我正在做一个非常简单的事情,我的目标是根据另一个骨架的位置移动一个骨架,为此我基于HipCenter位置。 (这个算法可能是错误的,这个问题是关于foreach循环中出现的异常)
这是我的实际代码:
public static Skeleton MoveTo(this Skeleton skOrigin, Skeleton skDestiny)
{
Skeleton skReturn = skOrigin; // just making a copy
// find the factor to move, based on the HipCenter.
float whatToMultiplyX = skOrigin.Joints[JointType.HipCenter].Position.X / skDestiny.Joints[JointType.HipCenter].Position.X;
float whatToMultiplyY = skOrigin.Joints[JointType.HipCenter].Position.Y / skDestiny.Joints[JointType.HipCenter].Position.Y;
float whatToMultiplyZ = skOrigin.Joints[JointType.HipCenter].Position.Z / skDestiny.Joints[JointType.HipCenter].Position.Z;
SkeletonPoint movedPosition = new SkeletonPoint();
Joint movedJoint = new Joint();
foreach (JointType item in Enum.GetValues(typeof(JointType)))
{
// Updating the position
movedPosition.X = skOrigin.Joints[item].Position.X * whatToMultiplyX;
movedPosition.Y = skOrigin.Joints[item].Position.Y * whatToMultiplyY;
movedPosition.Z = skOrigin.Joints[item].Position.Z * whatToMultiplyZ;
// Setting the updated position to the skeleton that will be returned.
movedJoint.Position = movedPosition;
skReturn.Joints[item] = movedJoint;
}
return skReturn;
}
使用F10调试一切正常工作在第二次传递中。 当我在foreach中第二次通过时,我在这一行得到例外
skReturn.Joints[item] = movedJoint;
例外说:
JointType index value must match Joint.JointType
但这个价值实际上就是脊柱。
什么错了?
答案 0 :(得分:2)
解决了,这是解决方案
Joint newJoint = new Joint(); // declare a new Joint
// Iterate in the 20 Joints
foreach (JointType item in Enum.GetValues(typeof(JointType)))
{
newJoint = skToBeMoved.Joints[item];
// applying the new values to the joint
SkeletonPoint pos = new SkeletonPoint()
{
X = (float)(newJoint.Position.X + (someNumber)),
Y = (float)(newJoint.Position.Y + (someNumber)),
Z = (float)(newJoint.Position.Z + (someNumber))
};
newJoint.Position = pos;
skToBeChanged.Joints[item] = newJoint;
}
这样可行。