我已经搜索了很多这个问题,但是他们似乎都没有完全符合我的要求。 很多教程向我展示了如何在代码中添加线条和多边形,而不是徒手绘制。
问题如下:
我正在建立房地产申请。如果用户在MKMapView
上,则它能够在他/她想要购买/租赁房屋的某个区域周围绘制矩形/圆形/ ...然后我需要显示用户所选区域内对应的结果。
目前我的UIView
顶部有一个MKMapView
,我在那里做了一些自定义绘图,有没有办法将点转换为坐标或者......?或者这完全不是这样做的?我也听说过MKMapOverlayView
等等。但我不确定如何使用它。
任何人都可以指出我正确的方向,或者他是否有一些示例代码或教程可以帮助我完成我需要的东西?
由于
答案 0 :(得分:16)
我有一个基本上这样做的应用程序。我有一个地图视图,屏幕顶部有一个工具栏。当您按下该工具栏上的按钮时,您现在处于可以在地图上滑动手指的模式。滑动的开始和结束将代表矩形的角。该应用程序将绘制一个半透明的蓝色矩形覆盖图,以显示您选择的区域。当您抬起手指时,矩形选择完成,应用程序开始搜索我的数据库中的位置。
我不处理圆圈,但我认为你可以做类似的事情,你有两种选择模式(矩形或圆形)。在圆形选择模式中,滑动起点和终点可以表示圆心和边(半径)。或者,直径线的两端。我会把那部分留给你。
首先,我定义了一个处理选择的透明覆盖层(OverlaySelectionView.h):
#import <QuartzCore/QuartzCore.h>
#import <MapKit/MapKit.h>
@protocol OverlaySelectionViewDelegate
// callback when user finishes selecting map region
- (void) areaSelected: (CGRect)screenArea;
@end
@interface OverlaySelectionView : UIView {
@private
UIView* dragArea;
CGRect dragAreaBounds;
id<OverlaySelectionViewDelegate> delegate;
}
@property (nonatomic, assign) id<OverlaySelectionViewDelegate> delegate;
@end
和OverlaySelectionView.m:
#import "OverlaySelectionView.h"
@interface OverlaySelectionView()
@property (nonatomic, retain) UIView* dragArea;
@end
@implementation OverlaySelectionView
@synthesize dragArea;
@synthesize delegate;
- (void) initialize {
dragAreaBounds = CGRectMake(0, 0, 0, 0);
self.userInteractionEnabled = YES;
self.multipleTouchEnabled = NO;
self.backgroundColor = [UIColor clearColor];
self.opaque = NO;
self.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth;
}
- (id) initWithCoder: (NSCoder*) coder {
self = [super initWithCoder: coder];
if (self != nil) {
[self initialize];
}
return self;
}
- (id) initWithFrame: (CGRect) frame {
self = [super initWithFrame: frame];
if (self != nil) {
[self initialize];
}
return self;
}
- (void)drawRect:(CGRect)rect {
// do nothing
}
#pragma mark - Touch handling
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch* touch = [[event allTouches] anyObject];
dragAreaBounds.origin = [touch locationInView:self];
}
- (void)handleTouch:(UIEvent *)event {
UITouch* touch = [[event allTouches] anyObject];
CGPoint location = [touch locationInView:self];
dragAreaBounds.size.height = location.y - dragAreaBounds.origin.y;
dragAreaBounds.size.width = location.x - dragAreaBounds.origin.x;
if (self.dragArea == nil) {
UIView* area = [[UIView alloc] initWithFrame: dragAreaBounds];
area.backgroundColor = [UIColor blueColor];
area.opaque = NO;
area.alpha = 0.3f;
area.userInteractionEnabled = NO;
self.dragArea = area;
[self addSubview: self.dragArea];
[dragArea release];
} else {
self.dragArea.frame = dragAreaBounds;
}
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
[self handleTouch: event];
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
[self handleTouch: event];
if (self.delegate != nil) {
[delegate areaSelected: dragAreaBounds];
}
[self initialize];
}
- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
[self initialize];
[self.dragArea removeFromSuperview];
self.dragArea = nil;
}
#pragma mark -
- (void) dealloc {
[dragArea release];
[super dealloc];
}
@end
然后我有一个实现上面定义的协议的类(MapViewController.h):
#import "OverlaySelectionView.h"
typedef struct {
CLLocationDegrees minLatitude;
CLLocationDegrees maxLatitude;
CLLocationDegrees minLongitude;
CLLocationDegrees maxLongitude;
} LocationBounds;
@interface MapViewController : UIViewController<MKMapViewDelegate, OverlaySelectionViewDelegate> {
LocationBounds searchBounds;
UIBarButtonItem* areaButton;
在我的MapViewController.m中,areaSelected
方法是我使用convertPoint:toCoordinateFromView:
执行触摸坐标到地理坐标的转换:
#pragma mark - OverlaySelectionViewDelegate
- (void) areaSelected: (CGRect)screenArea
{
self.areaButton.style = UIBarButtonItemStyleBordered;
self.areaButton.title = @"Area";
CGPoint point = screenArea.origin;
// we must account for upper nav bar height!
