iOS + MKMapView基于用户触摸的绘图

时间:2013-01-17 07:38:42

标签: ios uiview touch mapkit

我已经搜索了很多这个问题,但是他们似乎都没有完全符合我的要求。 很多教程向我展示了如何在代码中添加线条和多边形,而不是徒手绘制。

问题如下:

我正在建立房地产申请。如果用户在MKMapView上,则它能够在他/她想要购买/租赁房屋的某个区域周围绘制矩形/圆形/ ...然后我需要显示用户所选区域内对应的结果。

目前我的UIView顶部有一个MKMapView,我在那里做了一些自定义绘图,有没有办法将点转换为坐标或者......?或者这完全不是这样做的?我也听说过MKMapOverlayView等等。但我不确定如何使用它。

任何人都可以指出我正确的方向,或者他是否有一些示例代码或教程可以帮助我完成我需要的东西?

由于

4 个答案:

答案 0 :(得分:16)

我有一个基本上这样做的应用程序。我有一个地图视图,屏幕顶部有一个工具栏。当您按下该工具栏上的按钮时,您现在处于可以在地图上滑动手指的模式。滑动的开始和结束将代表矩形的角。该应用程序将绘制一个半透明的蓝色矩形覆盖图,以显示您选择的区域。当您抬起手指时,矩形选择完成,应用程序开始搜索我的数据库中的位置。

我不处理圆圈,但我认为你可以做类似的事情,你有两种选择模式(矩形或圆形)。在圆形选择模式中,滑动起点和终点可以表示圆心和边(半径)。或者,直径线的两端。我会把那部分留给你。

实施

首先,我定义了一个处理选择的透明覆盖层(OverlaySelectionView.h):

#import <QuartzCore/QuartzCore.h>
#import <MapKit/MapKit.h>

@protocol OverlaySelectionViewDelegate
// callback when user finishes selecting map region
- (void) areaSelected: (CGRect)screenArea;
@end


@interface OverlaySelectionView : UIView {
@private    
    UIView* dragArea;
    CGRect dragAreaBounds;
    id<OverlaySelectionViewDelegate> delegate;
}

@property (nonatomic, assign) id<OverlaySelectionViewDelegate> delegate;

@end

和OverlaySelectionView.m:

#import "OverlaySelectionView.h"

@interface OverlaySelectionView()
@property (nonatomic, retain) UIView* dragArea;
@end

@implementation OverlaySelectionView

@synthesize dragArea;
@synthesize delegate;

- (void) initialize {
    dragAreaBounds = CGRectMake(0, 0, 0, 0);
    self.userInteractionEnabled = YES;
    self.multipleTouchEnabled = NO;
    self.backgroundColor = [UIColor clearColor];
    self.opaque = NO;
    self.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth;
}

- (id) initWithCoder: (NSCoder*) coder {
    self = [super initWithCoder: coder];
    if (self != nil) {
        [self initialize];
    }
    return self;
}

- (id) initWithFrame: (CGRect) frame {
    self = [super initWithFrame: frame];
    if (self != nil) {
        [self initialize];
    }
    return self;
}

- (void)drawRect:(CGRect)rect {
    // do nothing
}

#pragma mark - Touch handling

- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
    UITouch* touch = [[event allTouches] anyObject];
    dragAreaBounds.origin = [touch locationInView:self];
}

- (void)handleTouch:(UIEvent *)event {
    UITouch* touch = [[event allTouches] anyObject];
    CGPoint location = [touch locationInView:self];

    dragAreaBounds.size.height = location.y - dragAreaBounds.origin.y;
    dragAreaBounds.size.width = location.x - dragAreaBounds.origin.x;

    if (self.dragArea == nil) {
        UIView* area = [[UIView alloc] initWithFrame: dragAreaBounds];
        area.backgroundColor = [UIColor blueColor];
        area.opaque = NO;
        area.alpha = 0.3f;
        area.userInteractionEnabled = NO;
        self.dragArea = area;
        [self addSubview: self.dragArea];
        [dragArea release];
    } else {
        self.dragArea.frame = dragAreaBounds;
    }
}

- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
    [self handleTouch: event];
}

- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
    [self handleTouch: event];

    if (self.delegate != nil) {
        [delegate areaSelected: dragAreaBounds];
    }
    [self initialize];
}

- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
    [self initialize];
    [self.dragArea removeFromSuperview];
    self.dragArea = nil;
}

#pragma mark -

- (void) dealloc {
    [dragArea release];
    [super dealloc];
}

@end

然后我有一个实现上面定义的协议的类(MapViewController.h):

#import "OverlaySelectionView.h"

typedef struct {
    CLLocationDegrees minLatitude;
    CLLocationDegrees maxLatitude;
    CLLocationDegrees minLongitude;
    CLLocationDegrees maxLongitude;
} LocationBounds;

@interface MapViewController : UIViewController<MKMapViewDelegate, OverlaySelectionViewDelegate> {
    LocationBounds searchBounds;
    UIBarButtonItem* areaButton;

在我的MapViewController.m中,areaSelected方法是我使用convertPoint:toCoordinateFromView:执行触摸坐标到地理坐标的转换:

#pragma mark - OverlaySelectionViewDelegate

- (void) areaSelected: (CGRect)screenArea
{       
    self.areaButton.style = UIBarButtonItemStyleBordered;
    self.areaButton.title = @"Area";

    CGPoint point = screenArea.origin;
    // we must account for upper nav bar height!
    point.y -= 44;
    CLLocationCoordinate2D upperLeft = [mapView convertPoint: point toCoordinateFromView: mapView];
    point.x += screenArea.size.width;
    CLLocationCoordinate2D upperRight = [mapView convertPoint: point toCoordinateFromView: mapView];
    point.x -= screenArea.size.width;
    point.y += screenArea.size.height;
    CLLocationCoordinate2D lowerLeft = [mapView convertPoint: point toCoordinateFromView: mapView];
    point.x += screenArea.size.width;
    CLLocationCoordinate2D lowerRight = [mapView convertPoint: point toCoordinateFromView: mapView];

    searchBounds.minLatitude = MIN(lowerLeft.latitude, lowerRight.latitude);
    searchBounds.minLongitude = MIN(upperLeft.longitude, lowerLeft.longitude);
    searchBounds.maxLatitude = MAX(upperLeft.latitude, upperRight.latitude);
    searchBounds.maxLongitude = MAX(upperRight.longitude, lowerRight.longitude);

    // TODO: comment out to keep search rectangle on screen
    [[self.view.subviews lastObject] removeFromSuperview];

    [self performSelectorInBackground: @selector(lookupHistoryByArea) withObject: nil];
}

// this action is triggered when user selects the Area button to start selecting area
// TODO: connect this to areaButton yourself (I did it in Interface Builder)
- (IBAction) selectArea: (id) sender
{
    PoliteAlertView* message = [[PoliteAlertView alloc] initWithTitle: @"Information"
                                                              message: @"Select an area to search by dragging your finger across the map"
                                                             delegate: self
                                                              keyName: @"swipe_msg_read"
                                                    cancelButtonTitle: @"Ok"
                                                    otherButtonTitles: nil];
    [message show];
    [message release];

    OverlaySelectionView* overlay = [[OverlaySelectionView alloc] initWithFrame: self.view.frame];
    overlay.delegate = self;
    [self.view addSubview: overlay];
    [overlay release];

    self.areaButton.style = UIBarButtonItemStyleDone;
    self.areaButton.title = @"Swipe";
}

您会注意到我的MapViewController有一个属性areaButton。这是我工具栏上的一个按钮,通常表示区域。在用户按下它之后,它们处于区域选择模式,此时,按钮标签变为滑动以提醒它们滑动(可能不是最好的UI,但是这就是我所拥有的。)

另请注意,当用户按区域进入区域选择模式时,我会向他们显示一条警告,告知他们需要滑动。由于这可能只是提醒他们需要查看一次,我使用了我自己的PoliteAlertView,这是一个用户可以抑制的自定义UIAlertView(不再显示警报)。

我的lookupHistoryByArea只是一种通过保存的searchBounds(在后台)搜索我的数据库中的位置的方法,然后在找到的位置绘制地图上的新叠加层。对于您的应用,这显然会有所不同。

限制

  • 由于这是为了让用户选择近似区域,因此我认为地理精度并不重要。它听起来不应该在你的应用程序中。因此,我只绘制90度角的矩形,不考虑地球曲率等。对于只有几英里的区域,这应该没问题。

