Canvas.drawVertices(...)什么都没画

时间:2013-02-04 00:44:34

标签: android api android-canvas

下一课是红三角的视图:

public class FreeStyleViewII extends View {

private final Paint paint = new Paint();
private final int[] colors = new int[] {
        Color.RED,
        Color.RED,
        Color.RED,
        0xFF000000, 0xFF000000, 0xFF000000
};
private final float[] verts = new float[] {
    1f/2f * 200f, 1f/4f * 200f,
    1f/4f * 200f, 3f/4f * 200f,
    3f/4f * 200f, 3f/4f * 200f
};
private final Path path = new Path();
{
    path.moveTo(1/2 * 200, 1/4 * 200);
    path.lineTo(1/4 * 200, 3/4 * 200);
    path.lineTo(3/4 * 200, 3/4 * 200);
    path.lineTo(1/2 * 200, 1/4 * 200);
}

private final RectF bounds = new RectF();

    public FreeStyleViewII(Context context) {
        super(context);
    }

    public FreeStyleViewII(Context context, AttributeSet attrs) {
    super(context, attrs);
}

public FreeStyleViewII(Context context, AttributeSet attrs, int defStyle) {
    super(context, attrs, defStyle);
}

    @Override
    protected void onDraw(Canvas canvas) {
        canvas.clipRect(bounds);
        canvas.drawRGB(0, 0, 0);

        paint.setStyle(Style.FILL);
        paint.setColor(Color.RED);

        // HERE. WHY DRAWVERTICES DOESN'T WORK BUT DRAWPATH DOES?... 
        canvas.drawVertices(Canvas.VertexMode.TRIANGLES, verts.length, verts, 0, null, 0, colors, 0, null, 0, 0, paint);
        // canvas.drawPath(path, paint);

        paint.setStyle(Style.STROKE);
        paint.setColor(Color.LTGRAY);
        canvas.drawLine(0, bounds.bottom / 2, bounds.right, bounds.bottom / 2, paint);
        canvas.drawLine(bounds.right / 2, 0, bounds.right / 2, bounds.bottom, paint);

        // Delay
    try {  
        Thread.sleep(30);  
    } catch (InterruptedException e) { }

        invalidate();

    }

@Override
public void onSizeChanged(int w, int h, int oldW, int oldH) {
    bounds.set(1, 1, w - 1, h - 1);
    System.out.println(bounds.left + " " + bounds.top + " " + bounds.right + " " + bounds.bottom);

    verts[0] = bounds.left + ((bounds.right - bounds.left) * (1f / 2f));
    verts[1] = bounds.top + ((bounds.bottom - bounds.top)  * (1f / 4f));
    System.out.println(" Point: X ----> " + verts[0] + " | Y ----> " + verts[1]);

    verts[2] = bounds.left + ((bounds.right - bounds.left) * (1f / 4f));
    verts[3] = bounds.top + ((bounds.bottom - bounds.top)  * (3f / 4f));
    System.out.println(" Point: X ----> " + verts[2] + " | Y ----> " + verts[3]);

    verts[4] = bounds.left + ((bounds.right - bounds.left) * (3f / 4f));
    verts[5] = bounds.top + ((bounds.bottom - bounds.top)  * (3f / 4f));
    System.out.println(" Point: X ----> " + verts[4] + " | Y ----> " + verts[5]);

    path.reset();

    path.moveTo(verts[0], verts[1]);
    path.lineTo(verts[2], verts[3]);
    path.lineTo(verts[4], verts[5]);
    path.lineTo(verts[0], verts[1]);

}
}

当我使用Canvas.drawPath方法时,它工作正常。但是,如果我改为Canvas.drawVertices,它什么也没画。我已经检查了Bug in Canvas.drawVertices? (with repro code and logcat)Method drawVertices() didn't drawing anything on Android Canvas中的内容,但结果与我的情况相同。

我在AndroVM(v 4.1.1)中使用VirtualBox(v 4.1.22)进行测试。它可能是模拟器吗?

有什么想法吗?

1 个答案:

答案 0 :(得分:9)

简答:

禁用硬件加速,你会没事的!

答案很长:

我遇到了完全相同的问题。在我的自定义View代码中,我调用了Canvas.drawVertices(),如下所示:

canvas.drawVertices(Canvas.VertexMode.TRIANGLES, mTriVerts.length, mTriVerts, 0, null, 0, mTriangleColors, 0, null, 0, 0, mTriPaint);

这与许多设备上的预期完全一样,但在我的4.x测试设备上,我试图绘制的三角形消失了,并且logcat中没有迹象表明原因。

在S.O.找不到解决方案后我开始挖掘并偶然发现以下令人震惊的解决方案:如果启用了硬件加速,包括对Canvas.drawVertices()的任何调用,一堆标准内容将无效,并且默认情况下在所有设备上启用硬件加速支持Android 4.x及更高版本。

问题和良好的解决方案概述in the official android docs。要在此总结一下,只需将其放在不受支持的呼叫之前的行上:

setLayerType(View.LAYER_TYPE_SOFTWARE, null);

这是View级别的,遗憾的是,无法在目前已设置为软件模式的视图上重新启用硬件加速,但是阅读它感觉到的文档可能是将来的选择。如果您觉得您的代码需要硬件加速,只需避免使用这些调用,或者在视图中单独收集不兼容的代码,并对其进行分析以确定您实际上通过这种方式获得了某些东西。

重要编辑:

仅在Android API 11级及更高版本上支持setLayerType()调用,这意味着您必须在版本检查中将对此函数的调用包装起来,以便它可以在以下版本中运行:

if (android.os.Build.VERSION.SDK_INT >= 11) {
    setLayerType(View.LAYER_TYPE_SOFTWARE, null);
}

现在你应该全力以赴!

PS:我希望这个答案及时到达你的身上!