如何知道用户何时真正发布了Java中的密钥?

时间:2009-09-21 21:48:27

标签: java swing keypress autorepeat keyrelease

(为清晰起见编辑)

我想检测用户何时在Java Swing中按下并释放键,忽略键盘自动重复功能。我还想在Linux,Mac OS和Windows上使用纯Java方法。

要求:

  1. 当用户按下某个键时,我想知道它是什么键;
  2. 当用户释放一些密钥时,我想知道它是什么密钥;
  3. 我想忽略系统自动重复选项:我希望每次按键只接收一个按键事件,每个按键释放只发一个按键释放事件;
  4. 如果可能的话,我会使用第1至第3项来确定用户是否一次持有多个键(即,她点击'a'并且没有释放它,她点击“Enter”)。
  5. 我在Java中面临的问题是,在Linux下,当用户持有一些密钥时,有许多keyPress和keyRelease事件被触发(因为键盘重复功能)。

    我尝试了一些没有成功的方法

    1. 上次发生关键事件 - 在Linux中,它们似乎为零重复,但是,在Mac OS中它们不是;
    2. 仅当当前keyCode与最后一个keyCode不同时才考虑事件 - 这样用户就不能连续两次击中相同的键;
    3. 以下是代码的基本(非工作)部分:

      import java.awt.event.KeyListener;
      
      public class Example implements KeyListener {
      
      public void keyTyped(KeyEvent e) {
      }
      
      public void keyPressed(KeyEvent e) {
          System.out.println("KeyPressed: "+e.getKeyCode()+", ts="+e.getWhen());
      }
      
      public void keyReleased(KeyEvent e) {
          System.out.println("KeyReleased: "+e.getKeyCode()+", ts="+e.getWhen());
      }
      
      }
      

      当用户持有密钥(即“p”)时,系统显示:

      KeyPressed:  80, ts=1253637271673
      KeyReleased: 80, ts=1253637271923
      KeyPressed:  80, ts=1253637271923
      KeyReleased: 80, ts=1253637271956
      KeyPressed:  80, ts=1253637271956
      KeyReleased: 80, ts=1253637271990
      KeyPressed:  80, ts=1253637271990
      KeyReleased: 80, ts=1253637272023
      KeyPressed:  80, ts=1253637272023
      ...
      

      至少在Linux下,JVM会在保持密钥时重新发送所有关键事件。为了使事情变得更加困难,在我的系统(Kubuntu 9.04 Core 2 Duo)上,时间戳不断变化。 JVM使用相同的时间戳发送密钥新版本和新密钥。这使得很难知道密钥何时真正发布。

      有什么想法吗?

      由于

10 个答案:

答案 0 :(得分:4)

这可能会有问题。我无法确定(已经很长时间了),但重复键功能(由底层操作系统而不是Java处理)可能无法为JVM开发人员提供足够的信息来区分这些附加功能来自“真实”的关键事件。 (顺便说一句,我在OS / 2 AWT中以1.1.x的方式处理过这个问题。)

来自KeyEvent的javadoc:

  

“按下按键”和“按键释放”事件是较低级别的,取决于平台和键盘布局。无论何时按下或释放按键都会生成它们,并且这是查找不生成字符输入的按键(例如,动作按键,修改键等)的唯一方法。按下或释放的键由getKeyCode方法指示,该方法返回虚拟键代码。

我记得在OS / 2中这样做(当时仍然只有像旧版Windows一样的键盘处理的2事件上/下风味,而不是3事件上/下/ char风味你进入更现代的版本),如果只是按下键并自动生成事件,我没有任何不同地报告KeyReleased事件;但我怀疑OS / 2甚至没有向我报告这些信息(不能记得肯定)。我们使用Sun的Windows参考JVM作为我们开发AWT的指南 - 所以我怀疑是否有可能在那里报告这些信息,我至少已经看到了它。

答案 1 :(得分:4)

