3d-core-fp11/src/away3d/materials/passes/DefaultScreenPass.as:659]
    at away3d.materials.passes::MaterialPassBase/activate()[/Users/robbateman/Documents/fdt5workspace/away3d-core-fp11/src/away3d/materials/passes/MaterialPassBase.as:261]
    at away3d.materials.passes::DefaultScreenPass/activate()[/Users/robbateman/Documents/fdt5workspace/away3d-core-fp11/src/away3d/materials/passes/DefaultScreenPass.as:515]
    at away3d.materials::MaterialBase/activatePass()[/Users/robbateman/Documents/fdt5workspace/away3d-core-fp11/src/away3d/materials/MaterialBase.as:352]
    at away3d.core.render::DefaultRenderer/drawRenderables()[/Users/robbateman/Documents/fdt5workspace/away3d-core-fp11/src/away3d/core/render/DefaultRenderer.as:152]
    at away3d.core.render::DefaultRenderer/draw()[/Users/robbateman/Documents/fdt5workspace/away3d-core-fp11/src/away3d/core/render/DefaultRenderer.as:102]
    at away3d.core.render::RendererBase/executeRender()[/Users/robbateman/Documents/fdt5workspace/away3d-core-fp11/src/away3d/core/render/RendererBase.as:288]
    at away3d.core.render::DefaultRenderer/executeRender()[/Users/robbateman/Documents/fdt5workspace/away3d-core-fp11/src/away3d/core/render/DefaultRenderer.as:62]
    at away3d.core.render::RendererBase/render()[/Users/robbateman/Documents/fdt5workspace/away3d-core-fp11/src/away3d/core/render/RendererBase.as:252]
    at away3d.containers::View3D/render()[/Users/robbateman/Documents/fdt5workspace/away3d-core-fp11/src/away3d/containers/View3D.as:611]
    at Testes/update()[/Users/lokovarrido/Documents/Adobe Flash Builder 4.7/Testes/src/Testes.as:41]

我的代码是:

package
{
    import flash.display.Sprite;
    import flash.events.Event;

    import away3d.cameras.Camera3D;
    import away3d.containers.View3D;
    import away3d.entities.Mesh;
    import away3d.materials.ColorMaterial;
    import away3d.primitives.SphereGeometry;

    [SWF(frameRate="60", width="100%", height="100%", backgroundColor="0x000000")]

    public class Testes extends Sprite
    {

        private var cam:Camera3D;
        private var view:View3D;

        public function Testes()
        {

            cam = new Camera3D();
            cam.z = -350;

            view = new View3D(null, cam);
            addChild(view);

            var sphere:SphereGeometry = new SphereGeometry();
            var sphereMaterial:ColorMaterial = new ColorMaterial(0xff0000);
            var sphereMesh:Mesh = new Mesh(sphere, sphereMaterial);
            view.scene.addChild(sphereMesh);    

            this.addEventListener(Event.ENTER_FRAME, update);

        }

        public function update(e:Event):void
        {
            trace("update");
            view.render();
        }

    }
}

1 个答案:

答案 0 :(得分:1)

在Adobe AIR Application Descriptor XML的<initialWindow>下,设置depthAndStencil

<initialWindow>
    <depthAndStencil>true</depthAndStencil>