我正在尝试让我的弧的结束角度从X到Y.
以下是我的内容:http://jsfiddle.net/97dUJ/
我可以制作:
var endAngle = 0 * Math.PI;
动画为:
var endAngle = 0.5 * Math.PI;
不仅仅是跳到那个角度,而且实际上是动画,很简单,就像easeInOut或者其他东西......这可能吗?谢谢!
答案 0 :(得分:2)
您可以为endAngle属性设置动画,然后清除画布并使用最新值重绘圆弧,如下所示..
var canvas = document.getElementById('myCanvas');
var context = canvas.getContext('2d');
var props = {
x : canvas.width / 2,
y : canvas.height / 2,
radius : 75,
startAngle : 0,
endAngle : 0,
counterClockwise : false
}
function drawArc() {
context.clearRect(0, 0, canvas.width, canvas.height);
context.beginPath();
context.arc(props.x, props.y, props.radius, props.startAngle, props.endAngle, props.counterClockwise);
context.lineWidth = 15;
// line color
context.strokeStyle = 'black';
context.stroke();
}
TweenMax.to(props, 1, {endAngle: Math.PI * 2, yoyo:true, repeat:-1, ease:Quad.easeInOut, onUpdate:drawArc});
注意:这是使用Tweenmax为属性设置动画
答案 1 :(得分:0)
您只需添加setTimeout
或requestAnimationFrame
即可轻松增加想要将结束角度乘以的值。
<强> Live Demo 强>
var canvas = document.getElementById('myCanvas');
var context = canvas.getContext('2d');
var x = canvas.width / 2;
var y = canvas.height / 2;
var radius = 75;
var startAngle = 1.5 * Math.PI;
var curVal = 0;
var endAngle = 0 * Math.PI;
var counterClockwise = false;
function animate(){
if(curVal < 0.5){
curVal+= 0.01;
}
endAngle = curVal * Math.PI;
context.beginPath();
context.arc(x, y, radius, startAngle, endAngle, counterClockwise);
context.lineWidth = 15;
// line color
context.strokeStyle = 'black';
context.stroke();
setTimeout(animate,30);
}
animate();