这是我的代码,使用鼠标移动对象,但它不会使屏幕(相机)随之移动。我无法弄清楚为什么这样做。任何人都可以找出原因??
void UpdateCamera()
{
currentmousestate = Mouse.GetState();
// Calculate the camera's current position.
Vector3 cameraPosition = avatarPosition;
Matrix rotationMatrix = Matrix.CreateRotationY(avatarYaw);
// Create a vector pointing the direction the camera is facing.
// Compare the original mouse position with the new one,
// and divide that by a float of -80.
cameraReference = new Vector3((currentmousestate.X - originalstate.X)/-80f, (currentmousestate.Y - originalstate.Y)/-80f, 1);
avatarYaw = (float)(currentmousestate.X - originalstate.X)/-160f;
Vector3 transformedReference = Vector3.Transform(cameraReference, rotationMatrix);
// Calculate the position the camera is looking at.
Vector3 cameraLookat = cameraPosition + transformedReference;
// Set up the view matrix and projection matrix.
view = Matrix.CreateLookAt(cameraPosition, cameraLookat, new Vector3(0.0f, 1.0f, 0.0f));
Viewport viewport = graphics.GraphicsDevice.Viewport;
float aspectRatio = (float)viewport.Width / (float)viewport.Height;
proj = Matrix.CreatePerspectiveFieldOfView(viewAngle, aspectRatio, nearClip, farClip);
//originalstate = currentmousestate;
}
答案 0 :(得分:0)
您应该使用调试器来观察变量所采用的值... avatarPosition值是否在变化?
我不明白你用鼠标做了什么......你应该在世界坐标中得到鼠标光线以便进行计算......你可以使用Viewport.UnProject来获取它。 Here you are a method
我想你想要实现一个弧形鼠标相机...... Here I found one sample但是如果你寻找“xna arcball”,有几个样本。