此问题重复here

在该问题中,给出了Sun bug parade的链接,其中提出了一些解决方法。

我已将a hack作为AWTEventListener实现,可以在应用程序的开头安装。

基本上,请注意RELEASED和后续PRESSED之间的时间很短 - 实际上,它是0毫秒。因此,您可以使用它作为度量:保持RELEASED一段时间,如果新的PRESSED紧随其后,则吞下RELEASED并处理PRESSED(因此您将获得与Windows相同的逻辑,这显然是正确的方法)。但是,请注意从一毫秒到下一秒的换行(我已经看到过这种情况) - 因此请至少使用1毫秒进行检查。为了解释滞后和诸如此类的事情,大约20-30毫秒可能不会受到伤害。

答案 2 :(得分:3)

我已经改进了stolsvik hack以防止重复KEY_PRESSED和KEY_TYPED事件,这个改进它在Win7下正常工作(应该在任何地方工作,因为它真正注意KEY_PRESSED / KEY_TYPED / KEY_RELEASED事件)。

干杯! 的Jakub

package com.example;

import java.awt.AWTEvent;
import java.awt.Component;
import java.awt.EventQueue;
import java.awt.Toolkit;
import java.awt.event.AWTEventListener;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.util.HashMap;
import java.util.HashSet;
import java.util.Map;
import java.util.Set;

import javax.swing.Timer;

/**
 * This {@link AWTEventListener} tries to work around for KEY_PRESSED / KEY_TYPED/     KEY_RELEASED repeaters.
 * 
 * If you wish to obtain only one pressed / typed / released, no repeatings (i.e., when the button is hold for a long time).
 * Use new RepeatingKeyEventsFixer().install() as a first line in main() method.
 * 
 * Based on xxx
 * Which was done by Endre Stølsvik and inspired by xxx (hyperlinks stipped out due to stackoverflow policies)
 * 
 * Refined by Jakub Gemrot not only to fix KEY_RELEASED events but also KEY_PRESSED and KEY_TYPED repeatings. Tested under Win7.
 * 
 * If you wish to test the class, just uncomment all System.out.println(...)s.
 * 
 * @author Endre Stølsvik
 * @author Jakub Gemrot
 */
public class RepeatingKeyEventsFixer implements AWTEventListener {

 public static final int RELEASED_LAG_MILLIS = 5;

 private static boolean assertEDT() {
  if (!EventQueue.isDispatchThread()) {
   throw new AssertionError("Not EDT, but [" + Thread.currentThread() + "].");
  }
  return true;
 }

 private Map<Integer, ReleasedAction> _releasedMap = new HashMap<Integer, ReleasedAction>();
 private Set<Integer> _pressed = new HashSet<Integer>();
 private Set<Character> _typed = new HashSet<Character>();

 public void install() {
  Toolkit.getDefaultToolkit().addAWTEventListener(this, AWTEvent.KEY_EVENT_MASK);
 }

 public void remove() {
  Toolkit.getDefaultToolkit().removeAWTEventListener(this);
 }

 @Override
 public void eventDispatched(AWTEvent event) {
  assert event instanceof KeyEvent : "Shall only listen to KeyEvents, so no other events shall come here";
  assert assertEDT(); // REMEMBER THAT THIS IS SINGLE THREADED, so no need
       // for synch.

  // ?: Is this one of our synthetic RELEASED events?
  if (event instanceof Reposted) {
   //System.out.println("REPOSTED: " + ((KeyEvent)event).getKeyChar());
   // -> Yes, so we shalln't process it again.
   return;
  }

  final KeyEvent keyEvent = (KeyEvent) event;

  // ?: Is this already consumed?
  // (Note how events are passed on to all AWTEventListeners even though a
  // previous one consumed it)
  if (keyEvent.isConsumed()) {
   return;
  }

