所以,这里的另一篇文章真的在this link!之前帮助了我 它让我整齐地放大,但我在平移中真正想要的是鼠标拖动(我将使用触摸屏,所以拖动移动很重要)不需要使用Touch类,我已经完成了之前使用鼠标类拖动事件并让我更容易找到它。
我的问题是我的整齐缩放与此MOUSE_MOVE平移相关联,我想知道一种干净的方法将我的平移更改为拖动事件,但仍然没有让我的平移超过我的图像限制。
bg_mc-是我要移动和缩放的背景图片。
我的代码:
import com.greensock.*;
bg_mc.doubleClickEnabled = true;
//Variables
var percX:Number;
var percY:Number;
var destX:Number;
var destY:Number;
//Image panned and masked
this.mask = mask_mc;
stage.addEventListener(MouseEvent.MOUSE_MOVE,mousemove);
function mousemove(e:MouseEvent) {
if (mask_mc.hitTestPoint(stage.mouseX,stage.mouseY,false)) {
if (bg_mc.width>mask_mc.width) {//Avoids Scrolling if image is under mask area width
percX = mask_mc.mouseX/mask_mc.width;
}
if (bg_mc.height>mask_mc.height) {
//Avoids Scrolling if image is under mask area height
percY = mask_mc.mouseY/mask_mc.height;
}
destX = -(bg_mc.width-mask_mc.width)*percX;
destY = -(bg_mc.height-mask_mc.height)*percY;
TweenMax.to(bg_mc,.5,{x:destX,y:destY});
}
}
//Add listeners for the imgLoader movie clip.
bg_mc.doubleClickEnabled = true;
bg_mc.addEventListener(MouseEvent.DOUBLE_CLICK, increaseSize);
bg_mc.addEventListener(MouseEvent.CLICK, decreaseSize);
function scaleAroundMouse(objectToScale:DisplayObject, scaleAmount:Number,
bounds:Rectangle = null, onComplete:Function = null):TweenLite {
// scaling will be done relatively
var relScaleX:Number = scaleAmount / objectToScale.scaleX;
var relScaleY:Number = scaleAmount / objectToScale.scaleY;
// map vector to centre point within parent scope
var scalePoint:Point = objectToScale.localToGlobal( new
Point(objectToScale.mouseX, objectToScale.mouseY));
scalePoint = objectToScale.parent.globalToLocal( scalePoint );
// current registered postion AB
var AB:Point = new Point( objectToScale.x, objectToScale.y );
// CB = AB - scalePoint, objectToScale vector that will scale as it runs from the centre
var CB:Point = AB.subtract( scalePoint );
CB.x *= relScaleX;
CB.y *= relScaleY;
// recaulate AB, objectToScale will be the adjusted position for the clip
AB = scalePoint.add( CB );
// set actual properties
if(bounds){
var limits:Rectangle = new Rectangle(
bounds.x + (bounds.width - (objectToScale.width * relScaleX)),
bounds.y + (bounds.height - (objectToScale.height * relScaleY)),
(objectToScale.width * relScaleX) - bounds.width,
(objectToScale.height * relScaleY) - bounds.height
);
if(AB.x < limits.x) AB.x = limits.x;
if(AB.x > limits.x + limits.width) AB.x = limits.x + limits.width;
if(AB.y < limits.y) AB.y = limits.y;
if(AB.y > limits.y + limits.height) AB.y = limits.y + limits.height;
}
return TweenLite.to(objectToScale,1,{onComplete: onComplete,
scaleX: scaleAmount, scaleY: scaleAmount, x: AB.x, y: AB.y});
}
function increaseSize(event:MouseEvent):void{
stopMouseMove();
scaleAroundMouse(bg_mc, 4, null, resumeMouseMove);
}
function decreaseSize(event:MouseEvent):void{
stopMouseMove();
scaleAroundMouse(bg_mc, 1, null, resumeMouseMove);
}
function stopMouseMove():void {
stage.removeEventListener(MouseEvent.MOUSE_MOVE,mousemove);
}
function resumeMouseMove():void {
stage.addEventListener(MouseEvent.MOUSE_MOVE,mousemove);
}
我能得到的任何帮助都会很棒!
