努力寻找遇到类似问题或类似问题的人。
我目前正在使用具有GZip要求的http(json)流,我遇到从发送数据到reader.ReadLine()
读取数据的延迟。有人向我建议,这可能与解码保持缓冲区中的数据有关吗?
这就是我目前的情况,除了延迟之外它还可以正常工作。
HttpWebRequest request = (HttpWebRequest)WebRequest.Create(endPoint);
request.Method = "GET";
request.PreAuthenticate = true;
request.Credentials = new NetworkCredential(username, password);
request.AutomaticDecompression = DecompressionMethods.GZip;
request.ContentType = "application/json";
request.Accept = "application/json";
request.Timeout = 30;
request.BeginGetResponse(AsyncCallback, request);
然后在AsyncCallback方法中我有:
HttpWebRequest request = result.AsyncState as HttpWebRequest;
using (HttpWebResponse response = (HttpWebResponse)request.EndGetResponse(result))
using (Stream stream = response.GetResponseStream())
using (StreamReader reader = new StreamReader(stream, Encoding.UTF8))
{
while (!reader.EndOfStream)
{
string line = reader.ReadLine();
if (string.IsNullOrWhiteSpace(line)) continue;
Console.WriteLine(line);
}
}
它只是位于reader.Readline()
,直到收到更多数据,然后甚至阻止其中一些。收到了保持活跃的新行,当它决定阅读时,通常会立即读出这些新行。
我已经测试了运行curl命令并行运行的流,curl命令完全正确地接收和解压缩数据。
任何见解都会非常棒。 谢谢,
丹
修改 在streamreader上使用缓冲区大小没有运气。
new StreamReader(stream, Encoding.UTF8, true, 1)
修改 也没有运气更新到.NET 4.5并使用
request.AllowReadStreamBuffering = false;
答案 0 :(得分:5)
更新:这似乎在较长时间内存在较高的卷速率问题,并且只应在缓冲区影响应用程序功能的小卷上使用。我已经切换回StreamReader
。
所以这就是我最终想出来的。这没有延迟。这不会通过自动GZip解压缩来缓冲。
using (HttpWebResponse response = (HttpWebResponse)request.EndGetResponse(result))
using (Stream stream = response.GetResponseStream())
using (MemoryStream memory = new MemoryStream())
using (GZipStream gzip = new GZipStream(memory, CompressionMode.Decompress))
{
byte[] compressedBuffer = new byte[8192];
byte[] uncompressedBuffer = new byte[8192];
List<byte> output = new List<byte>();
while (stream.CanRead)
{
int readCount = stream.Read(compressedBuffer, 0, compressedBuffer.Length);
memory.Write(compressedBuffer.Take(readCount).ToArray(), 0, readCount);
memory.Position = 0;
int uncompressedLength = gzip.Read(uncompressedBuffer, 0, uncompressedBuffer.Length);
output.AddRange(uncompressedBuffer.Take(uncompressedLength));
if (!output.Contains(0x0A)) continue;
byte[] bytesToDecode = output.Take(output.LastIndexOf(0x0A) + 1).ToArray();
string outputString = Encoding.UTF8.GetString(bytesToDecode);
output.RemoveRange(0, bytesToDecode.Length);
string[] lines = outputString.Split(new[] { Environment.NewLine }, new StringSplitOptions());
for (int i = 0; i < (lines.Length - 1); i++)
{
Console.WriteLine(lines[i]);
}
memory.SetLength(0);
}
}
答案 1 :(得分:1)
延迟确认可能会有一些东西C.Evenhuis讨论过,但我有一种奇怪的直觉,感觉这是导致你头疼的StreamReader
......你可能会尝试这样的事情:
public void AsyncCallback(IAsyncResult result)
{
HttpWebRequest request = result.AsyncState as HttpWebRequest;
using (HttpWebResponse response = (HttpWebResponse)request.EndGetResponse(result))
using (Stream stream = response.GetResponseStream())
{
var buffer = new byte[2048];
while(stream.CanRead)
{
var readCount = stream.Read(buffer, 0, buffer.Length);
