将游戏移植到Android时出现NullPointerException

时间:2013-01-22 02:17:56

标签: java android

我正在努力将Java Maze应用程序移植到Android中。这意味着我正在使用给我的Java代码(我没有写这部分),重写一些类(即将Java图形更改为Android图形,以便它可以在Android上运行,并创建Android UI活动(我已完成)。

当我运行我的程序时,我得到一个NullPointerException,它抱怨以下行是导致异常的原因:

maze.newMaze(root, cells, dists, startx, starty);

这是错误:

01-19 19:22:53.157: E/AndroidRuntime(638): FATAL EXCEPTION: Thread-79
01-19 19:22:53.157: E/AndroidRuntime(638): java.lang.NullPointerException
01-19 19:22:53.157: E/AndroidRuntime(638):  at falstad.MazeBuilder.run(MazeBuilder.java:729)
01-19 19:22:53.157: E/AndroidRuntime(638):  at java.lang.Thread.run(Thread.java:856)

错误的行显然在MazeBuilder的run方法中,我发现'迷宫'为空且参数有效。我还发现迷宫在Mazebuilder的构建方法中设置为null ...它通过Maze对象并设置maze = mz(迷宫)。

所以我在Maze.java中找到了调用mazebuilder.build(...)的方法,它在方法maze.build()的底部以'this'作为参数:

    /**
 * Method obtains a new Mazebuilder and has it compute new maze, 
 * it is only used in keyDown()
 * @param skill level determines the width, height and number of rooms for the new maze
 */
private void build(int skill) {
    // switch screen
    state = STATE_GENERATING;
    redraw();
    // select generation method
    switch(method){
    case 1 : mazebuilder = new MazeBuilderPrim(); // generate with Prim's algorithm
    break ;
    case 0: // generate with Falstad's original algorithm (0 and default), note the missing break statement
    default : mazebuilder = new MazeBuilder(); 
    break ;
    }
    // adjust settings and launch generation in a separate thread
    mazew = skill_x[skill];
    mazeh = skill_y[skill];
    int roomcount = skill_rooms[skill];
    mazebuilder.build(this, mazew, mazeh, roomcount, skill_partct[skill]);
    // mazebuilder calls back by calling newMaze() to return newly generated maze
}

读这个告诉我参数'this'为空。我在java中读过关于“this”的函数并且还没理解它,所以我不确定为什么它是null。我也猜测部分问题是因为我有

mazebuilder = new MazeBuilder()

而不是

mazebuilder = new MazeBuilder(this)

当我尝试添加'this'参数(如上面的代码行)时,它向我发出关于未定义的构造函数MazeBuilder(Maze)的声音。但是我的GeneratingActivity GA与迷宫迷宫的类型不同......很明显我无法创建一个设置GA =迷宫的构造函数......我很困惑。

同样,我非常感谢任何帮助和耐心。这对新手来说是一场噩梦。

1 个答案:

答案 0 :(得分:3)

您需要为newMazeBuilder类创建一个参数化构造函数,以便将当前的Activity Context传递为:

    public class newMazeBuilder{
    public Context context;

    public newMazeBuilder(Context context){
      this.context=context;
    }

    ///now we context instead of this for passing Context to other components 

    private void build(int skill) {
         // your code here....
        mazebuilder.build(context, mazew, mazeh, roomcount, skill_partct[skill]);

    }

}

在Activity中创建newMazeBuilder类对象:

newMazeBuilder mazebuilder = new newMazeBuilder(Your_Current_Activity.this);