我有一个类Shape及其子类Sphere:
//Shape :
class Shape
{
public:
Shape(const string& name);
virtual ~Shape();
virtual string getName();
protected:
string mName;
};
Shape::Shape(const string& name) : mName(name)
{
/*Some stuff proper to Shape*/
/*Some stuff proper to subclass (sphere)*/
/*Some stuff proper to Shape*/
}
Shape::~Shape(){}
string Shape::getName(){ return mName; }
//Sphere :
class Sphere : public Shape
{
public:
Sphere(const string& name, const float radius);
virtual ~Sphere();
virtual string getRadius();
protected:
float mRadius;
}
Sphere::Sphere(const string& name, const float radius) : Shape(name), mRadius(radius)
{
/*Some stuff*/
}
Sphere::~Sphere(){}
float Sphere::getRadius(){ return mRadius; }
现在,我如何处理Shape构造函数中的子类?我可以诉诸template method pattern,但我会被迫在构造函数中调用纯虚函数;我试过,编译器不喜欢它
修改:
我选择在一个新方法'init'中移动构造函数,虚拟方法将是'subInit':
//Shape :
class Shape
{
public:
Shape(const string& name);
virtual ~Shape();
virtual string getName();
virtual void init();
protected:
string mName;
virtual void subInit() = 0;
};
Shape::Shape(const string& name) : mName(name){}
Shape::~Shape(){}
string Shape::getName(){ return mName; }
void Shape::init()
{
/*Some stuff proper to Shape*/
/*Some stuff proper to subclass (sphere)*/
/*Call to the pure virtual function subInit*/
subInit();
/*Some stuff proper to Shape*/
}
//Sphere :
class Sphere : public Shape
{
public:
Sphere(const string& name, const float radius);
virtual ~Sphere();
virtual string getRadius();
protected:
float mRadius;
void subInit();
}
Sphere::Sphere(const string& name, const float radius) : Shape(name),mRadius(radius)
{}
Sphere::~Sphere(){}
float Sphere::getRadius(){ return mRadius; }
Sphere::subInit()
{
/*Some stuff previously in the constructor*/
}
它基本上是模板方法模式
客户将写:
Shape* sphere = new Sphere();
sphere->init();
然后我得到了答案:不可能在构造函数中应用此模式,至少在C ++中
答案 0 :(得分:1)
Shape::Shape(const string& name) : mName(name)
{
/*Some stuff proper to Shape*/
/*Some stuff proper to subclass (sphere)*/
/*Some stuff proper to Shape*/
}
在子类存在之前,子类所适用的东西不能运行,所以它应该放在子类的构造函数中。之后的东西可以进入子类构造函数调用的函数。
Shape::Shape(const string& name) : mName(name)
{
/*Some stuff proper to Shape*/
}
void Shape::finishConstruction()
{
/*Some stuff proper to Shape*/
}
Sphere::Sphere(const string& name, const float radius)
: Shape(name), mRadius(radius)
{
/*Some stuff proper to subclass (sphere)*/
finishConstruction();
}