我在相册表中有照片数据库。我得到阵列中的所有图像并显示在表格中。 问题是很少有图像旋转90度。
这是cellForRow方法中的内容。
AlbumInformation * temp=[albumInfoArray objectAtIndex:indexPath.row];
cell.albumPicImageView.image=temp.albumPictureClass;
return cell;
我得到所有图像,但很少旋转。
请帮忙。
提前致谢
答案 0 :(得分:0)
请参阅以下样本。在PhotoDisplayViewController.m测试中,您将自动获得答案,无需解释任何人。
案例1:使用UIImageOrientation
ALAssetRepresentation *assetRepresentation = [asset defaultRepresentation];
UIImage *fullScreenImage = [UIImage imageWithCGImage:[assetRepresentation fullScreenImage] scale:[assetRepresentation scale] orientation:(UIImageOrientation)[assetRepresentation orientation]];
案例2:没有UIImageOrientation
ALAssetRepresentation *assetRepresentation = [asset defaultRepresentation];
UIImage *fullScreenImage = [UIImage imageWithCGImage:[assetRepresentation fullScreenImage] scale:[assetRepresentation scale] orientation:nil];
当你从断言中读取时,有一些方向如下
UIImageOrientationUp, // default orientation
UIImageOrientationDown, // 180 deg rotation
UIImageOrientationLeft, // 90 deg CCW
UIImageOrientationRight, // 90 deg CW
UIImageOrientationUpMirrored, // as above but image mirrored along other axis. horizontal flip
UIImageOrientationDownMirrored, // horizontal flip
UIImageOrientationLeftMirrored, // vertical flip
UIImageOrientationRightMirrored, // vertical flip
请下载进行此示例演示
<强> MyImagePicker Demo 强>
注意: 如果要显示所有相册,则需要在RootViewController.m中更改代码,如下所示
NSUInteger groupTypes = ALAssetsGroupAlbum | ALAssetsGroupEvent | ALAssetsGroupFaces|ALAssetsGroupLibrary|ALAssetsGroupSavedPhotos|ALAssetsGroupPhotoStream;
答案 1 :(得分:0)
UIImage有一个assign属性“imageOrientation”; 所以这种方法可以帮到你
(UIImage *)fixOrientation:(UIImage *)aImage {
// No-op if the orientation is already correct
if (aImage.imageOrientation == UIImageOrientationUp)
return aImage;
// We need to calculate the proper transformation to make the image upright.
// We do it in 2 steps: Rotate if Left/Right/Down, and then flip if Mirrored.
CGAffineTransform transform = CGAffineTransformIdentity;
switch (aImage.imageOrientation) {
case UIImageOrientationDown:
case UIImageOrientationDownMirrored:
transform = CGAffineTransformTranslate(transform, aImage.size.width, aImage.size.height);
transform = CGAffineTransformRotate(transform, M_PI);
break;
case UIImageOrientationLeft:
case UIImageOrientationLeftMirrored:
transform = CGAffineTransformTranslate(transform, aImage.size.width, 0);
transform = CGAffineTransformRotate(transform, M_PI_2);
break;
case UIImageOrientationRight:
case UIImageOrientationRightMirrored:
transform = CGAffineTransformTranslate(transform, 0, aImage.size.height);
transform = CGAffineTransformRotate(transform, -M_PI_2);
break;
default:
break;
}
switch (aImage.imageOrientation) {
case UIImageOrientationUpMirrored:
case UIImageOrientationDownMirrored:
transform = CGAffineTransformTranslate(transform, aImage.size.width, 0);
transform = CGAffineTransformScale(transform, -1, 1);
break;
case UIImageOrientationLeftMirrored:
case UIImageOrientationRightMirrored:
transform = CGAffineTransformTranslate(transform, aImage.size.height, 0);
transform = CGAffineTransformScale(transform, -1, 1);
break;
default:
break;
}
// Now we draw the underlying CGImage into a new context, applying the transform
// calculated above.
CGContextRef ctx = CGBitmapContextCreate(NULL, aImage.size.width, aImage.size.height,
CGImageGetBitsPerComponent(aImage.CGImage), 0,
CGImageGetColorSpace(aImage.CGImage),
CGImageGetBitmapInfo(aImage.CGImage));
CGContextConcatCTM(ctx, transform);
switch (aImage.imageOrientation) {
case UIImageOrientationLeft:
case UIImageOrientationLeftMirrored:
case UIImageOrientationRight:
case UIImageOrientationRightMirrored:
// Grr...
CGContextDrawImage(ctx, CGRectMake(0,0,aImage.size.height,aImage.size.width), aImage.CGImage);
break;
default:
CGContextDrawImage(ctx, CGRectMake(0,0,aImage.size.width,aImage.size.height), aImage.CGImage);
break;
}
// And now we just create a new UIImage from the drawing context
CGImageRef cgimg = CGBitmapContextCreateImage(ctx);
UIImage *img = [UIImage imageWithCGImage:cgimg];
CGContextRelease(ctx);
CGImageRelease(cgimg);
return img;
}