我正在尝试做一个Java Pong游戏。我对Java的经验很少,需要一些帮助。我在线阅读了很多内容,下面是我提出的代码。 我创建了以下类,但我得到的只是灰色屏幕。我只是想为此实现最简单的解决方案。任何人都可以指出这段代码有什么问题吗?谢谢。
package pong_test_1;
import javax.swing.*;
import java.awt.*;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
/**
*
* @author jtrinidad
*/
public class main_class extends JFrame implements KeyListener{
static final int FRAME_WIDTH = 800;
static final int FRAME_HEIGHT = 500;
JFrame f;
public main_class()
{
super();
addKeyListener (this);
setFocusable (true);
f = new JFrame("Pong");
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.setResizable(false);
f.setSize(FRAME_WIDTH,FRAME_HEIGHT);
f.setVisible(true);
}
@Override
public void keyTyped(KeyEvent e) {
}
@Override
public void keyPressed(KeyEvent e) {
Pong_Test_1 p = new Pong_Test_1();
int keyCode = e.getKeyCode();
switch( keyCode ) {
case KeyEvent.VK_UP:
Pong_Test_1.p2_pos_y--;
break;
case KeyEvent.VK_DOWN:
Pong_Test_1.p2_pos_y++;
break;
case KeyEvent.VK_Q:
Pong_Test_1.p1_pos_y++;
break;
case KeyEvent.VK_A :
Pong_Test_1.p1_pos_y++;
break;
}
add(p);
repaint();
}
/** Handle the key released event from the text field. */
@Override
public void keyReleased(KeyEvent e) {
}
public static void main(String[] args) {
// TODO code application logic here
main_class c = new main_class();
}
}
和
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package pong_test_1;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
/**
*
* @author jtrinidad
*/
public class Pong_Test_1 extends JPanel implements ActionListener{
/**
* @param args the command line arguments
*/
//Sizes of each object
static final int WIDTH = 10;
static final int HEIGHT = 120;
static final int RADIUS = 10;
//Position of Player 1's paddle
static int p1_pos_x = 10;
static int p1_pos_y = main_class.FRAME_HEIGHT/2;
//Position of Player 2's paddle
static int p2_pos_x = main_class.FRAME_WIDTH - 20;
static int p2_pos_y = main_class.FRAME_HEIGHT/2;;
//Position of the ball
static int ball_pos_x;
static int ball_pos_y;
Timer animator;
public Pong_Test_1()
{
animator = new Timer (10, this);
animator.start();
}
public void paintComponent(Graphics g){
super.paintComponent(g);
this.setBackground(Color.BLACK); //Sets background color
g.setColor(Color.WHITE);
g.fillRect(p1_pos_x, p1_pos_y, WIDTH, HEIGHT);
g.fillRect(p2_pos_x, p2_pos_y, WIDTH, HEIGHT);
g.fillOval(100, 100, RADIUS, RADIUS);
}
public void actionPerformed( ActionEvent e ) {
repaint();
revalidate(); // new line
}
private void addKeyListener(Pong_Test_1 aThis) {
throw new UnsupportedOperationException("Not yet implemented");
}
}
答案 0 :(得分:4)
查看此SSCCE是否更符合您的期望,主要问题是扩展并拥有JFrame
的实例。
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
public class main_class implements KeyListener {
static final int FRAME_WIDTH = 800;
static final int FRAME_HEIGHT = 500;
JFrame f;
public main_class() {
f = new JFrame("Pong");
JPanel gui = new JPanel();
gui.setFocusable(true);
gui.addKeyListener(this);
f.setContentPane(gui);
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.setResizable(false);
f.setSize(FRAME_WIDTH, FRAME_HEIGHT);
f.setVisible(true);
}
@Override
public void keyTyped(KeyEvent e) {
}
@Override
public void keyPressed(KeyEvent e) {
// this will steal the focus for KeyEvents, or rather..
// Pong_Test_1 p = new Pong_Test_1();
int keyCode = e.getKeyCode();
System.out.println(e);
switch (keyCode) {
case KeyEvent.VK_UP:
Pong_Test_1.p2_pos_y--;
break;
case KeyEvent.VK_DOWN:
Pong_Test_1.p2_pos_y++;
break;
case KeyEvent.VK_Q:
Pong_Test_1.p1_pos_y++;
break;
case KeyEvent.VK_A:
Pong_Test_1.p1_pos_y++;
break;
}
// ..adding it will steal the content area & focus
//add(p);
f.repaint();
}
/**
* Handle the key released event from the text field.
*/
@Override
public void keyReleased(KeyEvent e) {
}
public static void main(String[] args) {
// TODO code application logic here
main_class c = new main_class();
}
}
作为一般建议:
KeyListener
。答案 1 :(得分:1)
main_class
命名,请改为使用MainClass
或PongWindow
- > Java JLS main_class extends JFrame
,所以这应该是要实例化的JFrame,不要在你的构造函数中创建一个新的。Pong_Test_1
。private final Pong_Test_1 myPong;
public PongWindow() {
super();
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.addKeyListener(this);
this.setFocusable(true);
this.setResizable(false);
this.setSize(FRAME_WIDTH,FRAME_HEIGHT);
myPong = new Pong_Test_1();
this.getContentPane().add(myPong);
this.setVisible(true);
}
在keyPressed()
方法中,使用您的实例进行操作。
myPong.p2_pos_y--;