可能重复:
Pygame (Python) - TypeError: Argument must be rect style object
我正在尝试在Pygame中制作一个破砖游戏(使用Python),但我遇到了错误。
(这是必要的随机文本,所以我可以发布所有这些代码)
CODE:
import pygame, sys, time, random
from pygame.locals import *
pygame.init()
fpsclock = pygame.time.Clock()
WINDOWWIDTH = 450
WINDOWHEIGHT = 650
mainwindow = pygame.display.set_mode((WINDOWWIDTH, WINDOWHEIGHT), 0, 32)
pygame.display.set_caption('Luzion - Brick Breaker')
paddle = pygame.image.load('Brick Breaker - Paddle.png')
paddlerect = paddle.get_rect()
paddlerect.topleft = (190, 575)
ball = pygame.image.load ('ball.png')
ballrect = ball.get_rect()
ballrect.topleft = (195, 565)
cooltext = pygame.image.load('cooltext1.png')
cooltextrect = cooltext.get_rect()
cooltextrect.topleft = (0, 0)
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
RED = (255, 0, 0)
GREEN = (0, 128, 0)
BLUE = (0, 0, 255)
LIME = (0, 255, 0)
TEXTCOLOR = WHITE
font = pygame.font.SysFont(None, 48)
def displaytext(text, font, surface, x, y):
text = font.render(text, 1, TEXTCOLOR)
textrect = text.get_rect()
textrect.topleft = (x, y)
surface.blit(text, textrect)
def waitforplayer():
while True:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
if event.type == KEYDOWN:
if event.key == K_ESCAPE:
pygame.quit()
sys.exit()
return
rb = pygame.image.load('redblock.png')
rb2 = rb1 = rb
level1blocks = [rb, rb1, rb2]
rbrect = rb.get_rect().topleft = (0, 0)
rb1rect = rb1.get_rect().topleft = (40, 0)
rb2rect = rb2.get_rect().topleft = (80, 0)
level1rects = [rbrect, rb1rect, rb2rect]
moveleft = False
moveright = False
SPEED = 7
bmoveup = bmovedown = bmoveleft = bmoveright = False
BALLSPEED = 8
mainwindow.blit(cooltext, cooltextrect)
pygame.display.update()
time.sleep(1)
displaytext('Level 1', font, mainwindow, 150, 100)
pygame.display.update()
time.sleep(1)
displaytext('Press any key to begin...', font, mainwindow, 22, 200)
pygame.display.update()
waitforplayer()
while True:
number = 1
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
if event.type == KEYDOWN:
if event.key == ord('a') or event.key == K_LEFT:
moveleft = True
moveright = False
if event.key == ord('d') or event.key == K_RIGHT:
moveleft = False
moveright = True
if event.key == ord('g'):
bmoveup = True
if number == 1:
bmoveleft = True
else:
bmoveright = True
if event.type == KEYUP:
if event.key == ord('a') or event.key == K_LEFT:
moveleft = False
if event.key == ord('d') or event.key == K_RIGHT:
moveright = False
if moveleft and paddlerect.left > 0:
paddlerect.left -= SPEED
if moveright and paddlerect.right < WINDOWWIDTH:
paddlerect.right += SPEED
if bmovedown and ballrect.bottom < WINDOWHEIGHT:
ballrect.top += BALLSPEED
if bmoveup and ballrect.top > 0:
ballrect.top -= BALLSPEED
if bmoveleft and ballrect.left > 0:
ballrect.left -= BALLSPEED
if bmoveright and ballrect.right < WINDOWWIDTH:
ballrect.right += BALLSPEED
if ballrect.top <= 0:
bmovedown = not bmovedown
bmoveup = not bmoveup
if ballrect.left <= 0:
bmoveleft = not bmoveleft
bmoveright = not bmoveright
if ballrect.right >= WINDOWWIDTH:
bmoveleft = not bmoveleft
bmoveright = not bmoveright
if ballrect.bottom >= WINDOWHEIGHT:
bmovedown = not bmovedown
bmoveup = not bmoveup
mainwindow.fill(WHITE)
mainwindow.blit(paddle, paddlerect)
mainwindow.blit(ball, ballrect)
for b in range(len(level1blocks)):
mainwindow.blit(level1blocks[b], level1rects[b])
for i in level1rects[:]:
if ballrect.colliderect(i):
level1blocks.remove(i)
level1rects.remove(i)
bmovedown = not bmovedown
bmoveup = not bmoveup
bmoveleft = not bmoveleft
bmoveright = not bmoveright
if ballrect.colliderect(paddlerect):
bmovedown = not bmovedown
bmoveup = not bmoveup
bmoveleft = not bmoveleft
bmoveright = not bmoveright
pygame.display.update()
fpsclock.tick(35)
ERROR:
Traceback (most recent call last):
File "C:/Python32/brick breaker", line 140, in <module>
if ballrect.colliderect(i):
TypeError: Argument must be rect style object
我不知道如何解决这个错误,请帮忙。
答案 0 :(得分:0)
问题是pygame期望数组level1rects
中的所有内容都是一个矩形,在这种情况下,你必须在该数组中有一些不是。
答案 1 :(得分:0)
您的level1rects
目前是元组列表,而不是因为:
rbrect = rb.get_rect().topleft = (0, 0)
rb1rect = rb1.get_rect().topleft = (40, 0)
rb2rect = rb2.get_rect().topleft = (80, 0)
level1rects = [rbrect, rb1rect, rb2rect]