  // ?: KEY_TYPED event? (We're only interested in KEY_PRESSED and
  // KEY_RELEASED).
  if (event.getID() == KeyEvent.KEY_TYPED) {
   if (_typed.contains(keyEvent.getKeyChar())) {
    // we're being retyped -> prevent!
    //System.out.println("TYPED: " + keyEvent.getKeyChar() + " (CONSUMED)");
    keyEvent.consume();  
   } else {
    // -> Yes, TYPED, for a first time
    //System.out.println("TYPED: " + keyEvent.getKeyChar());
    _typed.add(keyEvent.getKeyChar());
   }
   return;
  } 

  // ?: Is this RELEASED? (the problem we're trying to fix!)
  if (keyEvent.getID() == KeyEvent.KEY_RELEASED) {
   // -> Yes, so stick in wait
   /*
    * Really just wait until "immediately", as the point is that the
    * subsequent PRESSED shall already have been posted on the event
    * queue, and shall thus be the direct next event no matter which
    * events are posted afterwards. The code with the ReleasedAction
    * handles if the Timer thread actually fires the action due to
    * lags, by cancelling the action itself upon the PRESSED.
    */
   final Timer timer = new Timer(RELEASED_LAG_MILLIS, null);
   ReleasedAction action = new ReleasedAction(keyEvent, timer);
   timer.addActionListener(action);
   timer.start();

   ReleasedAction oldAction = (ReleasedAction)_releasedMap.put(Integer.valueOf(keyEvent.getKeyCode()), action);
   if (oldAction != null) oldAction.cancel();

   // Consume the original
   keyEvent.consume();
   //System.out.println("RELEASED: " + keyEvent.getKeyChar() + " (CONSUMED)");
   return;
  }

  if (keyEvent.getID() == KeyEvent.KEY_PRESSED) {

   if (_pressed.contains(keyEvent.getKeyCode())) {
    // we're still being pressed
    //System.out.println("PRESSED: " + keyEvent.getKeyChar() + " (CONSUMED)"); 
    keyEvent.consume();
   } else {   
    // Remember that this is single threaded (EDT), so we can't have
    // races.
    ReleasedAction action = (ReleasedAction) _releasedMap.get(keyEvent.getKeyCode());
    // ?: Do we have a corresponding RELEASED waiting?
    if (action != null) {
     // -> Yes, so dump it
     action.cancel();

    }
    _pressed.add(keyEvent.getKeyCode());
    //System.out.println("PRESSED: " + keyEvent.getKeyChar());    
   }

   return;
  }

  throw new AssertionError("All IDs should be covered.");
 }

 /**
  * The ActionListener that posts the RELEASED {@link RepostedKeyEvent} if
  * the {@link Timer} times out (and hence the repeat-action was over).
  */
 protected class ReleasedAction implements ActionListener {

  private final KeyEvent _originalKeyEvent;
  private Timer _timer;

  ReleasedAction(KeyEvent originalReleased, Timer timer) {
   _timer = timer;
   _originalKeyEvent = originalReleased;
  }

  void cancel() {
   assert assertEDT();
   _timer.stop();
   _timer = null;
   _releasedMap.remove(Integer.valueOf(_originalKeyEvent.getKeyCode()));   
  }

  @Override
  public void actionPerformed(@SuppressWarnings("unused") ActionEvent e) {
   assert assertEDT();
   // ?: Are we already cancelled?
   // (Judging by Timer and TimerQueue code, we can theoretically be
   // raced to be posted onto EDT by TimerQueue,
   // due to some lag, unfair scheduling)
   if (_timer == null) {
    // -> Yes, so don't post the new RELEASED event.
    return;
   }
   //System.out.println("REPOST RELEASE: " + _originalKeyEvent.getKeyChar());
   // Stop Timer and clean.
   cancel();
   // Creating new KeyEvent (we've consumed the original).
   KeyEvent newEvent = new RepostedKeyEvent(
     (Component) _originalKeyEvent.getSource(),
     _originalKeyEvent.getID(), _originalKeyEvent.getWhen(),
     _originalKeyEvent.getModifiers(), _originalKeyEvent
       .getKeyCode(), _originalKeyEvent.getKeyChar(),
     _originalKeyEvent.getKeyLocation());
   // Posting to EventQueue.
   _pressed.remove(_originalKeyEvent.getKeyCode());
   _typed.remove(_originalKeyEvent.getKeyChar());
   Toolkit.getDefaultToolkit().getSystemEventQueue().postEvent(newEvent);
  }
 }

