我想创建一个自动调整并自动居中绘制形状的画布。
我有:
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<title>Fit Canvas Content</title>
</head>
<body>
<canvas id="myCanvas" width="500" height="500" style="border:1px solid #000000;">
Your browser doesn't support the HTML5 canvas.
</canvas>
<script>
var c = document.getElementById("myCanvas");
var ctx = c.getContext("2d");
ctx.fillStyle = "black";
ctx.fillRect(-5, -50, 10, 100);
ctx.fillRect(-50, -5, 100, 10);
</script>
</body>
</html>
请记住,画布内容是动态的,形状可以在任何位置,并且可以有任何大小。
答案 0 :(得分:1)
我想你想要这样的东西:http://jsfiddle.net/e3qSP/1/
以下是使用JSDoc绘制加号的函数:
var c = document.getElementById("myCanvas");
var ctx = c.getContext("2d");
ctx.fillStyle = "black";
drawPlus(20, c);
/**
* Draws plus in the middle of the canvas with specified width
*
* @public
* @param {number} plusWidth The width of the plus
* @param {canvas} canvas The canvas on which the plus should be drawn
*/
function drawPlus(plusWidth, canvas) {
var height = parseInt(canvas.height),
width = parseInt(canvas.width),
size = Math.min(height, width);
ctx.fillRect((width - plusWidth) / 2, (height - size) / 2, plusWidth, size);
ctx.fillRect((width - size) / 2, (height - plusWidth) / 2, size, plusWidth);
}
答案 1 :(得分:1)
这将适合并缩放到画布。请注意,没有填充,但很容易添加
首先,您需要设置一些内容来跟踪转换。
this.trackTransforms = function (ctx) {
var svg = document.createElementNS("http://www.w3.org/2000/svg", 'svg');
var xform = svg.createSVGMatrix();
ctx.getTransform = function () { return xform; };
var savedTransforms = [];
var save = ctx.save;
ctx.save = function () {
savedTransforms.push(xform.translate(0, 0));
return save.call(ctx);
};
var restore = ctx.restore;
ctx.restore = function () {
xform = savedTransforms.pop();
return restore.call(ctx);
};
var scale = ctx.scale;
ctx.scale = function (sx, sy) {
xform = xform.scaleNonUniform(sx, sy);
return scale.call(ctx, sx, sy);
};
var rotate = ctx.rotate;
ctx.rotate = function (radians) {
xform = xform.rotate(radians * 180 / Math.PI);
return rotate.call(ctx, radians);
};
var translate = ctx.translate;
ctx.translate = function (dx, dy) {
xform = xform.translate(dx, dy);
return translate.call(ctx, dx, dy);
};
var transform = ctx.transform;
ctx.transform = function (a, b, c, d, e, f) {
var m2 = svg.createSVGMatrix();
m2.a = a; m2.b = b; m2.c = c; m2.d = d; m2.e = e; m2.f = f;
xform = xform.multiply(m2);
return transform.call(ctx, a, b, c, d, e, f);
};
var setTransform = ctx.setTransform;
ctx.setTransform = function (a, b, c, d, e, f) {
xform.a = a;
xform.b = b;
xform.c = c;
xform.d = d;
xform.e = e;
xform.f = f;
return setTransform.call(ctx, a, b, c, d, e, f);
};
var pt = svg.createSVGPoint();
ctx.transformedPoint = function (x, y) {
pt.x = x; pt.y = y;
return pt.matrixTransform(xform.inverse());
}
}
接下来,您需要能够真正适应内容。我的功能假设您知道内容的绝对宽度和高度,您必须自己解决这个问题,但应该相当容易。请注意,如果某些东西从-150开始并且变为+150,则其宽度为300。
this.fitToContents = function (widthOfContents, heightOfContents) {
var p1 = this.context.transformedPoint(0, 0);
var p2 = this.context.transformedPoint(this.canvas.width, this.canvas.height);
var centerX = (p2.x - p1.x) / 2;
var centerY = (p2.y - p1.y) / 2;
centerX -= widthOfContents / 2;
centerY -= heightOfContents / 2;
this.context.translate(centerX, centerY);
var lastX = this.canvas.width / 2,
lastY = this.canvas.height / 2;
var scaleFactorX = this.canvas.width / widthOfContents;
var scaleFactorY = this.canvas.height / heightOfContents;
var scaleFactorToUse = Math.abs(scaleFactorX) < Math.abs(scaleFactorY) ? scaleFactorX : scaleFactorY;
var pt = this.context.transformedPoint(lastX, lastY);
this.context.translate(pt.x, pt.y);
this.context.scale(scaleFactorToUse, scaleFactorToUse);
this.context.translate(-pt.x, -pt.y);
}
把它放在一起看起来像这样:
this.init = function (elementId) {
this.canvas = document.getElementById(elementId);
this.context = this.canvas.getContext('2d');
this.trackTransforms(this.context);
this.context.canvas.width = this.canvas.offsetWidth;
this.context.canvas.height = this.canvas.offsetHeight;
this.draw();
}
this.draw = function () {
this.fitToContents(300,300);
// you can now draw other stuff
// you can probably only fit to contents once,
// in the init function, if their positions don't change
this.drawStuff();
}