循环时没有在Java中调用Repaint()

时间:2013-01-15 18:31:29

标签: java swing animation awt

我正在尝试用Java创建一个简单的动画,它显示一个蓝色的球,在500 x 500的窗口中水平移动。球应该以1px / 30ms的速度移动。问题是,窗口仅在while循环退出时被绘制,而不是在我想要的while循环的每次迭代期间。这导致蓝色球被涂在其最终位置。你能告诉我这里我做错了什么吗?我也尝试使用paintComponent()方法在EDT上执行此代码,并得到相同的结果。另外,正如其他帖子所建议的那样,当使用paintImmediately(0,0,getWidth(),getHeight())而不是repaint()时,我使用EDT和paintComponent()方法得到了相同的结果。我试图在不使用计时器的情况下完成所有这些工作。

import javax.swing.*;
import java.awt.*;

class AnimationFrame extends JPanel {

    int ovalX = 50;
    long animDuration = 5000;
    long currentTime = System.nanoTime() / 1000000;
    long startTime = currentTime;
    long elapsedTime = currentTime - startTime;

    public AnimationFrame() {
        setPreferredSize(new Dimension(500, 500));
        runAnimation();
    }

    public void runAnimation() {
        while (elapsedTime < animDuration) {
            currentTime = System.nanoTime() / 1000000;
            elapsedTime = currentTime - startTime;
            System.out.println(elapsedTime);
            ovalX = ovalX + 1;
            try {
                Thread.sleep(30);
            }
            catch (Exception e) {
            }
            repaint();
        }
    }

    public void paint(Graphics g) {
        Rectangle clip = g.getClipBounds();
        g.setColor(Color.BLACK);
        g.fillRect(clip.x, clip.y, clip.width, clip.height);
        g.setColor(Color.BLUE);
        g.fillOval(ovalX, 250, 70, 70);
    }

    public static void main(String[] args) {
        createAndShowGUI();
    }

    public static void createAndShowGUI() {
        JFrame mainFrame = new JFrame();
        mainFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        mainFrame.add(new AnimationFrame());
        mainFrame.pack();
        mainFrame.setVisible(true);
    }
}

2 个答案:

答案 0 :(得分:4)

我查看了你的代码并注意到你正在调用“AnimationFrame”的构造函数中运行动画的方法,你将添加到“mainFrame”中。

这样做的问题在于,您要在对象构建完成之前尝试动画,必须先将其完成,然后才能将其添加到mainFrame中,而mainFrame尚未在屏幕上显示。

我对你的代码进行了以下更改,现在我看到一个蓝色的球在框架中移动。

import javax.swing.*;
import java.awt.*;

class AnimationFrame extends JPanel {

    int ovalX = 50;
    long animDuration = 5000;
    long currentTime = System.nanoTime() / 1000000;
    long startTime = currentTime;
    long elapsedTime = currentTime - startTime;

    public AnimationFrame() {
        setPreferredSize(new Dimension(500, 500));
        //i removed the call to runAnimation from here

    }

    public void runAnimation() {
        while (elapsedTime < animDuration) {
            currentTime = System.nanoTime() / 1000000;
            elapsedTime = currentTime - startTime;
            System.out.println(elapsedTime);
            ovalX = ovalX + 1;
            try {
                Thread.sleep(30);
            }
            catch (Exception e) {
            }
            repaint();
        }
    }

    @Override
    public void paint(Graphics g) {
        Rectangle clip = g.getClipBounds();
        g.setColor(Color.BLACK);
        g.fillRect(clip.x, clip.y, clip.width, clip.height);
        g.setColor(Color.BLUE);
        g.fillOval(ovalX, 250, 70, 70);
    }

    public static void main(String[] args) {
        createAndShowGUI();
    }

    public static void createAndShowGUI() {
        JFrame mainFrame = new JFrame();
        mainFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        AnimationFrame animationPanel = new AnimationFrame();
        mainFrame.add(animationPanel);
        mainFrame.pack();
        mainFrame.setVisible(true);
        //I made the call to runAnimation here now
        //after the containing frame is visible.
        animationPanel.runAnimation();
    }
}

答案 1 :(得分:1)

您需要在单独的线程中执行循环。请参阅本教程 - http://101.lv/learn/Java/ch10.htm