如何设置UIImage
的边框?
答案 0 :(得分:240)
使用OS> 3.0你可以这样做:
//you need this import
#import <QuartzCore/QuartzCore.h>
[imageView.layer setBorderColor: [[UIColor blackColor] CGColor]];
[imageView.layer setBorderWidth: 2.0];
答案 1 :(得分:67)
您可以通过创建新图片来完成此操作(在此问题的其他帖子中也会回答):
- (UIImage*)imageWithBorderFromImage:(UIImage*)source;
{
CGSize size = [source size];
UIGraphicsBeginImageContext(size);
CGRect rect = CGRectMake(0, 0, size.width, size.height);
[source drawInRect:rect blendMode:kCGBlendModeNormal alpha:1.0];
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSetRGBStrokeColor(context, 1.0, 0.5, 1.0, 1.0);
CGContextStrokeRect(context, rect);
UIImage *testImg = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return testImg;
}
此代码将在图像周围生成粉红色边框。但是,如果您只想显示边框,请使用UIImageView
的图层并设置其边框。
答案 2 :(得分:38)
#import <QuartzCore/CALayer.h>
UIImageView *imageView = [UIImageView alloc]init];
imageView.layer.masksToBounds = YES;
imageView.layer.borderColor = [UIColor blackColor].CGColor;
imageView.layer.borderWidth = 1;
此代码可用于添加UIImageView
视图边框。
答案 3 :(得分:11)
如果您知道图像的尺寸,那么在UIImageView的图层上添加边框是AFAIK的最佳解决方案。事实上,你可以简单地将你的imageView设置为x,y,image.size.width,image.size.height
如果你有一个固定大小的ImageView,动态加载的图像会被调整大小(或缩放到AspectFit),那么你的目标是将imageview的大小调整为新调整大小的图像。
执行此操作的最短路径:
// containerView is my UIImageView
containerView.layer.borderWidth = 7;
containerView.layer.borderColor = [UIColor colorWithRed:0.22 green:0.22 blue:0.22 alpha:1.0].CGColor;
// this is the key command
[containerView setFrame:AVMakeRectWithAspectRatioInsideRect(image.size, containerView.frame)];
但是要使用AVMakeRectWithAspectRatioInsideRect,你需要添加这个
#import <AVFoundation/AVFoundation.h>
将语句导入到您的文件中,并在项目中包含AVFoundation框架(与SDK捆绑在一起)。
答案 4 :(得分:11)
imageView_ProfileImage.layer.cornerRadius =10.0f;
imageView_ProfileImage.layer.borderColor = [[UIColor blackColor] CGColor];
imageView_ProfileImage.layer.borderWidth =.4f;
imageView_ProfileImage.layer.masksToBounds = YES;
答案 5 :(得分:8)
您无法添加边框,但这可以起到相同的效果。你也可以在这个例子中将UIView称为blackBG,进入带有边框图像和空白中间的UIImageView,然后你就会有一个自定义图像边框而不是黑色。
UIView *blackBG = [[UIView alloc] initWithFrame:CGRectMake(0,0,100,100)];
blackBG.backgroundColor = [UIColor blackColor];
UIImageView *myPicture = [[UIImageView alloc] initWithImage:
[UIImage imageNamed: @"myPicture.jpg"]];
int borderWidth = 10;
myPicture.frame = CGRectMake(borderWidth,
borderWidth,
blackBG.frame.size.width-borderWidth*2,
blackBG.frame.size.height-borderWidth*2)];
[blackBG addSubview: myPicture];
答案 6 :(得分:6)
所有这些答案都可以正常工作但是为图像添加一个矩形。 假设你有一个形状(在我的例子中是蝴蝶)并且你想要添加一个边框(一个红色边框):
我们需要两个步骤: 1)拍摄图像,转换为CGImage,传递给一个函数,使用CoreGraphics在上下文中绘制屏幕,并返回一个新的CGImage
2)转换回uiimage并绘制:
// remember to release object!
