我正在扩展一个显示旋转立方体的简单示例,我想改变单个面部的颜色,但没有任何运气。这段代码出了什么问题?感谢
$(function(){
var camera, scene, renderer,
geometry, material, mesh;
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.z = 800;
geometry = new THREE.CubeGeometry( 500, 70, 70 );
material_1 = new THREE.MeshBasicMaterial( {
color: 0xff0000,
shading: THREE.FlatShading,
overdraw: true
} );
material_2 = new THREE.MeshBasicMaterial( {
color: 0x00ff00,
shading: THREE.FlatShading,
overdraw: true
} );
geometry.materials = [material_1, material_2];
geometry.faces[0].materialIndex = 0;
geometry.faces[1].materialIndex = 1;
geometry.faces[2].materialIndex = 0;
geometry.faces[3].materialIndex = 1;
geometry.faces[4].materialIndex = 0;
geometry.faces[5].materialIndex = 1;
mesh = new THREE.Mesh( geometry, new THREE.MeshFaceMaterial() );
scene.add( mesh );
renderer = new THREE.CanvasRenderer();
renderer.setClearColorHex(0x000000, 1);
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
}
function animate() {
requestAnimationFrame( animate );
render();
}
function render() {
mesh.rotation.x += 0.01;
mesh.rotation.y += 0.05;
renderer.render( scene, camera );
}
});
答案 0 :(得分:7)
您需要将一组材质作为参数传递给MeshFaceMaterial构造函数。
而不是:
mesh = new THREE.Mesh( geometry, new THREE.MeshFaceMaterial() );
你应该:
mesh = new THREE.Mesh( geometry, new THREE.MeshFaceMaterial( geometry.materials ) );