我正在尝试制作一款类似于iCopter的游戏,你可以控制一个物体并通过移动障碍物来引导它。
所以我在Fireworks中做了一个简单的png,它只是山脉,我想把它添加到VB,这样如果对象触及PNG的一部分(不是Picturebox,因为这会破坏目的),它将结束游戏。
因此,主要的问题是如何让VB在没有图片框的情况下识别PNG(如果可能的话)......
由于
我有背景的动作不断离开,我可以移动汽车,但我想创造碰撞,这将是困难的seing,因为它将与更大的图片框,而不是内部的实际图像...
新规范/工作
Public Class Form1
Dim upc, leftc, rightc, downc As Boolean
Dim speedofblocks As Integer = 5
Dim speedofguy As Integer = 6
Dim standing As Boolean
Dim blocks(1) As PictureBox
Dim floor(1) As PictureBox
If e.KeyCode = Keys.Left Then
leftc = True
PictureBox1.BackgroundImage = My.Resources.guy1
End If
If e.KeyCode = Keys.Right Then
rightc = True
PictureBox1.BackgroundImage = My.Resources.guy1
End If
If e.KeyCode = Keys.Up Then
upc = True
PictureBox1.BackgroundImage = My.Resources.guy1
End If
If e.KeyCode = Keys.Down Then
downc = True
PictureBox1.BackgroundImage = My.Resources.guy1
End If
If e.KeyCode = Keys.Left Then
leftc = False
End If
If e.KeyCode = Keys.Right Then
rightc = False
End If
If e.KeyCode = Keys.Up Then
upc = False
End If
If e.KeyCode = Keys.Down Then
downc = False
End If
End Sub
PictureBox1.BackgroundImage = My.Resources.GUystand
blocks(1) = PictureBox1
blocks(1) = PictureBox2
blocks(1) = PictureBox3
blocks(1) = PictureBox4
blocks(1) = PictureBox5
blocks(1) = PictureBox6
blocks(1) = PictureBox7
blocks(1) = PictureBox8
blocks(1) = PictureBox3
blocks(1) = PictureBox10
blocks(1) = PictureBox11
blocks(1) = PictureBox12
blocks(1) = PictureBox13
blocks(1) = PictureBox14
blocks(1) = PictureBox15
blocks(1) = PictureBox16
blocks(1) = PictureBox17
blocks(1) = PictureBox18
blocks(1) = PictureBox19
blocks(1) = PictureBox20
blocks(1) = PictureBox21
blocks(1) = PictureBox22
blocks(1) = PictureBox23
blocks(1) = PictureBox24
blocks(1) = PictureBox25
blocks(1) = PictureBox26
blocks(1) = PictureBox27
blocks(1) = PictureBox28
blocks(1) = PictureBox29
blocks(1) = PictureBox30
blocks(1) = PictureBox31
blocks(1) = PictureBox32
blocks(1) = PictureBox33
blocks(1) = PictureBox34
blocks(1) = PictureBox35
blocks(1) = PictureBox36
blocks(1) = PictureBox37
blocks(1) = PictureBox38
blocks(1) = PictureBox39
blocks(1) = PictureBox40
blocks(1) = PictureBox41
blocks(1) = PictureBox42
blocks(1) = PictureBox43
blocks(1) = PictureBox44
blocks(1) = PictureBox45
blocks(1) = PictureBox46
blocks(1) = PictureBox47
blocks(1) = PictureBox48
blocks(1) = PictureBox49
floor(1) = picturebox50
End Sub
If leftc = True Then
PictureBox1.Left -= speedofguy
PictureBox1.BackgroundImage = My.Resources.guy1
End If
If rightc = True Then
PictureBox1.Left += speedofguy
PictureBox1.BackgroundImage = My.Resources.guy1
End If
If upc = True Then
PictureBox1.Top -= speedofguy
PictureBox1.BackgroundImage = My.Resources.guy1
End If
If downc = True Then
PictureBox1.Top += speedofguy
PictureBox1.BackgroundImage = My.Resources.guy1
End If
Private Sub Timer1_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Timer1.Tick
PictureBox2.Left -= speedofblocks
PictureBox3.Left -= speedofblocks
PictureBox4.Left -= speedofblocks
PictureBox5.Left -= speedofblocks
PictureBox6.Left -= speedofblocks
PictureBox7.Left -= speedofblocks
PictureBox8.Left -= speedofblocks
PictureBox9.Left -= speedofblocks
PictureBox10.Left -= speedofblocks
PictureBox11.Left -= speedofblocks
PictureBox12.Left -= speedofblocks
PictureBox13.Left -= speedofblocks
PictureBox14.Left -= speedofblocks
PictureBox15.Left -= speedofblocks
PictureBox16.Left -= speedofblocks
PictureBox17.Left -= speedofblocks
PictureBox18.Left -= speedofblocks
PictureBox19.Left -= speedofblocks
PictureBox20.Left -= speedofblocks
PictureBox21.Left -= speedofblocks
PictureBox22.Left -= speedofblocks
PictureBox23.Left -= speedofblocks
PictureBox24.Left -= speedofblocks
PictureBox25.Left -= speedofblocks
PictureBox26.Left -= speedofblocks
PictureBox27.Left -= speedofblocks
PictureBox28.Left -= speedofblocks
PictureBox29.Left -= speedofblocks
PictureBox30.Left -= speedofblocks
PictureBox31.Left -= speedofblocks
PictureBox32.Left -= speedofblocks
PictureBox33.Left -= speedofblocks
PictureBox34.Left -= speedofblocks
PictureBox35.Left -= speedofblocks
PictureBox36.Left -= speedofblocks
PictureBox37.Left -= speedofblocks
PictureBox38.Left -= speedofblocks
PictureBox39.Left -= speedofblocks
PictureBox40.Left -= speedofblocks
PictureBox41.Left -= speedofblocks
PictureBox42.Left -= speedofblocks
PictureBox43.Left -= speedofblocks
PictureBox44.Left -= speedofblocks
PictureBox45.Left -= speedofblocks
PictureBox46.Left -= speedofblocks
PictureBox47.Left -= speedofblocks
PictureBox48.Left -= speedofblocks
PictureBox49.Left -= speedofblocks
End Sub
Private Sub Gravity_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Gravity.Tick
PictureBox1.Top += 3
For x As Integer = 1 To 49
If PictureBox1.Bounds.IntersectsWith(floor(x).Bounds) And floor(x).Visible = True Then
standing = True
PictureBox1.Top -= 3
End If
If PictureBox1.Bounds.IntersectsWith(blocks(x).Bounds) And blocks(x).Visible = True Then
standing = True
PictureBox1.Top -= 3
End If
Next x
End Sub
我很确定我搞砸了阵列,并且Bounds.Intersectswith ..等基本上试图获得一些基本的碰撞和重力。我制作了一堆图片框,这些图片框都是向左滚动的黑色块,然后我希望玩家跳过它们。
答案 0 :(得分:2)
正如其他人所说,Winforms不是游戏的最佳选择,它针对数据输入和静态窗口进行了优化。话虽这么说,PictureBox控件只是一个将图像绘制到屏幕的控件。您想要做的是覆盖控件/表单的默认呈现,以便您可以自己完成所有绘图。请参阅以下链接以获取开始。