**我有一个我正在开发的iOS应用程序。我正在尝试捕获图片,将文件保存到存储目录(而不是相机卷),并将文件名保存在sqlite数据库中。
我尝试了很多不同的变体,但是当编写文件流来保存应用程序时。在iPad上进行测试3.是否有人提出建议?这让我疯了好几天。我在网上搜索过但我很难过。**
public var temp:File; // File Object to save name in database
protected function selectPicture():void
{
myCam = new CameraUI();
myCam.addEventListener(MediaEvent.COMPLETE, onComplete);
myCam.launch(MediaType.IMAGE);
}
protected function onComplete(event:MediaEvent):void {
//imageProblem.source = event.data.file.url;
var cameraUI:CameraUI = event.target as CameraUI;
var mediaPromise:MediaPromise = event.data;
var mpLoader:Loader = new Loader();
mpLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, onMediaPromiseLoaded);
mpLoader.loadFilePromise(mediaPromise);
}
private function onMediaPromiseLoaded(e:Event):void
{
var mpLoaderInfo:LoaderInfo = e.target as LoaderInfo;
mpLoaderInfo.removeEventListener(Event.COMPLETE, onMediaPromiseLoaded);
this.imageProblem.source = mpLoaderInfo.loader;
var stream:FileStream = new FileStream();
stream.addEventListener(Event.COMPLETE, showComplete);
stream.addEventListener(IOErrorEvent.IO_ERROR, showError);
try{
this.messages.text = "Starting";
stream.open( temp, FileMode.WRITE );
stream.writeBytes(mpLoaderInfo.bytes);
stream.close();
}catch(e:Error){
this.messages.text = e.message;
}
}
protected function showError(e:IOErrorEvent):void{
this.messages.text = e.toString();
}
protected function showComplete(e:Event):void{
this.messages.text = "Completed Writing";
this.imgName.text = temp.url;
imagefile = temp;
deleteFlag = 1;
}
答案 0 :(得分:0)
应用程序因您尝试在Sync mode
中使用文件操作而挂起。
您需要使用Async Mode
操作而不是同步模式文件操作。
stream.openAsync( temp, FileMode.WRITE );
试试这个
var stream:FileStream = new FileStream();
stream.addEventListener(Event.COMPLETE, showComplete);
stream.addEventListener(IOErrorEvent.IO_ERROR, showError);
stream.openAsync( temp, FileMode.WRITE );
stream.writeBytes(mpLoaderInfo.bytes);
stream.close();
注意使用异步操作时,不需要使用try catch
。对于处理错误,如果发生任何错误,IOErrorEvent将捕获。
答案 1 :(得分:0)
我终于让它工作了,我在下面的代码中添加了评论,以解释它为什么不起作用。
public var temp:File;
protected function selectPicture():void
{
myCam = new CameraUI();
myCam.addEventListener(MediaEvent.COMPLETE, onComplete);
myCam.launch(MediaType.IMAGE);
}
protected function onComplete(event:MediaEvent):void {
//imageProblem.source = event.data.file.url;
var cameraUI:CameraUI = event.target as CameraUI;
var mediaPromise:MediaPromise = event.data;
var mpLoader:Loader = new Loader();
mpLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, onMediaPromiseLoaded);
mpLoader.loadFilePromise(mediaPromise);
}
private function onMediaPromiseLoaded(e:Event):void
{
var mpLoaderInfo:LoaderInfo = e.target as LoaderInfo;
mpLoaderInfo.removeEventListener(Event.COMPLETE, onMediaPromiseLoaded);
this.imageProblem.source = mpLoaderInfo.loader;
/// Here was the solution
var bitmapDataA:BitmapData = new BitmapData(mpLoaderInfo.width, mpLoaderInfo.height);
bitmapDataA.draw(mpLoaderInfo.content,null,null,null,null,true);
/// I had to cast the loaderInfo as BitmapData
var bitmapDataB:BitmapData = resizeimage(bitmapDataA, int(mpLoaderInfo.width / 4), int(mpLoaderInfo.height/ 4)); // function to shrink the image
var c:CameraRoll = new CameraRoll();
c.addBitmapData(bitmapDataB);
var now:Date = new Date();
var f:File = File.applicationStorageDirectory.resolvePath("IMG" + now.seconds + now.minutes + ".jpg");
var stream:FileStream = new FileStream()
stream.open(f, FileMode.WRITE);
// Then had to redraw and encode as a jpeg before writing the file
var bytes:ByteArray = new ByteArray();
bytes = bitmapDataB.encode(new Rectangle(0,0, int(mpLoaderInfo.width / 4) , int(mpLoaderInfo.height / 4)), new JPEGEncoderOptions(80), bytes);
stream.writeBytes(bytes,0,bytes.bytesAvailable);
stream.close();
this.imgName.text = f.url;
imagefile = f;
deleteFlag = 1;
}