+ (CGImageRef)createResizedCGImage:(CGImageRef)image toWidth:(int)width
andHeight:(int)height
{
// create context, keeping original image properties
CGColorSpaceRef colorspace = CGColorSpaceCreateDeviceRGB();
CGContextRef context = CGBitmapContextCreate(NULL, width,
height,
8
4 * width,
colorspace,
kCGImageAlphaPremultipliedFirst
);
CGColorSpaceRelease(colorspace);
if(context == NULL)
return nil;
// draw image to context (resizing it)
CGContextSetInterpolationQuality(context, kCGInterpolationDefault);
CGSize offset = CGSizeMake(2,2);
CGFloat blur = 4;
CGColorRef color = [UIColor redColor].CGColor;
CGContextSetShadowWithColor ( context, offset, blur, color);
CGContextDrawImage(context, CGRectMake(0, 0, width, height), image);
// extract resulting image from context
CGImageRef imgRef = CGBitmapContextCreateImage(context);
CGContextRelease(context);
return imgRef;
}
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
CGRect frame = CGRectMake(0,0,160, 122);
UIImage * img = [UIImage imageNamed:@"butterfly"]; // take low res OR high res, but frame should be the low-res one.
imgV = [[UIImageView alloc]initWithFrame:frame];
[imgV setImage: img];
imgV.center = self.view.center;
[self.view addSubview: imgV];
frame.size.width = frame.size.width * 1.3;
frame.size.height = frame.size.height* 1.3;
CGImageRef cgImage =[ViewController createResizedCGImage:[img CGImage] toWidth:frame.size.width andHeight: frame.size.height ];
imgV2 = [[UIImageView alloc]initWithFrame:frame];
[imgV2 setImage: [UIImage imageWithCGImage:cgImage] ];
// release:
if (cgImage) CGImageRelease(cgImage);
[self.view addSubview: imgV2];
}
我添加了一只普通的蝴蝶和一只红色的大蝴蝶。
答案 7 :(得分:5)
您可以为UIImageView添加边框,然后根据图像大小更改UIimageView的大小:
#import <QuartzCore/QuartzCore.h>
// adding border to the imageView
[imageView.layer setBorderColor: [[UIColor whiteColor] CGColor]];
[imageView.layer setBorderWidth: 2.0];
// resize the imageView to fit the image size
CGSize size = [image size];
float factor = size.width / self.frame.size.width;
if (factor < size.height / self.frame.size.height) {
factor = size.height / self.frame.size.height;
}
CGRect rect = CGRectMake(0, 0, size.width/factor, size.height/factor);
imageView.frame = rect;
确保将imageView的原点设置为中心
答案 8 :(得分:2)
您可以操纵图像本身,但更好的方法是简单地添加包含UIImageView的UIView,并将背景更改为黑色。然后将该容器视图的大小设置为略大于UIImageView。
答案 9 :(得分:2)
另一种方法是直接从设计师那里做。
选择您的图片并转到“显示身份检查器”下。
您可以在此处手动添加“用户定义的运行时属性”:
layer.borderColor
layer.borderWidth
答案 10 :(得分:1)
此功能将返回带有黑色边框的图像试试此..希望这会对您有所帮助
- (UIImage *)addBorderToImage:(UIImage *)image frameImage:(UIImage *)blackBorderImage
{
CGSize size = CGSizeMake(image.size.width,image.size.height);
UIGraphicsBeginImageContext(size);
CGPoint thumbPoint = CGPointMake(0,0);
[image drawAtPoint:thumbPoint];
UIGraphicsBeginImageContext(size);
CGImageRef imgRef = blackBorderImage.CGImage;
CGContextDrawImage(UIGraphicsGetCurrentContext(), CGRectMake(0, 0, size.width,size.height), imgRef);
UIImage *imageCopy = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
CGPoint starredPoint = CGPointMake(0, 0);
[imageCopy drawAtPoint:starredPoint];
UIImage *imageC = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return imageC;
}
答案 11 :(得分:1)
//您需要导入
QuartzCore/QuartzCore.h
&安培;然后是边框中的ImageView
[imageView.layer setBorderColor: [[UIColor blackColor] CGColor]];
