在阅读Win64结构化异常跟踪(来自Programming against the x64 exception handling support, part 7: Putting it all together, or building a stack walk routine)时,我转换了代码StackWalk64.cpp。
procedure DumpExceptionStack();
var
LContext : CONTEXT;
LUnwindHistoryTable : _UNWIND_HISTORY_TABLE;
LRuntimeFunction : Pointer;
LImageBase : ULONGLONG;
HandlerData : Pointer;
EstablisherFrame : ULONG64;
NvContext : KNONVOLATILE_CONTEXT_POINTERS;
LLineNumber : integer;
LModuleName : UnicodeString;
LPublicAddr : pointer;
LPublicName : UnicodeString;
LUnitName : UnicodeString;
begin
//
// First, we'll get the caller's context.
//
RtlCaptureContext(LContext);
//
// Initialize the (optional) unwind history table.
//
LUnwindHistoryTable := Default(_UNWIND_HISTORY_TABLE);
// LUnwindHistoryTable.Unwind := True;
//
// This unwind loop intentionally skips the first call frame, as it shall
// correspond to the call to StackTrace64, which we aren't interested in.
//
repeat
//
// Try to look up unwind metadata for the current function.
//
LRuntimeFunction := RtlLookupFunctionEntry(LContext.Rip,
LImageBase,
LUnwindHistoryTable);
NvContext := Default(KNONVOLATILE_CONTEXT_POINTERS);
if not Assigned(LRuntimeFunction) then
begin
//
// If we don't have a RUNTIME_FUNCTION, then we've encountered
// a leaf function. Adjust the stack approprately.
//
//LContext.Rip := (ULONG64)(*(PULONG64)Context.Rsp);
LContext.Rip := ULONG64(Pointer(LContext.Rsp)^);
LContext.Rsp := LContext.Rsp + 8;
end
else
begin
//
// Otherwise, call upon RtlVirtualUnwind to execute the unwind for
// us.
//
RtlVirtualUnwind(UNW_FLAG_NHANDLER,
LImageBase,
LContext.Rip,
LRuntimeFunction,
LContext,
HandlerData,
EstablisherFrame,
NvContext);
end;
//
// If we reach an RIP of zero, this means that we've walked off the end
// of the call stack and are done.
//
if LContext.Rip = 0 then
Break;
//
// Display the context. Note that we don't bother showing the XMM
// context, although we have the nonvolatile portion of it.
//
if madMapFile.GetMapFileInfos(Pointer(LContext.Rip),
LModuleName,
LUnitName,
LPublicName,
LPublicAddr,
LLineNumber) then
begin
Writeln(Format('%p %s.%s %d', [Pointer(LContext.Rip), LUnitName, LPublicName, LLineNumber{, LSEHType}]));
end;
until LContext.Rip = 0;
end;
然后我用以下内容称呼它:
procedure Main();
begin
try
try
try
try
DumpExceptionStack();
finally
//
end;
except
on E : Exception do
raise
end;
except
on E : Exception do
raise
end;
except
on E : Exception do
raise
end;
end;
当我运行应用程序(只是一个控制台应用程序)时,我只获得Main
的一个条目,但我希望有四个(三个嵌套异常,最后一个)。
可能是我误解了,DumpExceptionStack
只会在抛出异常时给出我感兴趣的结果吗?如果是这样,那么获得所有异常堆栈(如果可能)所需的更改是什么 - 即。有Main
的四个输出?
答案 0 :(得分:3)
x64异常模型是基于表的,与基于堆栈的x86模型形成对比。这意味着不存在异常堆栈。无论如何,我从未见过试图包含异常和最终阻塞的stalk walk例程。这个没什么不同。它遍历函数调用堆栈。
单个函数中的异常流由范围表控制。在您的函数中,如果您的代码在调用DumpExceptionStack
的位置引发异常,则多个范围表条目与异常位置匹配。该异常由最内部匹配范围处理。范围的开始和结束地址之间的距离可用于推断哪个范围是最里面的。如果最内层范围不处理异常,或者重新引发异常,则要求下一个最内层范围处理它。依此类推,直到函数的所有匹配范围都用完为止。