point.y -= 44;
CLLocationCoordinate2D upperLeft = [mapView convertPoint: point toCoordinateFromView: mapView];
point.x += screenArea.size.width;
CLLocationCoordinate2D upperRight = [mapView convertPoint: point toCoordinateFromView: mapView];
point.x -= screenArea.size.width;
point.y += screenArea.size.height;
CLLocationCoordinate2D lowerLeft = [mapView convertPoint: point toCoordinateFromView: mapView];
point.x += screenArea.size.width;
CLLocationCoordinate2D lowerRight = [mapView convertPoint: point toCoordinateFromView: mapView];
searchBounds.minLatitude = MIN(lowerLeft.latitude, lowerRight.latitude);
searchBounds.minLongitude = MIN(upperLeft.longitude, lowerLeft.longitude);
searchBounds.maxLatitude = MAX(upperLeft.latitude, upperRight.latitude);
searchBounds.maxLongitude = MAX(upperRight.longitude, lowerRight.longitude);
// TODO: comment out to keep search rectangle on screen
[[self.view.subviews lastObject] removeFromSuperview];
[self performSelectorInBackground: @selector(lookupHistoryByArea) withObject: nil];
}
// this action is triggered when user selects the Area button to start selecting area
// TODO: connect this to areaButton yourself (I did it in Interface Builder)
- (IBAction) selectArea: (id) sender
{
PoliteAlertView* message = [[PoliteAlertView alloc] initWithTitle: @"Information"
message: @"Select an area to search by dragging your finger across the map"
delegate: self
keyName: @"swipe_msg_read"
cancelButtonTitle: @"Ok"
otherButtonTitles: nil];
[message show];
[message release];
OverlaySelectionView* overlay = [[OverlaySelectionView alloc] initWithFrame: self.view.frame];
overlay.delegate = self;
[self.view addSubview: overlay];
[overlay release];
self.areaButton.style = UIBarButtonItemStyleDone;
self.areaButton.title = @"Swipe";
}
您会注意到我的MapViewController
有一个属性areaButton
。这是我工具栏上的一个按钮,通常表示区域。在用户按下它之后,它们处于区域选择模式,此时,按钮标签变为滑动以提醒它们滑动(可能不是最好的UI,但是这就是我所拥有的。)
另请注意,当用户按区域进入区域选择模式时,我会向他们显示一条警告,告知他们需要滑动。由于这可能只是提醒他们需要查看一次,我使用了我自己的PoliteAlertView,这是一个用户可以抑制的自定义UIAlertView
(不再显示警报)。
我的lookupHistoryByArea
只是一种通过保存的searchBounds
(在后台)搜索我的数据库中的位置的方法,然后在找到的位置绘制地图上的新叠加层。对于您的应用,这显然会有所不同。
由于这是为了让用户选择近似区域,因此我认为地理精度并不重要。它听起来不应该在你的应用程序中。因此,我只绘制90度角的矩形,不考虑地球曲率等。对于只有几英里的区域,这应该没问题。
我必须对您的短语基于触摸的绘图做出一些假设。我认为实现应用程序的最简单方法,也是触摸屏用户最容易使用的方法,只需用一次滑动即可定义区域。 绘图一个带触摸的矩形需要4次滑动而不是一次,引入非闭合矩形的复杂性,产生邋shape的形状,并且可能无法让用户得到他们想要的东西。所以,我试图保持UI简单。如果您真的希望用户在地图上绘图,see this related answer which does that。
此应用程序是在ARC之前编写的,而不是针对ARC进行更改。
在我的应用中,我实际上对主要(UI)线程上访问的一些变量使用互斥锁定,后台(搜索)线程中的和。我把这个代码用于这个例子。根据数据库搜索的工作方式以及您选择如何运行搜索(GCD等),您应该确保审核自己的线程安全。
答案 1 :(得分:2)
这是我如何将触摸转换为CLLocation
上的MKMapView
。
它也适用于 Google Maps 和 Apple Maps :
- (void)viewDidLoad {
// ...
