我如何拍摄UIImage并给它一个黑色边框?

时间:2009-08-30 20:20:54

标签: iphone ios objective-c uiimageview uiimage

如何设置UIImage的边框?

16 个答案:

答案 0 :(得分:240)

使用OS> 3.0你可以这样做:

//you need this import
#import <QuartzCore/QuartzCore.h>

[imageView.layer setBorderColor: [[UIColor blackColor] CGColor]];
[imageView.layer setBorderWidth: 2.0];

答案 1 :(得分:67)

您可以通过创建新图片来完成此操作(在此问题的其他帖子中也会回答):

- (UIImage*)imageWithBorderFromImage:(UIImage*)source;
{
  CGSize size = [source size];
  UIGraphicsBeginImageContext(size);
  CGRect rect = CGRectMake(0, 0, size.width, size.height);
  [source drawInRect:rect blendMode:kCGBlendModeNormal alpha:1.0];

  CGContextRef context = UIGraphicsGetCurrentContext();
  CGContextSetRGBStrokeColor(context, 1.0, 0.5, 1.0, 1.0); 
  CGContextStrokeRect(context, rect);
  UIImage *testImg =  UIGraphicsGetImageFromCurrentImageContext();
  UIGraphicsEndImageContext();
  return testImg;
}  

此代码将在图像周围生成粉红色边框。但是,如果您只想显示边框,请使用UIImageView的图层并设置其边框。

答案 2 :(得分:38)

#import <QuartzCore/CALayer.h>


UIImageView *imageView = [UIImageView alloc]init];
imageView.layer.masksToBounds = YES;
imageView.layer.borderColor = [UIColor blackColor].CGColor;
imageView.layer.borderWidth = 1;    

此代码可用于添加UIImageView视图边框。

答案 3 :(得分:11)

如果您知道图像的尺寸,那么在UIImageView的图层上添加边框是AFAIK的最佳解决方案。事实上,你可以简单地将你的imageView设置为x,y,image.size.width,image.size.height

如果你有一个固定大小的ImageView,动态加载的图像会被调整大小(或缩放到AspectFit),那么你的目标是将imageview的大小调整为新调整大小的图像。

执行此操作的最短路径:

// containerView is my UIImageView
containerView.layer.borderWidth = 7;
containerView.layer.borderColor = [UIColor colorWithRed:0.22 green:0.22 blue:0.22 alpha:1.0].CGColor;

// this is the key command
[containerView setFrame:AVMakeRectWithAspectRatioInsideRect(image.size, containerView.frame)];

但是要使用AVMakeRectWithAspectRatioInsideRect,你需要添加这个

#import <AVFoundation/AVFoundation.h>

将语句导入到您的文件中,并在项目中包含AVFoundation框架(与SDK捆绑在一起)。

答案 4 :(得分:11)

imageView_ProfileImage.layer.cornerRadius =10.0f;
imageView_ProfileImage.layer.borderColor = [[UIColor blackColor] CGColor];
imageView_ProfileImage.layer.borderWidth =.4f;
imageView_ProfileImage.layer.masksToBounds = YES;

答案 5 :(得分:8)

您无法添加边框,但这可以起到相同的效果。你也可以在这个例子中将UIView称为blackBG,进入带有边框图像和空白中间的UIImageView,然后你就会有一个自定义图像边框而不是黑色。

UIView *blackBG = [[UIView alloc] initWithFrame:CGRectMake(0,0,100,100)];

blackBG.backgroundColor = [UIColor blackColor];

UIImageView *myPicture = [[UIImageView alloc] initWithImage:
                          [UIImage imageNamed: @"myPicture.jpg"]];

int borderWidth = 10;

myPicture.frame = CGRectMake(borderWidth,
                             borderWidth,
                             blackBG.frame.size.width-borderWidth*2,
                             blackBG.frame.size.height-borderWidth*2)];

[blackBG addSubview: myPicture];

答案 6 :(得分:6)

所有这些答案都可以正常工作但是为图像添加一个矩形。 假设你有一个形状(在我的例子中是蝴蝶)并且你想要添加一个边框(一个红色边框):

我们需要两个步骤: 1)拍摄图像,转换为CGImage,传递给一个函数,使用CoreGraphics在上下文中绘制屏幕,​​并返回一个新的CGImage

2)转换回uiimage并绘制:

