最近我试图制作俄罗斯方块游戏。我通过谷歌找到了一个教程。网址为http://www.emanueleferonato.com/2011/05/02/creation-of-a-complete-flash-tetris-game/。 我工作。但按Ctrl + Enter时游戏会自动启动。我不知道当我按SPACE并在特定时间(1分钟)后停止游戏时,是否可以手动启动游戏。我在谷歌搜索了很多,但我没有找到与教程代码相关的合适的。 任何人都可以帮助我让游戏手动启动并在特定时间后停止。 这是游戏的文档类文件......
package {
import flash.display.Sprite;
import flash.utils.Timer;
import flash.events.TimerEvent;
import flash.events.KeyboardEvent;
public class Main extends Sprite {
private const TS:uint=30;
private var fieldArray:Array;
private var fieldSprite:Sprite;
private var tetrominoes:Array = new Array();
private var colors:Array=new Array();
private var tetromino:Sprite;
private var currentTetromino:uint;
private var nextTetromino:uint;
private var currentRotation:uint;
private var tRow:int;
private var tCol:int;
private var timeCount:Timer=new Timer(2000);
public function Main() {
generateField();
initTetrominoes();
nextTetromino=Math.floor(Math.random()*3);
generateTetromino();
stage.addEventListener(KeyboardEvent.KEY_DOWN,onKDown);
}
private function generateField():void {
fieldArray = new Array();
fieldSprite=new Sprite();
addChild(fieldSprite);
fieldSprite.graphics.lineStyle(0,0xCFCCF7);
for (var i:uint=0; i<20; i++) {
fieldArray[i]=new Array();
for (var j:uint=0; j<12; j++) {
fieldArray[i][j]=0;
fieldSprite.graphics.beginFill(0x404040);
fieldSprite.graphics.drawRect(TS*j,TS*i,TS,TS);
fieldSprite.graphics.endFill();
}
}
}
private function initTetrominoes():void {
// I
tetrominoes[0]=[[[0,0,0,0],[1,1,1,1],[0,0,0,0],[0,0,0,0]],
[[0,1,0,0],[0,1,0,0],[0,1,0,0],[0,1,0,0]]];
colors[0]=0x00FFFF;
// T
tetrominoes[1]=[[[0,0,0,0],[1,1,1,0],[0,1,0,0],[0,0,0,0]],
[[0,1,0,0],[1,1,0,0],[0,1,0,0],[0,0,0,0]],
[[0,1,0,0],[1,1,1,0],[0,0,0,0],[0,0,0,0]],
[[0,1,0,0],[0,1,1,0],[0,1,0,0],[0,0,0,0]]];
colors[1]=0xAA00FF;
// L
tetrominoes[2]=[[[0,0,0,0],[1,1,1,0],[1,0,0,0],[0,0,0,0]],
[[1,1,0,0],[0,1,0,0],[0,1,0,0],[0,0,0,0]],
[[0,0,1,0],[1,1,1,0],[0,0,0,0],[0,0,0,0]],
[[0,1,0,0],[0,1,0,0],[0,1,1,0],[0,0,0,0]]];
colors[2]=0xFFA500;
// J
tetrominoes[3]=[[[1,0,0,0],[1,1,1,0],[0,0,0,0],[0,0,0,0]],
[[0,1,1,0],[0,1,0,0],[0,1,0,0],[0,0,0,0]],
[[0,0,0,0],[1,1,1,0],[0,0,1,0],[0,0,0,0]],
[[0,1,0,0],[0,1,0,0],[1,1,0,0],[0,0,0,0]]];
colors[3]=0x0000FF;
// Z
tetrominoes[4]=[[[0,0,0,0],[1,1,0,0],[0,1,1,0],[0,0,0,0]],
[[0,0,1,0],[0,1,1,0],[0,1,0,0],[0,0,0,0]]];
colors[4]=0xFF0000;
// S
tetrominoes[5]=[[[0,0,0,0],[0,1,1,0],[1,1,0,0],[0,0,0,0]],
[[0,1,0,0],[0,1,1,0],[0,0,1,0],[0,0,0,0]]];
colors[5]=0x00FF00;
// O
tetrominoes[6]=[[[0,1,1,0],[0,1,1,0],[0,0,0,0],[0,0,0,0]]];
colors[6]=0xFFFF00;
}
private function generateTetromino():void {
currentTetromino = Math.floor(Math.random()*7);
nextTetromino=Math.floor(Math.random()*3);
drawNext();
currentRotation=0;
tRow=0;
if (tetrominoes[currentTetromino][0][0].indexOf(1)==-1) {
tRow=-1;
}
tCol=4;
drawTetromino();
timeCount.addEventListener(TimerEvent.TIMER, onTime);
timeCount.start();
}
private function drawNext():void {
if (getChildByName("next")!=null) {
removeChild(getChildByName("next"));
}
var next_t:Sprite=new Sprite();
next_t.x=390;
next_t.y=62
next_t.name="next";
addChild(next_t);
next_t.graphics.lineStyle(0,0xb7b7b7);
for (var i:int=0; i<tetrominoes[nextTetromino][0].length; i++) {
for (var j:int=0; j<tetrominoes[nextTetromino][0][i].length; j++)
{
if (tetrominoes[nextTetromino][0][i][j]==1) {
next_t.graphics.beginFill(colors[nextTetromino]);
