我是WPF的新手,在经过一段时间的游戏之后,我终于按照我喜欢的方式安排了我的控件。我有一个显示图像的矩形。鼠标滚轮使用ScaleTransform
动画缩放图像,鼠标单击/拖动可在屏幕上移动图像。问题是如果我向上或向下缩放图像然后尝试移动它,它会自动将其自身缩放回1(原始大小)。有什么方法可以在它缩放时移动它吗?
编辑:我尝试将ScaleTransform和TranslateTransform设置为TransformGroup,但它仍然不起作用。
我遇到的另一个问题是,如果图像大于父容器,它会超出范围,我尝试在父容器上设置ClipToBounds = True
,但它不起作用。
代码:
private void Window_MouseWheel_1(object sender, MouseWheelEventArgs e)
{
if (e.Delta > 0)
{
ScaleTransform scaleP = new ScaleTransform();
scaleP.CenterX = e.GetPosition(this).X;
scaleP.CenterY = e.GetPosition(this).Y;
rect.RenderTransform = scaleP;
DoubleAnimation dblAnimX = new DoubleAnimation();
dblAnimX.From = scaleXFrom;
dblAnimX.To = scaleXTo + 0.1;
scaleXFrom = scaleXTo +0.1;
scaleXTo += 0.1;
Duration = new Duration(TimeSpan.FromSeconds(0.15));
DoubleAnimation dblAnimY = new DoubleAnimation();
dblAnimY.From = scaleYFrom;
dblAnimY.To = scaleYTo + 0.1;
scaleYFrom = scaleYTo +0.1;
scaleYTo += 0.1;
Duration = new Duration(TimeSpan.FromSeconds(0.15));
scaleP.BeginAnimation(ScaleTransform.ScaleXProperty, dblAnimX);
scaleP.BeginAnimation(ScaleTransform.ScaleYProperty, dblAnimY);
}
else
{
ScaleTransform scaleM = new ScaleTransform();
scaleM.CenterX = e.GetPosition(this).X;
scaleM.CenterY = e.GetPosition(this).Y;
rect.RenderTransform = scaleM;
DoubleAnimation dblAnimX = new DoubleAnimation();
dblAnimX.From = scaleXFrom;
dblAnimX.To = scaleXTo -0.1;
scaleXFrom = scaleXTo -0.1;
scaleXTo -= 0.1;
dblAnimX.Duration = new Duration(TimeSpan.FromSeconds(0.15));
DoubleAnimation dblAnimY = new DoubleAnimation();
dblAnimY.From = scaleYFrom;
dblAnimY.To = scaleYTo - 0.1;
scaleYFrom = scaleYTo -0.1;
scaleYTo -= 0.1;
Duration = new Duration(TimeSpan.FromSeconds(0.15));
scaleM.BeginAnimation(ScaleTransform.ScaleXProperty, dblAnimX);
scaleM.BeginAnimation(ScaleTransform.ScaleYProperty, dblAnimY);
}
}
private void rect_MouseMove_1(object sender, MouseEventArgs e)
{
if (e.LeftButton == MouseButtonState.Pressed)
{
System.Windows.Point p = e.GetPosition(this);
TranslateTransform tt = new TranslateTransform();
tt.X = (p.X - mouseDownX);
tt.Y = (p.Y - mouseDownY);
rect.RenderTransform = tt;
}
}
答案 0 :(得分:4)
或者您使用MatrixTransform:
var matrix = Matrix.Identity;
matrix.Scale(1.5, 2.5);
matrix.Translate(30, 60);
rect.RenderTransform = new MatrixTransform(matrix);
甚至更短:
var matrix = new Matrix(1.5, 0, 0, 2.5, 30, 60);
rect.RenderTransform = new MatrixTransform(matrix);
或者更好的是,您每次都避免设置新的RenderTransform并只更新转换矩阵:
// set RenderTransform once in constructor
rect.RenderTransform = new MatrixTransform()
...
// update matrix in event handler
((MatrixTransform)rect.RenderTransform).Matrix = new Matrix(...);
答案 1 :(得分:1)
我没有将以下示例改编为您的案例,因为您提供的代码非常长。如果可以的话,请考虑仅发布它的关键部分。
要合并不同类型的Transform
,您可以这样使用TransformGroup
。
void Button_Click_1(object sender, RoutedEventArgs e)
{
var button = sender as Button;
var transformGroup = new TransformGroup();
var scale = new ScaleTransform(1.5, 2.5);
var translate = new TranslateTransform(30, 60);
transformGroup.Children.Add(scale);
transformGroup.Children.Add(translate);
button.RenderTransform = transformGroup;
}
答案 2 :(得分:0)
我还尝试将MatrixTransform与鼠标事件配合使用,并成功使其工作如下:
public partial class MainWindow : Window
{
....
// MyMatrixTransform could directly be defined in the xaml file
private MatrixTransform MyMatrixTransform = new MatrixTransform();
public MainWindow()
{
InitializeComponent();
MyMatrixTransform= new MatrixTransform();
// MyCanvasArea is a canvas defined in the xaml file
MyCanvasArea.RenderTransform = MyMatrixTransform;
.....
}
// canvas_MouseWheel is attached to canvas in the xaml file as follow
// <Canvas x:Name="MyCanvasArea" MouseWheel="canvas_MouseWheel" />
void canvas_MouseWheel(object sender, MouseWheelEventArgs e)
{
if (e.Delta > 0)
{
Matrix matrix = MyMatrixTransform.Matrix;
matrix.Scale(1.1, 1.1);
MyMatrixTransform.Matrix = matrix;
}
else
{
Matrix matrix = MyMatrixTransform.Matrix;
matrix.Scale(0.9, 0.9);
MyMatrixTransform.Matrix = matrix;
}
}
....
}
也许可以直接访问MatrixTransform中的Matrix字段,但我找不到方法。