我正在使用Thumb类让用户在画布上拖放图像。当按下右键时,我希望用户能够旋转图像。旋转基于图像的中心。我有以下XAML代码
<Grid>
<Canvas Background="Red" Grid.RowSpan="2" x:Name="canvas"
PreviewMouseRightButtonUp="Canvas_MouseUp"
PreviewMouseMove="Canvas_MouseMove">
<UserControl MouseRightButtonDown="Canvas_MouseDown" RenderTransformOrigin="0.5,0.5">
<Thumb Name="myRoot" DragDelta="myRoot_DragDelta">
<Thumb.Template>
<ControlTemplate>
<Grid>
<Image Source="/WpfApplication1;component/someImage.png" />
<Rectangle Stroke="#FF0061CE" StrokeThickness="1" Width="230" Height="250" />
</Grid>
</ControlTemplate>
</Thumb.Template>
</Thumb>
<UserControl.RenderTransform>
<TransformGroup>
<RotateTransform x:Name="rotateTransform" />
<TranslateTransform x:Name="translateTransform" />
</TransformGroup>
</UserControl.RenderTransform>
</UserControl>
</Canvas>
</Grid>
这个代码背后的
bool isMouseDown = false;
Point pos;
double lastAngle = 0;
private void Canvas_MouseDown(object sender, MouseButtonEventArgs e)
{
isMouseDown = true;
lastAngle = rotateTransform.Angle;
pos = Mouse.GetPosition(canvas);
}
private void Canvas_MouseUp(object sender, MouseButtonEventArgs e)
{
isMouseDown = false;
}
private void Canvas_MouseMove(object sender, MouseEventArgs e)
{
if (!isMouseDown) return;
var curPos = Mouse.GetPosition(canvas);
rotateTransform.Angle = lastAngle + (pos.Y - curPos.Y);
}
private void myRoot_DragDelta(object sender, DragDeltaEventArgs e)
{
translateTransform.X += e.HorizontalChange;
translateTransform.Y += e.VerticalChange;
}
如果我只是将图像拖放到屏幕周围并将图像旋转少量(任何方向50度似乎都可以),它就可以工作。然而,操作它不止于此而且图像开始在屏幕上不可预测地移动。
我尝试将转换移动到不同的控件,所以不要混淆它们但是没有收到可接受的结果。
如何让我的代码表现得像我想要的那样?
更新:这让我发疯了。我已将代码和XAML更改为使用MatrixTransformation
private void Canvas_MouseMove(object sender, MouseEventArgs e)
{
if (!isMouseDown) return;
var curPos = Mouse.GetPosition(canvas);
angle = (lastAngle + (pos.Y - curPos.Y)) % 360;
UpdateMatrixTransform();
}
private void myRoot_DragDelta(object sender, DragDeltaEventArgs e)
{
posX += e.HorizontalChange;
posY += e.VerticalChange;
UpdateMatrixTransform();
}
void UpdateMatrixTransform()
{
Matrix m = new Matrix();
m.Rotate(angle);
m.OffsetX = posX;
m.OffsetY = posY;
matrixT.Matrix = m;
}
在我看来,这应该有效:首先,旋转图形而不是移动到偏移。它不像我期望的那样工作。它会旋转图像,但如果我继续移动鼠标,则会以螺旋方式奇怪地向外移动。无论我做什么,以及我执行转换的顺序,它都无法工作。
答案 0 :(得分:0)
您必须告诉RotateTransform您想围绕对象的中心而不是坐标系的中心旋转,这是默认设置。为此,请将RotateTransform的CenterX和CenterY属性设置为对象的中心。
答案 1 :(得分:0)
我不确定为什么你使用UserControl包装Thumb,因为它应该能够作为根元素在这里。这是一个解决方案,使用TranslateTransform废弃,而不是使用Canvas.Left和Canvas.Top属性:
编辑:更新了答案
这是XAML:
<Canvas x:Name="canvas">
<Thumb Name="myRoot"
Canvas.Left="0" Canvas.Top="0"
DragDelta="myRoot_DragDelta"
MouseMove="myRoot_MouseMove"
MouseDown="myRoot_MouseDown"
MouseUp="myRoot_MouseUp">
<Thumb.Template>
<ControlTemplate>
<Grid RenderTransformOrigin="0.5, 0.5">
<Rectangle Fill="AliceBlue"
Stroke="#FF0061CE"
StrokeThickness="1"
Width="100" Height="100"/>
<Grid.RenderTransform>
<RotateTransform x:Name="rotateTransform" />
</Grid.RenderTransform>
</Grid>
</ControlTemplate>
</Thumb.Template>
</Thumb>
</Canvas>
这是背后的代码:
public partial class TestWindow : Window
{
public TestWindow()
{
InitializeComponent();
}
Point? lastPosition = null;
RotateTransform rotateTransform;
private void myRoot_MouseDown(object sender, MouseButtonEventArgs e)
{
lastPosition = null;
if (e.ChangedButton == MouseButton.Right)
myRoot.CaptureMouse();
}
private void myRoot_MouseUp(object sender, MouseButtonEventArgs e)
{
if (e.ChangedButton == MouseButton.Right)
myRoot.ReleaseMouseCapture();
}
private void myRoot_MouseMove(object sender, MouseEventArgs e)
{
if (e.RightButton == MouseButtonState.Pressed)
{
Point curPosition = Mouse.GetPosition(myRoot);
if (lastPosition != null)
{
Point centerPoint = new Point(myRoot.ActualWidth / 2, myRoot.ActualWidth / 2);
if (rotateTransform == null)
rotateTransform = (RotateTransform)myRoot.Template.FindName("rotateTransform", myRoot);
rotateTransform.Angle = Math.Atan2(curPosition.Y - centerPoint.Y, curPosition.X - centerPoint.X) * 100;
}
lastPosition = curPosition;
e.Handled = true;
}
}
private void myRoot_DragDelta(object sender, System.Windows.Controls.Primitives.DragDeltaEventArgs e)
{
Canvas.SetLeft(myRoot, Canvas.GetLeft(myRoot) + e.HorizontalChange);
Canvas.SetTop(myRoot, Canvas.GetTop(myRoot) + e.VerticalChange);
}
}