我已经被困了几个星期,现在试图找出如何忽略对精灵透明区域的触摸。我一直在尝试使用本教程跟踪像素完美碰撞 - http://www.learn-cocos2d.com/2011/12/fast-pixelperfect-collision-detection-cocos2d-code-1of2/无济于事。这是我的代码目前的样子:
-(void)checkTap:(CGPoint)touch{
BOOL yesNo = NO;
if(yesNo == NO)
{
sprTap.position = ccp(touch.x, touch.y);
}}
-(void)ccTouchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{
NSSet *allTouch = [event allTouches];
UITouch *touch = [[allTouch allObjects]objectAtIndex:0];
CGPoint location = [touch locationInView:[touch view]];
location = [[CCDirector sharedDirector]convertToGL:location];
[self checkTap:location];
touchFlag = 0;
for(int i = 0; i < [sprArray count]; i++)
{
KKPixelMaskSprite *sprite = (KKPixelMaskSprite *)[sprArray objectAtIndex:i];
if([sprTap intersectsNode:sprite])
{
selectedSprite = sprite;
touchFlag = 1;
break;
}
}}
-(void)ccTouchesMoved:(NSSet *)touches withEvent:(UIEvent *)event{
NSSet *allTouch = [event allTouches];
UITouch *touch = [[allTouch allObjects]objectAtIndex:0];
CGPoint location = [touch locationInView:[touch view]];
location = [[CCDirector sharedDirector]convertToGL:location];
[sprTap setPosition:location];
if(touchFlag == 1)
{
_spriteTouch = TRUE;
[selectedSprite setPosition:location];
}
else
{
for(int i = 0; i < [sprArray count]; i++)
{
KKPixelMaskSprite *sprite = (KKPixelMaskSprite *)[sprArray objectAtIndex:i];
if([sprTap intersectsNode:sprite])
{
selectedSprite = sprite;
touchFlag = 1;
break;
}
}
}
}}
这个问题是当sprTap的边界框与精灵的边界框相交时,它会同时移动,因为我的精灵不是完美的正方形,这是行不通的。我也尝试过pixelMaskIntersectsNode,但这似乎也不起作用。我怎么能忽略精灵透明部分的触摸呢?请帮帮我。
答案 0 :(得分:1)