我真的想画一个立方体,球在立方体的墙壁上弹跳,但我不能比下面的代码更进一步,这只是一个旋转的立方体新手,我刚开始学习上周的opengl,如果有人可以帮我提供所需的信息,我将非常感激,我希望球在没有相互接触的情况下反复颠倒,并且它的半径应该是相同的
#include <GL\glut.h>
GLfloat xRotated, yRotated, zRotated;
void init(void)
{
glClearColor(0,0,0,0);
}
void DrawCube(void)
{
glMatrixMode(GL_MODELVIEW);
// clear the drawing buffer.
glClear(GL_COLOR_BUFFER_BIT);
glLoadIdentity();
glTranslatef(0.0,0.0,-10.5);
glRotatef(xRotated,1.0,0.0,0.0);
// rotation about Y axis
glRotatef(yRotated,0.0,1.0,0.0);
// rotation about Z axis
glRotatef(zRotated,0.0,0.0,1.0);
glBegin(GL_QUADS); // Draw The Cube Using quads
glColor3f(0.0f,1.0f,0.0f); // Color Blue
glVertex3f( 1.0f, 1.0f,-1.0f); // Top Right Of The Quad (Top)
glVertex3f(-1.0f, 1.0f,-1.0f); // Top Left Of The Quad (Top)
glVertex3f(-1.0f, 1.0f, 1.0f); // Bottom Left Of The Quad (Top)
glVertex3f( 1.0f, 1.0f, 1.0f); // Bottom Right Of The Quad (Top)
glColor3f(1.0f,0.5f,0.0f); // Color Orange
glVertex3f( 1.0f,-1.0f, 1.0f); // Top Right Of The Quad (Bottom)
glVertex3f(-1.0f,-1.0f, 1.0f); // Top Left Of The Quad (Bottom)
glVertex3f(-1.0f,-1.0f,-1.0f); // Bottom Left Of The Quad (Bottom)
glVertex3f( 1.0f,-1.0f,-1.0f); // Bottom Right Of The Quad (Bottom)
glColor3f(1.0f,0.0f,0.0f); // Color Red
glVertex3f( 1.0f, 1.0f, 1.0f); // Top Right Of The Quad (Front)
glVertex3f(-1.0f, 1.0f, 1.0f); // Top Left Of The Quad (Front)
glVertex3f(-1.0f,-1.0f, 1.0f); // Bottom Left Of The Quad (Front)
glVertex3f( 1.0f,-1.0f, 1.0f); // Bottom Right Of The Quad (Front)
glColor3f(1.0f,1.0f,0.0f); // Color Yellow
glVertex3f( 1.0f,-1.0f,-1.0f); // Top Right Of The Quad (Back)
glVertex3f(-1.0f,-1.0f,-1.0f); // Top Left Of The Quad (Back)
glVertex3f(-1.0f, 1.0f,-1.0f); // Bottom Left Of The Quad (Back)
glVertex3f( 1.0f, 1.0f,-1.0f); // Bottom Right Of The Quad (Back)
glColor3f(0.0f,0.0f,1.0f); // Color Blue
glVertex3f(-1.0f, 1.0f, 1.0f); // Top Right Of The Quad (Left)
glVertex3f(-1.0f, 1.0f,-1.0f); // Top Left Of The Quad (Left)
glVertex3f(-1.0f,-1.0f,-1.0f); // Bottom Left Of The Quad (Left)
glVertex3f(-1.0f,-1.0f, 1.0f); // Bottom Right Of The Quad (Left)
glColor3f(1.0f,0.0f,1.0f); // Color Violet
glVertex3f( 1.0f, 1.0f,-1.0f); // Top Right Of The Quad (Right)
glVertex3f( 1.0f, 1.0f, 1.0f); // Top Left Of The Quad (Right)
glVertex3f( 1.0f,-1.0f, 1.0f); // Bottom Left Of The Quad (Right)
glVertex3f( 1.0f,-1.0f,-1.0f); // Bottom Right Of The Quad (Right)
glEnd(); // End Drawing The Cube
glFlush();
}
void animation(void)
{
yRotated += 0.01;
xRotated += 0.02;
DrawCube();
}
void reshape(int x, int y)
{
if (y == 0 || x == 0) return; //Nothing is visible then, so return
//Set a new projection matrix
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
//Angle of view:40 degrees
//Near clipping plane distance: 0.5
//Far clipping plane distance: 20.0
gluPerspective(40.0,(GLdouble)x/(GLdouble)y,0.5,20.0);
glMatrixMode(GL_MODELVIEW);
glViewport(0,0,x,y); //Use the whole window for rendering
}
int main(int argc, char** argv){
glutInit(&argc, argv);
//we initizlilze the glut. functions
glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB);
glutInitWindowPosition(100, 100);
glutCreateWindow(argv[0]);
init();
glutDisplayFunc(DrawCube);
glutReshapeFunc(reshape);
//Set the function for the animation.
glutIdleFunc(animation);
glutMainLoop();
return 0;
}
答案 0 :(得分:2)
引入一个球对象或至少一个球的位置向量。
让绘图坐标取决于球的位置;既然你有一个立方体,你现在需要找到一个球的绘图代码,你不是第一个这样做的,所以在互联网上可以找到很多例子。
现在,您可以更改动画功能,将球移向您想要的方向;一个简单的实现是让它向下,当它到达底部时,你切换一个布尔值,表示它上升,然后当它是一个顶部你再次切换它。
在伪代码中我们有这样的东西:
if (goingDown)
{
letBallGoDown();
if (ballTouchesBottom())
{
goingDown = false;
}
}
else
{
letBallGoUp();
if (ballTouchesTop())
{
goingDown = true;
}
}
确保在检查是否触及顶部或底部时考虑半径。