我是Android OpenGL的新手我正在尝试使用OpenGL绘制按钮我已经为GLSurface View添加了一个Gesture Listener,现在我有动作事件,当用户接触时。我的问题是我如何转换motionevent.getx和motionevent.gety(它们在像素范围内 )到窗口或视图的对象坐标?
答案 0 :(得分:0)
如果有人要求,我找到了这个问题的解决方案。
public float[] convertToObjectCoordinates(MotionEvent event) {
float[] worldPos = new float[2];
float[] invertedMatrix, transformMatrix,
normalizedInPoint, outPoint, mProjMatrix, mVMatrix;
invertedMatrix = new float[16];
transformMatrix = new float[16];
mProjMatrix = new float[16];
mProjMatrix = mRenderer.getmProjMatrix();
mVMatrix = new float[16];
//Change the Proj and ModelView matrix according to your model and view matrix or you can use your mvpMatrix directly instead of transform Matrix
Matrix.setLookAtM(mVMatrix, 0, 0, 0, -3, 0, 0, 0f, 0.0f, 1.0f, 0.0f);
normalizedInPoint = new float[4];
outPoint = new float[4];
float y = screenHeight - event.getY();
setHeightAndWidth();
normalizedInPoint[0] = (float) ((event.getX()) * 2.0f / screenWidth - 1.0);
normalizedInPoint[1] = (float) ((y) * 2.0f / screenHeight - 1.0);
normalizedInPoint[2] = - 1.0f;
normalizedInPoint[3] = 1.0f;
Matrix.multiplyMM( transformMatrix, 0, mProjMatrix, 0, mVMatrix, 0);
Matrix.invertM(invertedMatrix, 0, transformMatrix, 0);
Matrix.multiplyMV(outPoint, 0, invertedMatrix, 0, normalizedInPoint, 0);
if (outPoint[3] != 0.0)
{
worldPos[0] = outPoint[0] / outPoint[3];
worldPos[1] = outPoint[1] / outPoint[3];
} else {
Log.e("Error", "Normalised Zero Error");
}
return worldPos;
}
这是从Android OpenGL2.0的以下帖子重拍: Android OpenGL ES 2.0 screen coordinates to world coordinates EROl的回答 感谢EROl的回复。
public void setHeightAndWidth() {
screenHeight = this.getHeight();
screenWidth = this.getWidth();
}
上面的方法应该写在GLSurfaceView类中,以便它给出精确视图的高度和宽度。如果您的视图占据完整屏幕,您还可以使用显示指标来获得完整的屏幕宽度和高度。