// ... where the _customMapView is a MKMapView object;
// find the gesture recogniser of the map
UIGestureRecognizer *_factoryDoubleTapGesture = nil;
NSArray *_gestureRecognizersArray = [_customMapView gestureRecognizers];
for (UIGestureRecognizer *_tempRecogniser in _gestureRecognizersArray) {
if ([_tempRecogniser isKindOfClass:[UITapGestureRecognizer class]]) {
if ([(UITapGestureRecognizer *)_tempRecogniser numberOfTapsRequired] == 2) {
_factoryDoubleTapGesture = _tempRecogniser;
break;
}
}
}
// my tap gesture recogniser
UITapGestureRecognizer *_locationTapGesture = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(mapLocationTouchedUpInside:)];
if (_factoryDoubleTapGesture) [_locationTapGesture requireGestureRecognizerToFail:_factoryDoubleTapGesture];
[_customMapView addGestureRecognizer:_locationTapGesture];
// ...
}
和...
- (void)mapLocationTouchedUpInside:(UITapGestureRecognizer *)sender {
CGPoint _tapPoint = [sender locationInView:_customMapView];
CLLocationCoordinate2D _coordinates = [_customMapView convertPoint:_tapPoint toCoordinateFromView:_customMapView];
// ... do whatever you'd like with the coordinates
}
答案 2 :(得分:2)
ViewController.h
#import <UIKit/UIKit.h>
@interface ViewController : UIViewController
@end
ViewController.m
#import "ViewController.h"
#import <MapKit/MapKit.h>
@interface ViewController () <MKMapViewDelegate>
@property (weak, nonatomic) IBOutlet MKMapView *mapView;
@property (nonatomic, weak) MKPolyline *polyLine;
@property (nonatomic, strong) NSMutableArray *coordinates;
@property (weak, nonatomic) IBOutlet UIButton *drawPolygonButton;
@property (nonatomic) BOOL isDrawingPolygon;
@end
@implementation ViewController
@synthesize coordinates = _coordinates;
- (NSMutableArray*)coordinates
{
if(_coordinates == nil) _coordinates = [[NSMutableArray alloc] init];
return _coordinates;
}
- (void)viewDidLoad
{
[super viewDidLoad];
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
}
- (IBAction)didTouchUpInsideDrawButton:(UIButton*)sender
{
if(self.isDrawingPolygon == NO) {
self.isDrawingPolygon = YES;
[self.drawPolygonButton setTitle:@"done" forState:UIControlStateNormal];
[self.coordinates removeAllObjects];
self.mapView.userInteractionEnabled = NO;
} else {
NSInteger numberOfPoints = [self.coordinates count];
if (numberOfPoints > 2)
{
CLLocationCoordinate2D points[numberOfPoints];
for (NSInteger i = 0; i < numberOfPoints; i++)
points[i] = [self.coordinates[i] MKCoordinateValue];
[self.mapView addOverlay:[MKPolygon polygonWithCoordinates:points count:numberOfPoints]];
}
if (self.polyLine)
[self.mapView removeOverlay:self.polyLine];
self.isDrawingPolygon = NO;
[self.drawPolygonButton setTitle:@"draw" forState:UIControlStateNormal];
self.mapView.userInteractionEnabled = YES;
}
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
if (self.isDrawingPolygon == NO)
return;
UITouch *touch = [touches anyObject];
CGPoint location = [touch locationInView:self.mapView];
CLLocationCoordinate2D coordinate = [self.mapView convertPoint:location toCoordinateFromView:self.mapView];