  • 我必须对您的短语基于触摸的绘图做出一些假设。我认为实现应用程序的最简单方法,也是触摸屏用户最容易使用的方法,只需用一次滑动即可定义区域。 绘图一个带触摸的矩形需要4次滑动而不是一次,引入非闭合矩形的复杂性,产生邋shape的形状,并且可能无法让用户得到他们想要的东西。所以,我试图保持UI简单。如果您真的希望用户在地图上绘图see this related answer which does that

  • 此应用程序是在ARC之前编写的,而不是针对ARC进行更改。

  • 在我的应用中,我实际上对主要(UI)线程上访问的一些变量使用互斥锁定,后台(搜索)线程中的。我把这个代码用于这个例子。根据数据库搜索的工作方式以及您选择如何运行搜索(GCD等),您应该确保审核自己的线程安全。

答案 1 :(得分:2)

这是我如何将触摸转换为CLLocation上的MKMapView

它也适用于 Google Maps Apple Maps

- (void)viewDidLoad {
    // ...

    // ... where the _customMapView is a MKMapView object;

    // find the gesture recogniser of the map
    UIGestureRecognizer *_factoryDoubleTapGesture = nil;
    NSArray *_gestureRecognizersArray = [_customMapView gestureRecognizers];
    for (UIGestureRecognizer *_tempRecogniser in _gestureRecognizersArray) {
        if ([_tempRecogniser isKindOfClass:[UITapGestureRecognizer class]]) {
            if ([(UITapGestureRecognizer *)_tempRecogniser numberOfTapsRequired] == 2) {
                _factoryDoubleTapGesture = _tempRecogniser;
                break;
            }
        }
    }

    // my tap gesture recogniser
    UITapGestureRecognizer *_locationTapGesture = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(mapLocationTouchedUpInside:)];
    if (_factoryDoubleTapGesture) [_locationTapGesture requireGestureRecognizerToFail:_factoryDoubleTapGesture];
    [_customMapView addGestureRecognizer:_locationTapGesture];

    // ...
}

和...

- (void)mapLocationTouchedUpInside:(UITapGestureRecognizer *)sender {
    CGPoint _tapPoint = [sender locationInView:_customMapView];
    CLLocationCoordinate2D _coordinates = [_customMapView convertPoint:_tapPoint toCoordinateFromView:_customMapView];

    // ... do whatever you'd like with the coordinates
}

答案 2 :(得分:2)

ViewController.h

#import <UIKit/UIKit.h>

@interface ViewController : UIViewController

@end

ViewController.m

#import "ViewController.h"
#import <MapKit/MapKit.h>

@interface ViewController () <MKMapViewDelegate>
@property (weak, nonatomic) IBOutlet MKMapView *mapView;
@property (nonatomic, weak) MKPolyline *polyLine;
@property (nonatomic, strong) NSMutableArray *coordinates;
@property (weak, nonatomic) IBOutlet UIButton *drawPolygonButton;
@property (nonatomic) BOOL isDrawingPolygon;
@end

@implementation ViewController
@synthesize coordinates = _coordinates;

- (NSMutableArray*)coordinates
{
    if(_coordinates == nil) _coordinates = [[NSMutableArray alloc] init];
    return _coordinates;
}

- (void)viewDidLoad
{
    [super viewDidLoad];
}

- (void)didReceiveMemoryWarning
{
    [super didReceiveMemoryWarning];
}

- (IBAction)didTouchUpInsideDrawButton:(UIButton*)sender
{
    if(self.isDrawingPolygon == NO) {

        self.isDrawingPolygon = YES;
        [self.drawPolygonButton setTitle:@"done" forState:UIControlStateNormal];
        [self.coordinates removeAllObjects];
        self.mapView.userInteractionEnabled = NO;

    } else {

        NSInteger numberOfPoints = [self.coordinates count];

        if (numberOfPoints > 2)
        {
            CLLocationCoordinate2D points[numberOfPoints];
            for (NSInteger i = 0; i < numberOfPoints; i++)
                points[i] = [self.coordinates[i] MKCoordinateValue];
            [self.mapView addOverlay:[MKPolygon polygonWithCoordinates:points count:numberOfPoints]];
        }

        if (self.polyLine)
            [self.mapView removeOverlay:self.polyLine];

        self.isDrawingPolygon = NO;
        [self.drawPolygonButton setTitle:@"draw" forState:UIControlStateNormal];
        self.mapView.userInteractionEnabled = YES;