next_t.graphics.drawRect(TS*j,TS*i,TS,TS);
next_t.graphics.endFill();
}
}
}
}
private function onTime(e:TimerEvent):void {
if (canFit(tRow+1,tCol,currentRotation)) {
tRow++;
placeTetromino();
} else {
landTetromino();
generateTetromino();
}
}
private function drawTetromino():void {
var ct:uint=currentTetromino;
tetromino=new Sprite();
addChild(tetromino);
tetromino.graphics.lineStyle(0,0xCFCCF7);
for (var i:int=0; i<tetrominoes[ct][currentRotation].length; i++)
{
for (var j:int=0; j<tetrominoes[ct][currentRotation][i].length; j++) {
if (tetrominoes[ct][currentRotation][i][j]==1) {
tetromino.graphics.beginFill(colors[ct]);
tetromino.graphics.drawRect(TS*j,TS*i,TS,TS);
tetromino.graphics.endFill();
}
}
}
placeTetromino();
}
private function placeTetromino():void {
tetromino.x=tCol*TS;
tetromino.y=tRow*TS;
}
private function onKDown(e:KeyboardEvent):void {
switch (e.keyCode) {
case 37 :
if (canFit(tRow,tCol-1,currentRotation)) {
tCol--;
placeTetromino();
}
break;
case 38 :
var ct:uint=currentRotation;
var rot:uint=(ct+1)%tetrominoes[currentTetromino].length;
if (canFit(tRow,tCol,rot)) {
currentRotation=rot;
removeChild(tetromino);
drawTetromino();
placeTetromino();
}
break;
case 39 :
if (canFit(tRow,tCol+1,currentRotation)) {
tCol++;
placeTetromino();
}
break;
case 40 :
if (canFit(tRow+1,tCol,currentRotation)) {
placeTetromino();
} else {
landTetromino();
generateTetromino();
}
break;
}
}
private function landTetromino():void {
var ct:uint=currentTetromino;
var landed:Sprite;
for (var i:int=0; i<tetrominoes[ct][currentRotation].length; i++)
{
for (var j:int=0; j<tetrominoes[ct][currentRotation][i].length; j++) {
if (tetrominoes[ct][currentRotation][i][j]==1) {
landed = new Sprite();
addChild(landed);
landed.graphics.lineStyle(0,0x000000);
landed.graphics.beginFill(colors[currentTetromino]);
landed.graphics.drawRect(TS*(tCol+j),TS*(tRow+i),TS,TS);
landed.graphics.endFill();
landed.name="r"+(tRow+i)+"c"+(tCol+j);
fieldArray[tRow+i][tCol+j]=1;
}
}
}
removeChild(tetromino);
checkForLines();
}
private function checkForLines():void {
for (var i:int=0; i<20; i++) {
if (fieldArray[i].indexOf(0)==-1) {
for (var j:int=0; j<12; j++) {
fieldArray[i][j]=0;
removeChild(getChildByName("r"+i+"c"+j));
}
for (j=i; j>=0; j--) {
for (var k:int=0; k<12; k++) {
if (fieldArray[j][k]==1) {
fieldArray[j][k]=0;
fieldArray[j+1][k]=1;
getChildByName("r"+j+"c"+k).y+=TS;
getChildByName("r"+j+"c"+k).name="r"+(j+1)+"c"+k;
}
}
}
}
}
}
private function canFit(row:int,col:int,side:uint):Boolean {
var ct:uint=currentTetromino;
for (var i:int=0; i<tetrominoes[ct][side].length; i++) {
for (var j:int=0; j<tetrominoes[ct][side][i].length; j++) {
if (tetrominoes[ct][side][i][j]==1) {
// out of left boundary
if (col+j<0) {
return false;
}
// out of right boundary
if (col+j>11) {
return false;
}
// out of bottom boundary
if (row+i>19) {
return false;
}
// out of top boundary
if (row+i<0) {
return false;
}
// over another tetromino
if (fieldArray[row+i][col+j]==1) {
return false;
}
}
}
}
return true;
}
}
我会非常感激。 谢谢。
答案 0 :(得分:0)
更改主要功能:
public function Main() {
generateField();
initTetrominoes();
nextTetromino=Math.floor(Math.random()*3);
stage.addEventListener(KeyboardEvent.KEY_DOWN,onKDown);
}
// add new funciton
private function start():void {
generateTetromino();
}
// edit the keydown callback to listen for the space bar - add it first in front of 37
case 32 :
start();
break;