在ios应用程序上工作,即使应用程序以纵向模式修复,我也想弄清楚如何获得实际的设备方向。目前所有的方向检查都给了我肖像。这就是我检查的内容。
CGRect frame = [[UIScreen mainScreen] applicationFrame];
UIInterfaceOrientation orientation2 = [[UIApplication sharedApplication] statusBarOrientation];
UIInterfaceOrientation orientation = [[UIDevice currentDevice] orientation];
基本上我想知道拍摄照片的方向,但如果相机选取器是纵向加载而手机转为横向,则照片的结果方向是纵向。我希望能够在拍摄照片时检查实际的设备方向并相应地进行转换。 关于如何处理这个的任何想法?
编辑:我将考虑使用陀螺仪,这将报告如何。
编辑:抱歉,我应该提到手机本身处于固定的纵向方向。但有没有办法解决这个问题,看看它实际上是什么
答案 0 :(得分:0)
将拍摄的图像传递给此功能&它会返回您捕获它的方向的图像。
- (UIImage *)fixOrientation:(UIImage *)myImage
{
// No-op if the orientation is already correct
if (myImage.imageOrientation == UIImageOrientationUp) return myImage;
// We need to calculate the proper transformation to make the image upright.
// We do it in 2 steps: Rotate if Left/Right/Down, and then flip if Mirrored.
CGAffineTransform transform = CGAffineTransformIdentity;
switch (myImage.imageOrientation) {
case UIImageOrientationDown:
case UIImageOrientationDownMirrored:
transform = CGAffineTransformTranslate(transform, myImage.size.width, myImage.size.height);
transform = CGAffineTransformRotate(transform, M_PI);
break;
case UIImageOrientationLeft:
case UIImageOrientationLeftMirrored:
transform = CGAffineTransformTranslate(transform, myImage.size.width, 0);
transform = CGAffineTransformRotate(transform, M_PI_2);
break;
case UIImageOrientationRight:
case UIImageOrientationRightMirrored:
transform = CGAffineTransformTranslate(transform, 0, myImage.size.height);
transform = CGAffineTransformRotate(transform, -M_PI_2);
break;
case UIImageOrientationUp:
case UIImageOrientationUpMirrored:
break;
}
switch (myImage.imageOrientation) {
case UIImageOrientationUpMirrored:
case UIImageOrientationDownMirrored:
transform = CGAffineTransformTranslate(transform, myImage.size.width, 0);
transform = CGAffineTransformScale(transform, -1, 1);
break;
case UIImageOrientationLeftMirrored:
case UIImageOrientationRightMirrored:
transform = CGAffineTransformTranslate(transform, myImage.size.height, 0);
transform = CGAffineTransformScale(transform, -1, 1);
break;
case UIImageOrientationUp:
case UIImageOrientationDown:
case UIImageOrientationLeft:
case UIImageOrientationRight:
break;
}
// Now we draw the underlying CGImage into a new context, applying the transform
// calculated above.
CGContextRef ctx = CGBitmapContextCreate(NULL, myImage.size.width, myImage.size.height,
CGImageGetBitsPerComponent(myImage.CGImage), 0,
CGImageGetColorSpace(myImage.CGImage),
CGImageGetBitmapInfo(myImage.CGImage));
CGContextConcatCTM(ctx, transform);
switch (myImage.imageOrientation) {
case UIImageOrientationLeft:
case UIImageOrientationLeftMirrored:
case UIImageOrientationRight:
case UIImageOrientationRightMirrored:
// Grr...
CGContextDrawImage(ctx, CGRectMake(0,0,myImage.size.height,myImage.size.width), myImage.CGImage);
break;
default:
CGContextDrawImage(ctx, CGRectMake(0,0,myImage.size.width,myImage.size.height), myImage.CGImage);
break;
}
// And now we just create a new UIImage from the drawing context
CGImageRef cgimg = CGBitmapContextCreateImage(ctx);
UIImage *img = [UIImage imageWithCGImage:cgimg];
CGContextRelease(ctx);
CGImageRelease(cgimg);
return img;
}
答案 1 :(得分:0)