// remember to release object!
+ (CGImageRef)createResizedCGImage:(CGImageRef)image toWidth:(int)width
andHeight:(int)height
{
// create context, keeping original image properties
CGColorSpaceRef colorspace = CGColorSpaceCreateDeviceRGB();
CGContextRef context = CGBitmapContextCreate(NULL, width,
                                             height,
                                             8
                                             4 * width,
                                             colorspace,
                                             kCGImageAlphaPremultipliedFirst
                                             );

 CGColorSpaceRelease(colorspace);

if(context == NULL)
    return nil;

// draw image to context (resizing it)
CGContextSetInterpolationQuality(context, kCGInterpolationDefault);

CGSize offset = CGSizeMake(2,2);
CGFloat blur = 4;   
CGColorRef color = [UIColor redColor].CGColor;
CGContextSetShadowWithColor ( context, offset, blur, color);

CGContextDrawImage(context, CGRectMake(0, 0, width, height), image);
// extract resulting image from context
CGImageRef imgRef = CGBitmapContextCreateImage(context);
CGContextRelease(context);
return imgRef;

}

- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.

CGRect frame = CGRectMake(0,0,160, 122);
UIImage * img = [UIImage imageNamed:@"butterfly"]; // take low res OR high res, but frame should be the low-res one.
imgV = [[UIImageView alloc]initWithFrame:frame];
[imgV setImage: img];
imgV.center = self.view.center;
[self.view addSubview: imgV];

frame.size.width = frame.size.width * 1.3;
frame.size.height = frame.size.height* 1.3;
CGImageRef cgImage =[ViewController createResizedCGImage:[img CGImage] toWidth:frame.size.width andHeight: frame.size.height ];

imgV2 = [[UIImageView alloc]initWithFrame:frame];
[imgV2 setImage: [UIImage imageWithCGImage:cgImage] ];

// release:
if (cgImage) CGImageRelease(cgImage);

[self.view addSubview: imgV2];

}

我添加了一只普通的蝴蝶和一只红色的大蝴蝶。

答案 7 :(得分:5)

您可以为UIImageView添加边框,然后根据图像大小更改UIimageView的大小:

#import <QuartzCore/QuartzCore.h>


// adding border to the imageView
[imageView.layer setBorderColor: [[UIColor whiteColor] CGColor]];
[imageView.layer setBorderWidth: 2.0];

// resize the imageView to fit the image size
CGSize size = [image size];
float factor = size.width / self.frame.size.width;
if (factor < size.height / self.frame.size.height) {
    factor = size.height / self.frame.size.height;
}

CGRect rect = CGRectMake(0, 0, size.width/factor, size.height/factor);
imageView.frame = rect;

确保将imageView的原点设置为中心

答案 8 :(得分:2)

您可以操纵图像本身,但更好的方法是简单地添加包含UIImageView的UIView,并将背景更改为黑色。然后将该容器视图的大小设置为略大于UIImageView。

答案 9 :(得分:2)

另一种方法是直接从设计师那里做。

选择您的图片并转到“显示身份检查器”下。

您可以在此处手动添加“用户定义的运行时属性”

layer.borderColor
layer.borderWidth


enter image description here

答案 10 :(得分:1)

此功能将返回带有黑色边框的图像试试此..希望这会对您有所帮助

- (UIImage *)addBorderToImage:(UIImage *)image frameImage:(UIImage *)blackBorderImage
{
    CGSize size = CGSizeMake(image.size.width,image.size.height);
    UIGraphicsBeginImageContext(size);

    CGPoint thumbPoint = CGPointMake(0,0);

    [image drawAtPoint:thumbPoint];


    UIGraphicsBeginImageContext(size);
    CGImageRef imgRef = blackBorderImage.CGImage;
    CGContextDrawImage(UIGraphicsGetCurrentContext(), CGRectMake(0, 0, size.width,size.height), imgRef);
    UIImage *imageCopy = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();

    CGPoint starredPoint = CGPointMake(0, 0);
    [imageCopy drawAtPoint:starredPoint];
    UIImage *imageC = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();
    return imageC;
}

答案 11 :(得分:1)

//您需要导入

QuartzCore/QuartzCore.h

&安培;然后是边框中的ImageView

[imageView.layer setBorderColor: [[UIColor blackColor] CGColor]];

[imageView.layer setBorderWidth: 2.0];

