迷宫游戏几个小​​问题

时间:2012-12-17 16:59:58

标签: c#

现在更新了代码,只剩下两个问题,直到我很高兴认为我已经完成它。

当玩家击中墙壁时,计数器会在每次击中时下降2次。

当游戏开始时,我发出的声音(beep.wav)应该只在玩家撞墙时发出声音,每次开始游戏时都会发出声音,而整个游戏中应播放的声音(onestop.wav)不是一点都不玩。

public partial class Form1 : Form       
{
            // This SoundPlayer plays a song when the game begins.
    System.Media.SoundPlayer onestop = new System.Media.SoundPlayer(@"C:\Users\kC\Favorites\Desktop\Kev stuff\Projects\MazeGame\onestop.wav");

    // This SoundPlayer plays a sound whenever the player hits a wall.
    System.Media.SoundPlayer beepSound = new System.Media.SoundPlayer(@"C:\Users\kC\Favorites\Desktop\Kev stuff\Projects\MazeGame\beep.wav");

    // This SoundPlayer plays a sound when the player finishes the game.
    System.Media.SoundPlayer clapSound = new System.Media.SoundPlayer(@"C:\Users\kC\Favorites\Desktop\Kev stuff\Projects\MazeGame\winningApplause.wav");


    public Form1()
    {
        InitializeComponent();
        timer1.Interval = (1000) * (1);
        timer1.Enabled = true;
        timer1.Start();
    }

    private void Form1_Load(object sender, EventArgs e)
    {

        begin();

    }

    private void begin()
    {
        onestop.Play();
        livesTextBox.Text = lives.ToString();
        Point startingPoint = panel1.Location;
        startingPoint.Offset(10, 10);
        Cursor.Position = PointToScreen(startingPoint);
    }

    int lives = 5;

    private void MoveToStart()
    {

        if ( lives > 0)
        {
            lives--;
        }
        if (lives == 0)
        {
            MessageBox.Show("You Lose!!");
            Close();
        }

        else if (lives < 0)
        {
            MessageBox.Show("You Lose!!");
            Close();
        }
    }

    private void wall_MouseEnter(object sender, EventArgs e)
    {
        // When the mouse pointer hits a wall or enters the panel,
        // call the MoveToStart() method.
        beepSound.Play();
        MoveToStart();

        lives--;
        livesTextBox.Text = lives.ToString();
    }

    private void finishLabel_MouseEnter(object sender, EventArgs e)
    {
        // Play a sound, show a congratulatory MessageBox, then close the form.
        clapSound.Play();
        MessageBox.Show("Congratulations! You've beaten the maze!");
        Close();
    }

    int gameElapsed = 0;

    private void timer1_Tick(object sender, EventArgs e)
    {
        gameElapsed++;
        textBox1.Text = "" + gameElapsed.ToString();
    }


}

3 个答案:

答案 0 :(得分:1)

您没有非常清楚地发布代码,但我会尽力帮助。

不确定您的声音问题。但是:要“打电话给你的计时器”,我猜你想在文本框中输入一个数字?你在中途。 Timer对象每秒只调用tick事件,因此您需要执行显示部分。

将文本框放在表单上,​​假设它名为textBox1

放在begin()方法之前:

Stopwatch stopWatch = new Stopwatch();

放入begin()方法

stopWatch.Start();

timer1_Tick方法中:

TimeSpan ts = stopWatch.Elapsed;
textBox1.Text = String.Format("{0:00}:{1:00}", ts.Minutes, ts.Seconds);

对于您的“生命”位,您需要在begin()方法之前放置

int lives = 0;

begin()内,放

int lives = 5;
livesTextBox.Text = lives.toString();

并在wall_MouseEnter()内,放

lives--;
livesTextBox.Text = lives.toString();

(假设您在表单上绘制了livesTextBox

答案 1 :(得分:1)

只需在表单上创建一个间隔为1000的计时器,然后启用它,然后将game_elpased定义为类中私有字段的整数,并在timer_tick中写入:

void Timer1_Tick(object Sender,EventArgs e)
{
  game_elapsed++;
  textBox1.Text = "Elapsed Seconds : " + game_elapsed.ToString();
}

对于直播时间,当玩家失败时,您需要像生命一样控制公共变量:

if(fails && lives>0){
  lives--;
}
else if (lives<0)
{
  MessageBox.Show("You are a looser ...");
}

答案 2 :(得分:0)

生命可以是玩家阶层的财产。

public class Player
{
    int lives = 5;

    public bool Kill()
    {
        this.lives--;
        return this.lives <= 0;
    }

    public void run()
    {
        Player player = new Player();

        // do stuff

        // Check whether the player needs to die
        if ("player fails".Contains("fail"))
        {
            if (player.Kill())
            {
                // restart level.
            }
            else
            {
                // Game over.
            }
        }
    }
}