[self addCoordinate:coordinate];
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
if (self.isDrawingPolygon == NO)
return;
UITouch *touch = [touches anyObject];
CGPoint location = [touch locationInView:self.mapView];
CLLocationCoordinate2D coordinate = [self.mapView convertPoint:location toCoordinateFromView:self.mapView];
[self addCoordinate:coordinate];
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
if (self.isDrawingPolygon == NO)
return;
UITouch *touch = [touches anyObject];
CGPoint location = [touch locationInView:self.mapView];
CLLocationCoordinate2D coordinate = [self.mapView convertPoint:location toCoordinateFromView:self.mapView];
[self addCoordinate:coordinate];
[self didTouchUpInsideDrawButton:nil];
}
- (void)addCoordinate:(CLLocationCoordinate2D)coordinate
{
[self.coordinates addObject:[NSValue valueWithMKCoordinate:coordinate]];
NSInteger numberOfPoints = [self.coordinates count];
if (numberOfPoints > 2) {
MKPolyline *oldPolyLine = self.polyLine;
CLLocationCoordinate2D points[numberOfPoints];
for (NSInteger i = 0; i < numberOfPoints; i++) {
points[i] = [self.coordinates[i] MKCoordinateValue];
}
MKPolyline *newPolyLine = [MKPolyline polylineWithCoordinates:points count:numberOfPoints];
[self.mapView addOverlay:newPolyLine];
self.polyLine = newPolyLine;
if (oldPolyLine) {
[self.mapView removeOverlay:oldPolyLine];
}
}
}
#pragma mark - MKMapViewDelegate
- (MKOverlayView *)mapView:(MKMapView *)mapView viewForOverlay:(id <MKOverlay>)overlay
{
MKOverlayPathView *overlayPathView;
if ([overlay isKindOfClass:[MKPolygon class]])
{
overlayPathView = [[MKPolygonView alloc] initWithPolygon:(MKPolygon*)overlay];
overlayPathView.fillColor = [[UIColor cyanColor] colorWithAlphaComponent:0.2];
overlayPathView.strokeColor = [[UIColor blueColor] colorWithAlphaComponent:0.7];
overlayPathView.lineWidth = 3;
return overlayPathView;
}
else if ([overlay isKindOfClass:[MKPolyline class]])
{
overlayPathView = [[MKPolylineView alloc] initWithPolyline:(MKPolyline *)overlay];
overlayPathView.strokeColor = [[UIColor blueColor] colorWithAlphaComponent:0.7];
overlayPathView.lineWidth = 3;
return overlayPathView;
}
return nil;
}
- (MKAnnotationView *)mapView:(MKMapView *)mapView viewForAnnotation:(id<MKAnnotation>)annotation
{
if ([annotation isKindOfClass:[MKUserLocation class]])
return nil;
static NSString * const annotationIdentifier = @"CustomAnnotation";
MKAnnotationView *annotationView = [mapView dequeueReusableAnnotationViewWithIdentifier:annotationIdentifier];
if (annotationView)
{
annotationView.annotation = annotation;
}
else
{
annotationView = [[MKAnnotationView alloc] initWithAnnotation:annotation reuseIdentifier:annotationIdentifier];
annotationView.image = [UIImage imageNamed:@"annotation.png"];
annotationView.alpha = 0.5;
}
annotationView.canShowCallout = NO;
return annotationView;
}
@end
或者你可以在这里找到整个项目: https://github.com/tazihosniomar/MapKitDrawing
我希望它会对你有所帮助。
答案 3 :(得分:0)
尝试MKOverlayPathView。通过在MKMapView上绘制路径来表示区域的问题是,除非您知道缩放比例,否则您不太了解。所以你必须跟踪它。