var line = Encoding.UTF8.GetString(buffer.Take(readCount).ToArray());
Console.WriteLine(line);
}
}
}
编辑:这是我用来测试这个理论的全部线束(可能与你的情况有所不同会跳出来)
(LINQPad就绪)
void Main()
{
Task.Factory.StartNew(() => Listener());
_blocker.WaitOne();
Request();
}
public bool _running;
public ManualResetEvent _blocker = new ManualResetEvent(false);
public void Listener()
{
var listener = new HttpListener();
listener.Prefixes.Add("http://localhost:8080/");
listener.Start();
"Listener is listening...".Dump();;
_running = true;
_blocker.Set();
var ctx = listener.GetContext();
"Listener got context".Dump();
ctx.Response.KeepAlive = true;
ctx.Response.ContentType = "application/json";
var outputStream = ctx.Response.OutputStream;
using(var zipStream = new GZipStream(outputStream, CompressionMode.Compress))
using(var writer = new StreamWriter(outputStream))
{
var lineCount = 0;
while(_running && lineCount++ < 10)
{
writer.WriteLine("{ \"foo\": \"bar\"}");
"Listener wrote line, taking a nap...".Dump();
writer.Flush();
Thread.Sleep(1000);
}
}
listener.Stop();
}
public void Request()
{
var endPoint = "http://localhost:8080";
var username = "";
var password = "";
HttpWebRequest request = (HttpWebRequest)WebRequest.Create(endPoint);
request.Method = "GET";
request.PreAuthenticate = true;
request.Credentials = new NetworkCredential(username, password);
request.AutomaticDecompression = DecompressionMethods.GZip;
request.ContentType = "application/json";
request.Accept = "application/json";
request.Timeout = 30;
request.BeginGetResponse(AsyncCallback, request);
}
public void AsyncCallback(IAsyncResult result)
{
Console.WriteLine("In AsyncCallback");
HttpWebRequest request = result.AsyncState as HttpWebRequest;
using (HttpWebResponse response = (HttpWebResponse)request.EndGetResponse(result))
using (Stream stream = response.GetResponseStream())
{
while(stream.CanRead)
{
var buffer = new byte[2048];
var readCount = stream.Read(buffer, 0, buffer.Length);
var line = Encoding.UTF8.GetString(buffer.Take(readCount).ToArray());
Console.WriteLine("Reader got:" + line);
}
}
}
输出:
Listener is listening...
Listener got context
Listener wrote line, taking a nap...
In AsyncCallback
Reader got:{ "foo": "bar"}
Listener wrote line, taking a nap...
Reader got:{ "foo": "bar"}
Listener wrote line, taking a nap...
Reader got:{ "foo": "bar"}
Listener wrote line, taking a nap...
Reader got:{ "foo": "bar"}
Listener wrote line, taking a nap...
Reader got:{ "foo": "bar"}
Listener wrote line, taking a nap...
Reader got:{ "foo": "bar"}
答案 2 :(得分:0)
这可能与Delayed ACK结合Nagle算法有关。它发生在服务器连续发送多个小响应时。
在服务器端,发送第一个响应,但后续响应数据块仅在服务器收到客户端的ACK时发送,或者直到有足够的数据要发送大数据包(Nagle&#39; s算法)。
在客户端,收到第一个响应位,但不立即发送ACK - 因为传统应用程序具有请求 - 响应 - 请求 - 响应行为,它假定它可以发送ACK以及下一个请求 - 在你的情况下不会发生。
在一段固定的时间(500毫秒?)之后,它决定发送ACK,导致服务器发送它已经累积的下一个软件包。
通过设置NoDelay
属性,禁用Nagle算法,可以在服务器端修复问题(如果这确实是您遇到的问题)。我想你也可以在操作系统上禁用它。
您还可以在客户端暂时禁用延迟ACK(我知道Windows有一个注册表项),看看这确实是问题,而不必更改服务器上的任何内容。延迟ACK可防止DDOS攻击,因此请确保之后恢复设置。
减少发送Keepalive也可能会有所帮助,但您仍有可能发生问题。