我在three.js的网格上设置纹理,当它加载时它看起来我也想要它:
texture = THREE.ImageUtils.loadTexture("textures/hash.png");
texture.needsUpdate = true;
uniforms = {
color: { type: "c", value: new THREE.Color( 0xffffff ) },
texture: { type: "t", value: texture },
},
vertexShader = "varying vec2 vUv; void main() {vUv = uv;gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );}",
fragmentShader = "uniform vec3 color; uniform sampler2D texture; varying vec2 vUv; void main() { vec4 tColor = texture2D( texture, vUv ); gl_FragColor = vec4( mix( color, tColor.rgb, tColor.a ), 1.0 );}",
material = new THREE.ShaderMaterial({
uniforms : uniforms,
vertexShader : vertexShader,
fragmentShader : fragmentShader
});
但是我想稍后改变这个网格上的纹理,我试过这个:
obj.mesh.material.uniforms.texture = THREE.ImageUtils.loadTexture("textures/1.png");
obj.mesh.material.uniforms.texture.needsUpdate = true;
但这不会改变网格上显示的纹理,如何更改THREE.ShaderMaterial上的纹理?
答案 0 :(得分:11)
将纹理指定为obj.mesh.material.uniforms.texture.value
。还要考虑在纹理成功加载后设置needsUpdate
标志(通过订阅加载事件)。