    }
}

- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
    if (self.isDrawingPolygon == NO)
        return;

    UITouch *touch = [touches anyObject];
    CGPoint location = [touch locationInView:self.mapView];
    CLLocationCoordinate2D coordinate = [self.mapView convertPoint:location toCoordinateFromView:self.mapView];

    [self addCoordinate:coordinate];
}

- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
    if (self.isDrawingPolygon == NO)
        return;

    UITouch *touch = [touches anyObject];
    CGPoint location = [touch locationInView:self.mapView];
    CLLocationCoordinate2D coordinate = [self.mapView convertPoint:location toCoordinateFromView:self.mapView];

    [self addCoordinate:coordinate];
}

- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
    if (self.isDrawingPolygon == NO)
        return;

    UITouch *touch = [touches anyObject];
    CGPoint location = [touch locationInView:self.mapView];
    CLLocationCoordinate2D coordinate = [self.mapView convertPoint:location toCoordinateFromView:self.mapView];

    [self addCoordinate:coordinate];
    [self didTouchUpInsideDrawButton:nil];

}

- (void)addCoordinate:(CLLocationCoordinate2D)coordinate
{
    [self.coordinates addObject:[NSValue valueWithMKCoordinate:coordinate]];

    NSInteger numberOfPoints = [self.coordinates count];
    if (numberOfPoints > 2) {
        MKPolyline *oldPolyLine = self.polyLine;
        CLLocationCoordinate2D points[numberOfPoints];
        for (NSInteger i = 0; i < numberOfPoints; i++) {
            points[i] = [self.coordinates[i] MKCoordinateValue];
        }
        MKPolyline *newPolyLine = [MKPolyline polylineWithCoordinates:points count:numberOfPoints];
        [self.mapView addOverlay:newPolyLine];

        self.polyLine = newPolyLine;
        if (oldPolyLine) {
            [self.mapView removeOverlay:oldPolyLine];
        }
    }
}

#pragma mark - MKMapViewDelegate

- (MKOverlayView *)mapView:(MKMapView *)mapView viewForOverlay:(id <MKOverlay>)overlay
{
    MKOverlayPathView *overlayPathView;

    if ([overlay isKindOfClass:[MKPolygon class]])
    {
        overlayPathView = [[MKPolygonView alloc] initWithPolygon:(MKPolygon*)overlay];

        overlayPathView.fillColor = [[UIColor cyanColor] colorWithAlphaComponent:0.2];
        overlayPathView.strokeColor = [[UIColor blueColor] colorWithAlphaComponent:0.7];
        overlayPathView.lineWidth = 3;

        return overlayPathView;
    }

    else if ([overlay isKindOfClass:[MKPolyline class]])
    {
        overlayPathView = [[MKPolylineView alloc] initWithPolyline:(MKPolyline *)overlay];

        overlayPathView.strokeColor = [[UIColor blueColor] colorWithAlphaComponent:0.7];
        overlayPathView.lineWidth = 3;

        return overlayPathView;
    }

    return nil;
}

- (MKAnnotationView *)mapView:(MKMapView *)mapView viewForAnnotation:(id<MKAnnotation>)annotation
{
    if ([annotation isKindOfClass:[MKUserLocation class]])
        return nil;

    static NSString * const annotationIdentifier = @"CustomAnnotation";

    MKAnnotationView *annotationView = [mapView dequeueReusableAnnotationViewWithIdentifier:annotationIdentifier];

    if (annotationView)
    {
        annotationView.annotation = annotation;
    }
    else
    {
        annotationView = [[MKAnnotationView alloc] initWithAnnotation:annotation reuseIdentifier:annotationIdentifier];
        annotationView.image = [UIImage imageNamed:@"annotation.png"];
        annotationView.alpha = 0.5;
    }

    annotationView.canShowCallout = NO;

    return annotationView;
}

@end

或者你可以在这里找到整个项目: https://github.com/tazihosniomar/MapKitDrawing

我希望它会对你有所帮助。

答案 3 :(得分:0)

尝试MKOverlayPathView。通过在MKMapView上绘制路径来表示区域的问题是,除非您知道缩放比例,否则您不太了解。所以你必须跟踪它。