信号量在访问串口时超时?

时间:2012-12-20 17:11:17

标签: c# timeout serial-port semaphore

我在C#中打开一个串口时遇到了这个问题(这应该很简单;或者我认为是这样)。

当我尝试打开串口时,我遇到以下异常:

  

信号量超时期限已过期。

这是执行此操作的方法。

public static void Open_TheActivePortWeWillUse(String Drone_StringNameFromUser)
{
    var TempSerialPort = new SerialPort (
        Drone_StringNameFromUser, 
        (int) SerialPortParameter.TheSerialPortSpeed);

    // Now we have a name that anybody can see and use
    OurSpecificPorts.TheActivePortWeAreUsing = TempSerialPort;      
    // We'll do 8-N-1 since almost the whole planet does that
    OurSpecificPorts.TheActivePortWeAreUsing.DataBits = 8;  
    // We'll do 8-N-1
    OurSpecificPorts.TheActivePortWeAreUsing.Parity = Parity.None;    
    // We'll do 8-N-1
    OurSpecificPorts.TheActivePortWeAreUsing.StopBits = StopBits.One;    

    OurSpecificPorts.TheActivePortWeAreUsing.DataReceived +=    
        OurBackGroundSerialPortReceiver;
    // We can now open our active port, which is what this line does
    OurSpecificPorts.TheActivePortWeAreUsing.Open();      
}

对我来说最奇怪的是我不一致地得到这个错误。 一半时间可以正常,而另一半,它不会

有人看到我的代码有什么明显错误吗?我错过了什么吗?

1 个答案:

答案 0 :(得分:2)

在方法关闭后,声明方法内的SerialPort对象将不允许访问它。这是一个用于打开端口的方法:

  private void OpenSerialPort(String portName)
    {
        try
        {
            serialPort1.Close();
            serialPort1.PortName = portName;
            serialPort1.BaudRate = 115200;
            serialPort1.DataBits = 8;
            serialPort1.Handshake = Handshake.None;
            serialPort1.Parity = Parity.None;
            serialPort1.RtsEnable = false;
            serialPort1.StopBits = StopBits.One;

            serialPort1.Open();

        }
        catch (Exception ex)
        {
            MessageBox.Show("Could not open serial port " + portName, "Error");
        }
    }

SerialPort对象在类中声明:

namespace Arcadia
{
    public partial class Form1 : Form
    {
        private SerialPort serialPort1;

并在构造函数中添加回调:

    public Form1()
    {
        InitializeComponent();

        serialPort1.DataReceived += new SerialDataReceivedEventHandler(this.SerialPortReadCallback);

以不同的方式处理发送数据:

    private void SerialPortWrite(String writeString)
    {
        if (serialPort1.IsOpen)
        {
            serialPort1.WriteLine(writeString);
        }
    }

这是收到的数据回调:

    private void SerialPortReadCallback(object sender, SerialDataReceivedEventArgs args)
    {
        try
        {

            while (serialPort1.BytesToRead > 0)
            {
                // Do something with the data

            }
        }
        catch (Exception ex)
        {
        }
    }