 /**
  * Marker interface that denotes that the {@link KeyEvent} in question is
  * reposted from some {@link AWTEventListener}, including this. It denotes
  * that the event shall not be "hack processed" by this class again. (The
  * problem is that it is not possible to state
  * "inject this event from this point in the pipeline" - one have to inject
  * it to the event queue directly, thus it will come through this
  * {@link AWTEventListener} too.
  */
 public interface Reposted {
  // marker
 }

 /**
  * Dead simple extension of {@link KeyEvent} that implements
  * {@link Reposted}.
  */
 public static class RepostedKeyEvent extends KeyEvent implements Reposted {
  public RepostedKeyEvent(@SuppressWarnings("hiding") Component source,
    @SuppressWarnings("hiding") int id, long when, int modifiers,
    int keyCode, char keyChar, int keyLocation) {
   super(source, id, when, modifiers, keyCode, keyChar, keyLocation);
  }
 }

}

答案 3 :(得分:2)

我已经找到了解决这个问题的方法,而不依赖于计时(根据某些用户的说法,100%的时间不一定是这样),而是通过发出额外的按键来覆盖密钥重复。

要明白我的意思,请尝试按住一个键,然后点击另一个中游。重复将停止。看来,至少在我的系统上,机器人发出的关键命​​中也会产生这种影响。

对于示例实现,在Windows 7和Windows 7中进行了测试。 Ubuntu,见:

http://elionline.co.uk/blog/2012/07/12/ignore-key-repeats-in-java-swing-independently-of-platform/

另外,感谢Endre Stolsvik的解决方案,向我展示如何做一个全球事件监听器!赞赏。

答案 4 :(得分:1)

将事件的时间戳(arg0.when())保存在keyReleased中。如果下一个keyPressed事件是针对相同的密钥并且具有相同的时间戳,则它是自动重复的。

如果按住多个键,X11仅自动重复按下最后一个键。所以,如果你按下“a”和“d”,你会看到类似的东西:

a down
a up
a down
d down
d up
d down
d up
a up

答案 5 :(得分:1)

我找到了一个没有等待的解决方案,以防你有类似游戏循环的事情。想法是存储发布事件。然后你可以在游戏循环内部和按下键的处理程序内部检查它们。通过“(un)注册密钥”我指的是应该由应用程序处理的提取的真正的按下/释放事件。执行以下操作时请注意同步!

  • 发布事件:按键存储事件;否则什么都不做!
  • 关于新闻事件:如果没有存储的发布事件,这是一个新的新闻 - &gt;注册;如果在5毫秒内存储了事件,则这是自动重复 - &gt;删除其发布事件;否则我们有一个尚未被游戏循环清除的存储释放事件,但是 - &gt; (快速用户)随意做,例如注销注册
  • 循环中的
  • :检查存储的释放事件,并将超过5毫秒的事件视为真正的版本;取消注册;处理所有已注册的密钥

答案 6 :(得分:0)

嗯,你说在密钥重复的情况下,关键事件之间的时间可能是非负的。即便如此,它可能很短。然后,您可以将此时间阈值设置为某个非常小的值,并且等于或低于它的所有内容都被视为关键重复。

答案 7 :(得分:0)

