我已将Android中的默认媒体框架从Stagefright更改为Gstreamer。这样做是为了使我们的项目更加灵活。
但是,当我运行一些apks时,应用程序的所有声音都会在应用程序启动时播放,并且在Soundpool中显示错误“sample#not READY”之后无法播放。例如,在App Baby钢琴中,当我启动应用程序时,钢琴音节的声音会被播放,当我进入播放模式后实际点击钢琴时,它就不会被播放。
我认为问题在于,当声音被加载到Soundpool中时,会创建Gstreamer Mediaplayer对象并播放它并在应用程序启动时完成。
在显示的日志中,Sample Channel Count(0)超出范围。它发生在以下部分的SoundPoool.cpp文件中。
status_t Sample::doLoad() {
uint32_t sampleRate;
int numChannels;
int format;
sp<IMemory> p;
LOGW("Start decode");
if (mUrl) {
p = MediaPlayer::decode(mUrl, &sampleRate, &numChannels, &format);
} else {
p = MediaPlayer::decode(mFd, mOffset, mLength, &sampleRate, &numChannels, &format);
LOGW("close(%d)", mFd);
::close(mFd);
mFd = -1;
}
if (p == 0) {
LOGE("Unable to load sample: %s", mUrl);
return -1;
}
LOGW("pointer = %p, size = %u, sampleRate = %u, numChannels = %d",
p->pointer(), p->size(), sampleRate, numChannels);
if (sampleRate > kMaxSampleRate) {
LOGE("Sample rate (%u) out of range", sampleRate);
return - 1;
}
if ((numChannels < 1) || (numChannels > 2)) {
LOGE("Sample channel count (%d) out of range", numChannels);
return - 1;
}
//_dumpBuffer(p->pointer(), p->size());
uint8_t* q = static_cast<uint8_t*>(p->pointer()) + p->size() - 10;
//_dumpBuffer(q, 10, 10, false);
mData = p;
mSize = p->size();
mSampleRate = sampleRate;
mNumChannels = numChannels;
mFormat = format;
mState = READY;
return 0; }
并且MediaPlayerService decode函数从
下面的代码部分返回所有值为nullsp<IMemory> MediaPlayerService::decode(int fd, int64_t offset, int64_t length, uint32_t *pSampleRate, int* pNumChannels, int* pFormat)
{
LOGD("decode(%d, %lld, %lld)", fd, offset, length);
sp<MemoryBase> mem;
sp<MediaPlayerBase> player;
player_type playerType = getPlayerType(fd, offset, length);
LOGD("player type = %d", playerType);
// create the right type of player
sp<AudioCache> cache = new AudioCache("decode_fd");
player = android::createPlayer(playerType, cache.get(), cache->notify);
if (player == NULL) goto Exit;
if (player->hardwareOutput()) goto Exit;
static_cast<MediaPlayerInterface*>(player.get())->setAudioSink(cache);
// set data source
if (player->setDataSource(fd, offset, length) != NO_ERROR) goto Exit;
LOGD("prepare");
player->prepareAsync();
LOGD("wait for prepare");
if (cache->wait() != NO_ERROR) goto Exit;
LOGD("start");
player->start();
LOGD("wait for playback complete");
if (cache->wait() != NO_ERROR) goto Exit;
mem = new MemoryBase(cache->getHeap(), 0, cache->size());
*pSampleRate = cache->sampleRate();//Nes
*pNumChannels = cache->channelCount();
*pFormat = cache->format();
LOGD("return memory @ %p, sampleRate=%u, channelCount = %d, format = %d", mem->pointer(), *pSampleRate, *pNumChannels, *pFormat);
Exit:
if (player != 0) player->reset();
::close(fd);
return mem;
}
样本率,通道等从此函数返回值为0。
此后播放样本时,显示错误“”sample#not READY“
int SoundPool::play(int sampleID, float leftVolume, float rightVolume,
int priority, int loop, float rate)
{
LOGW("sampleID=%d, leftVolume=%f, rightVolume=%f, priority=%d, loop=%d, rate=%f",
sampleID, leftVolume, rightVolume, priority, loop, rate);
sp<Sample> sample;
SoundChannel* channel;
int channelID;
// scope for lock
{
Mutex::Autolock lock(&mLock);
// is sample ready?
sample = findSample(sampleID);
if ((sample == 0) || (sample->state() != Sample::READY)) {
LOGW(" sample %d not READY", sampleID);
return 0;
}
dump();
// allocate a channel
channel = allocateChannel(priority);
// no channel allocated - return 0
if (!channel) {
LOGW("No channel allocated");
return 0;
}
channelID = ++mNextChannelID;
}
LOGW("channel state = %d", channel->state());
channel->play(sample, channelID, leftVolume, rightVolume, priority, loop, rate);
return channelID;
}
是否有解决此问题的方法..Plz帮助..
答案 0 :(得分:1)
您也可以使用此方法
public void loadSound (String strSound, int stream) {
boolean loaded = false;
mSoundPool.setOnLoadCompleteListener(new OnLoadCompleteListener() {
@Override
public void onLoadComplete(SoundPool soundPool, int sampleId,
int status) {
mSoundPool.play(stream, streamVolume, streamVolume, 1, LOOP_1_TIME, 1f);
}
});
try {
stream= mSoundPool.load(aMan.openFd(strSound), 1);
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
答案 1 :(得分:0)
样品未准备好通常表示尚未加载,即它仍在加载。 (也许您切换到的框架可能会将其加载更长时间。)
您应该订阅其onLoadCompleteListener
,当您收到回叫时,声音就可以播放了。在此之前,它将无法播放。
答案 2 :(得分:0)
我对Android 2.0有同样的问题,并使用.ogg格式而不是.mp3格式解决我使用的声音here。我希望这能解决你的问题。