在Pygame中,如何将无提示的透明图像保存到文件中?

时间:2013-02-19 02:15:20

标签: python png pygame

这是我最近提出的一个问题:

In Pygame, how can I save a screen image in headless mode?

我可以保存涉及非透明曲面对象的屏幕图像。但是,该技术不适用于透明表面对象。以下代码说明了问题:

import sys
import os
import pygame
from pygame.color import THECOLORS as RGB


class PygameProblemDemo(object):

    def __init__(self):
        screen_width, screen_height = 200, 200
        os.environ['SDL_VIDEODRIVER'] = 'dummy'

        pygame.init()
        pygame.display.init()

        self.screen = pygame.display.set_mode((screen_width, screen_height))

    def save_non_alpha_image(self):
        r = 50
        color = RGB['blue']
        img_path = '/tmp/non_alpha_image.png'

        background = pygame.Surface((200, 200), pygame.SRCALPHA, 32)
        pygame.draw.rect(background, RGB['lightgray'], (0, 0, 200, 200), 0)

        self.screen.fill(RGB['black'])
        self.screen.blit(background, (0,0))
        pygame.draw.circle(self.screen, color, (100,100), r, 0)

        pygame.image.save(self.screen, img_path)
        print "image saved to %s" % (img_path)

    def save_alpha_image(self):
        r = 50
        color = RGB['blue']
        img_path = '/tmp/alpha_image.png'

        background = pygame.Surface((200, 200), pygame.SRCALPHA, 32)
        pygame.draw.rect(background, RGB['lightgray'], (0, 0, 200, 200), 0)

        transparent_circle = self.draw_transparent_circle(r, color, 50)

        self.screen.fill(RGB['black'])
        self.screen.blit(background, (0,0))
        self.screen.blit(transparent_circle, (50,50))

        pygame.image.save(self.screen, img_path)
        print "image saved to %s" % (img_path)

    def draw_transparent_circle(self, radius, color, transparency=0):
        """transparency is value between 0 and 100, 0 is opaque,
        100 invisible"""
        width, height = radius*2, radius*2

        # transparent base surface
        flags = pygame.SRCALPHA
        depth = 32
        base = pygame.Surface((width, height), flags, depth)

        # alpha surface
        alpha = int(round(255 * (100-transparency) / 100.0))
        alpha_surface = pygame.Surface((width, height))
        alpha_surface.set_colorkey(RGB['black'])
        alpha_surface.set_alpha(alpha)

        # draw circle (to alpha surface)
        pygame.draw.circle(alpha_surface, color, (radius,radius), radius)

        # draw alpha surface to base surface
        base.blit(alpha_surface, (0,0))

        return base


demo = PygameProblemDemo()
demo.save_non_alpha_image()
demo.save_alpha_image()

结果如下:

non_alpha_image.png

non_alpha_image.png

alpha_image.png

alpha_image.png


更新

如果我在构造函数中注释掉行os.environ['SDL_VIDEODRIVER'] = 'dummy',则透明图像已成功保存:

alpha_image.png

alpha_image.png

但是,这就是禁止打开窗口的行,因此脚本无法再无头地运行。 :\

1 个答案:

答案 0 :(得分:0)

我已经弄清楚了。需要在启用Alpha通道的情况下启动Pygame显示。要修复上面的示例,只需在构造函数中替换此行:

self.screen = pygame.display.set_mode((screen_width, screen_height))

有了这个:

self.screen = pygame.display.set_mode((screen_width, screen_height), 0, 32)