您可能想要使用您感兴趣的组件的操作映射。这是一个处理特定键(空格键)的示例,但我确信如果您阅读文档,您可以修改它处理通用键按下和释放。

import java.awt.Dimension;
import java.awt.event.ActionEvent;
import java.beans.PropertyChangeListener;

import javax.swing.Action;
import javax.swing.JComponent;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.KeyStroke;

public class Main {
    public static void main(String[] args) {
        JFrame f = new JFrame("Test");
        JPanel c = new JPanel();

        c.getInputMap(JComponent.WHEN_IN_FOCUSED_WINDOW).put(
                KeyStroke.getKeyStroke("SPACE"), "pressed");
        c.getInputMap(JComponent.WHEN_IN_FOCUSED_WINDOW).put(
                KeyStroke.getKeyStroke("released SPACE"), "released");
        c.getActionMap().put("pressed", new Action() {
            public void addPropertyChangeListener(
                    PropertyChangeListener listener) {
            }

            public Object getValue(String key) {
                return null;
            }

            public boolean isEnabled() {
                return true;
            }

            public void putValue(String key, Object value) {
            }

            public void removePropertyChangeListener(
                    PropertyChangeListener listener) {
            }

            public void setEnabled(boolean b) {
            }

            public void actionPerformed(ActionEvent e) {
                System.out.println("Pressed space at "+System.nanoTime());
            }
        });
        c.getActionMap().put("released", new Action() {
            public void addPropertyChangeListener(
                    PropertyChangeListener listener) {
            }

            public Object getValue(String key) {
                return null;
            }

            public boolean isEnabled() {
                return true;
            }

            public void putValue(String key, Object value) {
            }

            public void removePropertyChangeListener(
                    PropertyChangeListener listener) {
            }

            public void setEnabled(boolean b) {
            }

            public void actionPerformed(ActionEvent e) {
                System.out.println("Released space at "+System.nanoTime());
            }
        });
        c.setPreferredSize(new Dimension(200,200));


        f.getContentPane().add(c);
        f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        f.pack();
        f.setVisible(true);
    }
}

答案 8 :(得分:0)

此方法将键按压存储在HashMap中,并在释放键时重置它们。 大多数代码都是Elist帖子中的this礼貌。

import java.awt.KeyEventDispatcher;
import java.awt.KeyboardFocusManager;
import java.awt.event.KeyEvent;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.Set;

public class KeyboardInput2 {
    private static HashMap<Integer, Boolean> pressed = new HashMap<Integer, Boolean>();
    public static boolean isPressed(int key) {
        synchronized (KeyboardInput2.class) {
            return pressed.get(key);
        }
    }

    public static void allPressed() {
        final Set<Integer> templist = pressed.keySet();
        if (templist.size() > 0) {
            System.out.println("Key(s) logged: ");
        }
        for (int key : templist) {
            System.out.println(KeyEvent.getKeyText(key));
        }
    }

    public static void main(String[] args) {
        KeyboardFocusManager.getCurrentKeyboardFocusManager().addKeyEventDispatcher(new KeyEventDispatcher() {

            @Override
            public boolean dispatchKeyEvent(KeyEvent ke) {
                synchronized (KeyboardInput2.class) {
                    switch (ke.getID()) {
                        case KeyEvent.KEY_PRESSED:
                            pressed.put(ke.getKeyCode(), true);
                            break;
                        case KeyEvent.KEY_RELEASED:
                            pressed.remove(ke.getKeyCode());
                            break;
                        }
                        return false;
                }
            }
        });
    }
}

您可以使用HashMap检查某个键是否被按下,或者调用KeyboardInput2.allPressed()来打印每个按下的键。

答案 9 :(得分:0)

我没有得到所有精心设计但有问题的建议?解决方案是所以简单!(忽略了OP问题的关键部分:&#34;在Linux下,当用户持有一些密钥时,有很多keyPress和keyRelease事件被解雇&#34;)

在你的keyPress事件中,检查keyCode是否已经在Set&lt; Integer&gt;中。如果是,则必须是自动重复事件。如果不是,请将其放入并消化。在你的keyRelease事件中,盲目地从Set中删除keyCode - 假设OP关于许多keyRelease事件的声明是错误的。在Windows上,我只获得了几个keyPresses,但只有一个keyRelease。

要稍微抽象一下,你可以创建一个可以携带KeyEvents,MouseEvents和MouseWheelEvents的包装器,并且有一个标志已经说明keyPress只是一个自动重复。