答案 0 :(得分:0)
在要开始拖动的mousedown或任何侦听器上,使用MovieClip.StartDrag()函数允许拖动,使用StopDrag()停止它。
答案 1 :(得分:0)
虽然你可以使用内置的startDrag
(或startTouchDrag)和stopDrag方法,但它对你的放大/缩小功能不会很好。
bg_mc.addEventListener(MouseEvent.MOUSE_DOWN,mouseDown); //add the listener to the bg directly
function mouseDown(e:MouseEvent) {
// if (mask_mc.hitTestPoint(stage.mouseX,stage.mouseY,false)) { //this isn't needed if you add the listener directly to bg_mc
stage.addEventListener(MouseEvent.MOUSE_UP,mouseUp);
bg_mc.startDrag(false, getBoundsRect()); //see the code below for the getBoundsRect() function
}
function mouseUp(e:MouseEvent):void {
bg_mc.stopDrag();
stage.removeEventListener(MouseEvent.MOUSE_UP,mouseUp);
}
您可以更好地使用自定义拖动功能,如下所示:
import com.greensock.*;
import flash.events.MouseEvent;
import flash.geom.Rectangle;
import flash.events.Event;
import flash.geom.Point;
bg_mc.doubleClickEnabled = true;
//Variables
var percX:Number;
var percY:Number;
var destX:Number;
var destY:Number;
//Image panned and masked
bg_mc.mask = mask_mc;
//this function generates a bounds rectangle that would keep bg_mc edges from going outside of mask_mc area
function getBoundsRect():Rectangle {
return new Rectangle((mask_mc.x + mask_mc.width) - bg_mc.width, (mask_mc.y + mask_mc.height) - bg_mc.height, bg_mc.width - mask_mc.width, bg_mc.height - mask_mc.height);
}
var isZoomed:Boolean = false; //a var to keep track of whether your zoomed in or out
var isDragging:Boolean = false; //a var to keep track of whether the bg is being dragged
var tmpMousePoint:Point = new Point(); //this stores the mouse coordinates on the mouse down, to compare later on the mouse up to see if the mouse moved
var decay:Number = .27; //make this lower for slower drag, make it 1 to turn off a smooth drag all together
var tmpMouseMoved:Boolean = false; //to keep track on mouse up whether the action was a drag or a click
var mouseMoveSensitivity:Number = 15; //how far does mouse need to move before you cancel the click event
var offset:Point = new Point(); //the offset of the initial mouse click relative to bg_mc's 0,0
bg_mc.addEventListener(MouseEvent.MOUSE_DOWN,mouseDown);
bg_mc.addEventListener(MouseEvent.CLICK,mouseClick, false, 99999); //listen with a higher priority than any other click listeners on bg_mc - this way if it's a drag, you can cancel the click event
function mouseDown(e:Event):void {
//reset these to default
isDragging = true;
tmpMouseMoved = false;
tmpMousePoint.x = mouseX; //capture the current mouse to check later if it moved (so you know the user intended to drag not click)
tmpMousePoint.y = mouseY;
offset.x = bg_mc.mouseX;
offset.y = bg_mc.mouseY;
bg_mc.addEventListener(Event.ENTER_FRAME,bgEnterFrame); //listen every frame until the mouse is released
stage.addEventListener(MouseEvent.MOUSE_UP, mouseUp);
}
function bgEnterFrame(e:Event):void {
bg_mc.x += decay * (mouseX - offset.x - bg_mc.x);
bg_mc.y += decay * (mouseY - offset.y - bg_mc.y);
var bounds:Rectangle = getBoundsRect();
switch(true){
case (bg_mc.x < bounds.x):
bg_mc.x = bounds.x;
break;
case (bg_mc.x > bounds.x + bounds.width):
bg_mc.x = bounds.x + bounds.width;
}
switch(true){
case (bg_mc.y < bounds.y):
bg_mc.y = bounds.y;
break;
case (bg_mc.y > bounds.y + bounds.height):
bg_mc.y = bounds.y + bounds.height;
}
if(Math.abs(tmpMousePoint.x - mouseX) > mouseMoveSensitivity || Math.abs(tmpMousePoint.y - mouseY) > mouseMoveSensitivity){
tmpMouseMoved = true;
}
}
function mouseUp(e:Event):void {
isDragging = false;
//remove listeners
bg_mc.removeEventListener(Event.ENTER_FRAME,bgEnterFrame);
stage.removeEventListener(MouseEvent.MOUSE_UP, mouseUp);
}
function mouseClick(e:MouseEvent):void {
trace("CLICK cap");
if(tmpMouseMoved){
trace("Kill");
e.stopImmediatePropagation(); //cancel the mouse event
}
}
//Add listeners for the imgLoader movie clip.
bg_mc.doubleClickEnabled = true;
bg_mc.addEventListener(MouseEvent.DOUBLE_CLICK, increaseSize);
bg_mc.addEventListener(MouseEvent.CLICK, decreaseSize,false,0,true);
function scaleAroundMouse(objectToScale:DisplayObject, scaleAmount:Number,
bounds:Rectangle = null, onComplete:Function = null):TweenLite {
// scaling will be done relatively
var relScaleX:Number = scaleAmount / objectToScale.scaleX;
var relScaleY:Number = scaleAmount / objectToScale.scaleY;
// map vector to centre point within parent scope
var scalePoint:Point = objectToScale.localToGlobal( new
Point(objectToScale.mouseX, objectToScale.mouseY));
scalePoint = objectToScale.parent.globalToLocal( scalePoint );
// current registered postion AB
var AB:Point = new Point( objectToScale.x, objectToScale.y );
// CB = AB - scalePoint, objectToScale vector that will scale as it runs from the centre
var CB:Point = AB.subtract( scalePoint );
CB.x *= relScaleX;
CB.y *= relScaleY;
// recaulate AB, objectToScale will be the adjusted position for the clip
AB = scalePoint.add( CB );
// set actual properties
if(bounds){
var limits:Rectangle = new Rectangle(
bounds.x + (bounds.width - (objectToScale.width * relScaleX)),
bounds.y + (bounds.height - (objectToScale.height * relScaleY)),
(objectToScale.width * relScaleX) - bounds.width,
(objectToScale.height * relScaleY) - bounds.height
);
if(AB.x < limits.x) AB.x = limits.x;
if(AB.x > limits.x + limits.width) AB.x = limits.x + limits.width;
if(AB.y < limits.y) AB.y = limits.y;
if(AB.y > limits.y + limits.height) AB.y = limits.y + limits.height;
}
TweenLite.killTweensOf(objectToScale); //need to add this so the click/double click don't compete with each other
return TweenLite.to(objectToScale,1,{onComplete: onComplete,
scaleX: scaleAmount, scaleY: scaleAmount, x: AB.x, y: AB.y});
}
function increaseSize(event:MouseEvent):void{
if(isZoomed){
scaleAroundMouse(bg_mc, 4, getBoundsRect());
isZoomed = false;
}
}
function decreaseSize(event:MouseEvent):void{
if(!isZoomed){
scaleAroundMouse(bg_mc, 1, getBoundsRect());
isZoomed = true;
}
}