[imageView.layer setCornerRadius: 5.0];

答案 12 :(得分:1)

在Swift 3中,您可以通过以下方式了解UIImage本身:

let size = CGSize(width: image.size.width, height: image.size.height)
UIGraphicsBeginImageContext(size)
let rect = CGRect(x: 0, y: 0, width: size.width, height: size.height)
image?.draw(in: rect, blendMode: .normal, alpha: 1.0)
let context = UIGraphicsGetCurrentContext()
context?.setStrokeColor(red: 0, green: 0, blue: 0, alpha: 1)
context?.stroke(rect)
let newImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()

self.imageView.image = newImage

答案 13 :(得分:1)

对于那些在UIImage上寻找即插即用解决方案的人,我写了CodyMace的答案作为扩展。

用法:let outlined = UIImage(named: "something")?.outline()

extension UIImage {

    func outline() -> UIImage? {

        let size = CGSize(width: self.size.width, height: self.size.height)
        UIGraphicsBeginImageContext(size)
        let rect = CGRect(x: 0, y: 0, width: size.width, height: size.height)
        self.draw(in: rect, blendMode: .normal, alpha: 1.0)
        let context = UIGraphicsGetCurrentContext()
        context?.setStrokeColor(red: 0, green: 0, blue: 0, alpha: 1)
        context?.stroke(rect)
        let newImage = UIGraphicsGetImageFromCurrentImageContext()
        UIGraphicsEndImageContext()

        return newImage

    }

}

答案 14 :(得分:0)

我创建了一个为imageView h添加边框的类。使用此类代替UIImageView。我给的填充为4。您可以根据需要提供。

class UIBorderImageView: UIView {

private lazy var imageView: UIImageView = {
    let imageView = UIImageView()
    imageView.contentMode = .scaleAspectFit
    imageView.translatesAutoresizingMaskIntoConstraints = false
    return imageView
}()

override init(frame: CGRect) {
    super.init(frame: frame)
    self.backgroundColor = UIColor.White()
    self.layer.borderColor = UIColor.GreyMedium().cgColor
    self.layer.borderWidth = 1.0
    self.layer.cornerRadius = 4.0
    self.layer.masksToBounds = true
    self.setUpViews()
}

required init?(coder aDecoder: NSCoder) {
    fatalError("init(coder:) has not been implemented")
}

private func setUpViews(){
    self.addSubview(imageView)
    self.addConstraintsWithFormat(format: "H:|-4-[v0]-4-|", views: imageView)
    self.addConstraintsWithFormat(format: "V:|-4-[v0]-4-|", views: imageView)
}

func configureImageViewWith(image:UIImage){
    self.imageview.image = image 
}}

答案 15 :(得分:-1)

我使用此方法在图像外添加边框 。您可以使用boderWidth常量自定义边框宽度。

Swift 3

func addBorderToImage(image : UIImage) -> UIImage {
    let bgImage = image.cgImage
    let initialWidth = (bgImage?.width)!
    let initialHeight = (bgImage?.height)!
    let borderWidth = Int(Double(initialWidth) * 0.10);
    let width = initialWidth + borderWidth * 2
    let height = initialHeight + borderWidth * 2
    let data = malloc(width * height * 4)

    let context = CGContext(data: data,
                        width: width,
                        height: height,
                        bitsPerComponent: 8,
                        bytesPerRow: width * 4,
                        space: (bgImage?.colorSpace)!,
                        bitmapInfo: CGImageAlphaInfo.premultipliedLast.rawValue);

    context?.draw(bgImage!, in: CGRect(x: CGFloat(borderWidth), y: CGFloat(borderWidth), width: CGFloat(initialWidth), height: CGFloat(initialHeight)))
    context?.setStrokeColor(UIColor.white.cgColor)
    context?.setLineWidth(CGFloat(borderWidth))
    context?.move(to: CGPoint(x: 0, y: 0))
    context?.addLine(to: CGPoint(x: 0, y: height))
    context?.addLine(to: CGPoint(x: width, y: height))
    context?.addLine(to: CGPoint(x: width, y: 0))
    context?.addLine(to: CGPoint(x: 0, y: 0))
    context?.strokePath()

    let cgImage = context?.makeImage()
    let uiImage = UIImage(cgImage: cgImage!)

    free(data)

    return uiImage;
}