我正在尝试执行以下操作:
到目前为止我的代码
function init() {
//find canvas and load images, wait for last image to load
var canvas = document.getElementById("Canvas");
var stage = new createjs.Stage(canvas);
// set width and height
stage.canvas.width = 500;
stage.canvas.height = 500;
var number = 5;
for(var i = 0; i < number; i++){
var shape = new createjs.Shape();
var shapeWidth = Math.floor(Math.random() * 100);
var shapeHeight = 50;
shape.graphics.beginFill('red').drawRect(0, 0, shapeWidth, shapeHeight);
shape.x = i * 51;
shape.y = canvas.height - 50;
stage.addChild(shape);
stage.update();
}
}
JSFiddle:https://jsfiddle.net/n5kgbe3g/1/
提前致谢
答案 0 :(得分:1)
如果包含约束(例如分割的最小和最大尺寸),则必须随机划分长度变得非常复杂,必须保持真正的随机性(如果划分不合适,则不能添加最后一个位置&#39;完美契合。
所以简单的方法是设置一个简单的约束。将长度除以n个随机长度,每个长度不短于x。
// length is the length to divide randomly
// count is the number of divisions
// min is the minimum division size
// array (optional) the array to add the data too. Will be created if not given
// returns array containing count items. Each item is a random value > min
// where the total sum of all the items is === length.
// If the array already has items then new items are added. Only the new
// items will satisfy the length constraint.
// NOTE There is no vetting YOU MUST SUPPLY good arguments or the function
// will return nonsense.
function randomDiv(length,count,min,array = []){
var rand, total = 0; // total to normalise random values
length -= count * min; // get the remaining length after removing length
// used by min length
var startAt = array.length; // If adding to array get the start index
// get a set of random values and sum them
while(array.length - startAt < count){
ran = Math.random();
total += ran;
array.push(ran);
}
// use the total sum of random values to
// normalise the array items to be the correct length
while(count --){
array[startAt + count] = min + array[startAt + count] / total * length;
}
return array;
}
使用
// get 20 box widths to fit canvas width no smaller than 10 pixels
var boxes = randomDiv(canvas.width, 20, 10);
// to reuse the array. Create a referance
var boxes = [];
// each time out call the function pass the referance and empty it or
// result is added
boxes.length = 0;
boxes = randomDiv(canvas.width, 20, 10, boxes);
创建一组具有不同质量的盒子
// 100 small lengths for half the canvas one or more pixels wide
var boxes = randomDiv(canvas.width / 2, 100, 1);
// get 10 more boxes for the remaining half larger than 30 pixels
boxes = randomDiv(canvas.width / 2, 10, 30, boxes);
// shuffle the array
var shuffled = [];
while(boxes.length > 0){
shuffled.push(boxes.splice( Math.floor(Math.random() * boxes.length) , 1)[0]);
}