我有两组代码,第一部分是乌龟图形窗口,第二部分是Tkinter窗口。我应该把这两个部分放在一个窗口上?
我的第一部分代码
from turtle import *
def move(thing, distance):
thing.circle(250, distance)
def main():
rocket = Turtle()
ISS = Turtle()
bgpic('space.gif')
register_shape("ISSicon.gif")
ISS.shape("ISSicon.gif")
rocket.speed(10)
ISS.speed(10)
counter = 1
title("ISS")
screensize(750, 750)
ISS.hideturtle()
rocket.hideturtle()
ISS.penup()
ISS.left(90)
ISS.fd(250)
ISS.left(90)
ISS.showturtle()
ISS.pendown()
rocket.penup()
rocket.fd(250)
rocket.left(90)
rocket.showturtle()
rocket.pendown()
rocket.fillcolor("white")
while counter == 1:
move(ISS, 3)
move(rocket, 4)
main()
第二部分
from Tkinter import *
control=Tk()
control.title("Control")
control.geometry("200x550+100+50")
cline0=Label(text="").pack()
cline1=Label(text="Speed (km/s)").pack()
control.mainloop()
非常感谢;)
答案 0 :(得分:6)
turtle
模块经常使用来自Tcl的update
命令,当混合中添加更多涉及的代码时,这很可能会导致问题(显然turtle
显然可以使用它)。无论如何,混合两者的一种方法是使用RawTurtle
代替Turtle
,这样您就可以传递自己的Canvas
turtle
将根据需要进行调整。
这是一个例子(基本上我也用无限的重新安排取代了无限循环):
import Tkinter
import turtle
def run_turtles(*args):
for t, d in args:
t.circle(250, d)
root.after_idle(run_turtles, *args)
root = Tkinter.Tk()
root.withdraw()
frame = Tkinter.Frame(bg='black')
Tkinter.Label(frame, text=u'Hello', bg='grey', fg='white').pack(fill='x')
canvas = Tkinter.Canvas(frame, width=750, height=750)
canvas.pack()
frame.pack(fill='both', expand=True)
turtle1 = turtle.RawTurtle(canvas)
turtle2 = turtle.RawTurtle(canvas)
turtle1.ht(); turtle1.pu()
turtle1.left(90); turtle1.fd(250); turtle1.lt(90)
turtle1.st(); turtle1.pd()
turtle2.ht(); turtle2.pu()
turtle2.fd(250); turtle2.lt(90)
turtle2.st(); turtle2.pd()
root.deiconify()
run_turtles((turtle1, 3), (turtle2, 4))
root.mainloop()