[imageView.layer setBorderWidth: 2.0];
[imageView.layer setCornerRadius: 5.0];
答案 12 :(得分:1)
在Swift 3中,您可以通过以下方式了解UIImage本身:
let size = CGSize(width: image.size.width, height: image.size.height)
UIGraphicsBeginImageContext(size)
let rect = CGRect(x: 0, y: 0, width: size.width, height: size.height)
image?.draw(in: rect, blendMode: .normal, alpha: 1.0)
let context = UIGraphicsGetCurrentContext()
context?.setStrokeColor(red: 0, green: 0, blue: 0, alpha: 1)
context?.stroke(rect)
let newImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
self.imageView.image = newImage
答案 13 :(得分:1)
对于那些在UIImage上寻找即插即用解决方案的人,我写了CodyMace的答案作为扩展。
用法:let outlined = UIImage(named: "something")?.outline()
extension UIImage {
func outline() -> UIImage? {
let size = CGSize(width: self.size.width, height: self.size.height)
UIGraphicsBeginImageContext(size)
let rect = CGRect(x: 0, y: 0, width: size.width, height: size.height)
self.draw(in: rect, blendMode: .normal, alpha: 1.0)
let context = UIGraphicsGetCurrentContext()
context?.setStrokeColor(red: 0, green: 0, blue: 0, alpha: 1)
context?.stroke(rect)
let newImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return newImage
}
}
答案 14 :(得分:0)
我创建了一个为imageView h添加边框的类。使用此类代替UIImageView。我给的填充为4。您可以根据需要提供。
class UIBorderImageView: UIView {
private lazy var imageView: UIImageView = {
let imageView = UIImageView()
imageView.contentMode = .scaleAspectFit
imageView.translatesAutoresizingMaskIntoConstraints = false
return imageView
}()
override init(frame: CGRect) {
super.init(frame: frame)
self.backgroundColor = UIColor.White()
self.layer.borderColor = UIColor.GreyMedium().cgColor
self.layer.borderWidth = 1.0
self.layer.cornerRadius = 4.0
self.layer.masksToBounds = true
self.setUpViews()
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
private func setUpViews(){
self.addSubview(imageView)
self.addConstraintsWithFormat(format: "H:|-4-[v0]-4-|", views: imageView)
self.addConstraintsWithFormat(format: "V:|-4-[v0]-4-|", views: imageView)
}
func configureImageViewWith(image:UIImage){
self.imageview.image = image
}}
答案 15 :(得分:-1)
我使用此方法在图像外添加边框 。您可以使用boderWidth
常量自定义边框宽度。
func addBorderToImage(image : UIImage) -> UIImage {
let bgImage = image.cgImage
let initialWidth = (bgImage?.width)!
let initialHeight = (bgImage?.height)!
let borderWidth = Int(Double(initialWidth) * 0.10);
let width = initialWidth + borderWidth * 2
let height = initialHeight + borderWidth * 2
let data = malloc(width * height * 4)
let context = CGContext(data: data,
width: width,
height: height,
bitsPerComponent: 8,
bytesPerRow: width * 4,
space: (bgImage?.colorSpace)!,
bitmapInfo: CGImageAlphaInfo.premultipliedLast.rawValue);
context?.draw(bgImage!, in: CGRect(x: CGFloat(borderWidth), y: CGFloat(borderWidth), width: CGFloat(initialWidth), height: CGFloat(initialHeight)))
context?.setStrokeColor(UIColor.white.cgColor)
context?.setLineWidth(CGFloat(borderWidth))
context?.move(to: CGPoint(x: 0, y: 0))
context?.addLine(to: CGPoint(x: 0, y: height))
context?.addLine(to: CGPoint(x: width, y: height))
context?.addLine(to: CGPoint(x: width, y: 0))
context?.addLine(to: CGPoint(x: 0, y: 0))
context?.strokePath()
let cgImage = context?.makeImage()
let uiImage = UIImage(cgImage: cgImage!)
free(data)
return uiImage;
}