我试图在对角线方向上画出画布上的圆圈。我正在使用requestanimationframe。它在所有浏览器中都能顺利运行,但在firefox中却没有。动画正在进行时会不断闪烁。请有人告诉我我在做什么错。我需要在firefox中以至少合理的速度使用平滑的animatin。
这是我的简单代码,也许有人可以指出我在这里缺少的东西..:
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<style>
/*html { background: #000; }*/
</style>
<title>Test</title>
</head>
<body>
<script type="text/javascript">
window.requestAnimFrame = (function(){
return window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
window.oRequestAnimationFrame ||
window.msRequestAnimationFrame ||
function(/* function */ callback, /* DOMElement */ element){
window.setTimeout(callback, 1000 / 60);
};
})();
window.cancelRequestAnimFrame = ( function() {
return window.cancelAnimationFrame ||
window.webkitCancelRequestAnimationFrame ||
window.mozCancelRequestAnimationFrame ||
window.oCancelRequestAnimationFrame ||
window.msCancelRequestAnimationFrame ||
clearTimeout
} )();
var canvas, context, toggle;
var ctr = 0;
var request;
var x = 10;
var y = 10;
init();
animate();
function init() {
canvas = document.createElement( 'canvas' );
canvas.width = 512;
canvas.height = 512;
context = canvas.getContext( '2d' );
document.body.appendChild( canvas );
}
function animate() {
request = requestAnimFrame( animate );
draw();
}
function draw() {
context.clearRect(0,0,canvas.width,canvas.height);
y+=2;
x+=2;
context.beginPath();
context.arc(x, y, 3, 0, 2 * Math.PI, false);
context.fillStyle = 'green';
context.fill();
context.lineWidth = 5;
context.strokeStyle = '#003300';
context.stroke();
//cancelRequestAnimFrame(request);
}
</script>
</body>
</html>
答案 0 :(得分:2)
您的代码中有两件事需要修改:
首先尝试新的requestAnimationFrame
polyfill。
(function() {
var lastTime = 0;
var vendors = ['ms', 'moz', 'webkit', 'o'];
for(var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) {
window.requestAnimationFrame = window[vendors[x]+'RequestAnimationFrame'];
window.cancelRequestAnimationFrame = window[vendors[x]+
'CancelRequestAnimationFrame'];
}
if (!window.requestAnimationFrame)
window.requestAnimationFrame = function(callback, element) {
var currTime = new Date().getTime();
var timeToCall = Math.max(0, 16 - (currTime - lastTime));
var id = window.setTimeout(function() { callback(currTime + timeToCall); },
timeToCall);
lastTime = currTime + timeToCall;
return id;
};
if (!window.cancelAnimationFrame)
window.cancelAnimationFrame = function(id) {
clearTimeout(id);
};
}())
如需深入解释,请阅读以下文章:http://my.opera.com/emoller/blog/2011/12/20/requestanimationframe-for-smart-er-animating
秒是您需要计算一个时间戳与下一个时间戳之间的差值。您正在使用固定值,该值在每次渲染迭代时增加1。因为您的浏览器无法跟上跳过一到两帧的速度。这样你就可以顺利度过。
这是计算增量时间的方式:
end = Date.now();
delta = ( end - start ) / 1000.0 * 60;
end = start;