Python(Pygame)控制淡入的持续时间

时间:2012-11-20 03:27:21

标签: python pygame

我希望在2秒内淡入从alpha = 0到alpha = 255的矩形。使用下面的代码,我可以让矩形淡入,但我不知道让持续时间准确(尽可能精确)2秒。

pygame.init()

#frames per second setting
FPS = 30
fpsClock = pygame.time.Clock()

#Set up window
screen = pygame.display.set_mode((1280,800))
shape = screen.convert_alpha()

#Colors
alpha = 0
WHITE = (255, 255, 255,alpha)
BLACK = (0,0,0)

#Stimuli
stimulus = pygame.Rect(100,250,100,100)

def fade():
    """Fades in stimulus"""
    global alpha
    alpha = alpha + 5   <--- (Do I change this increment?)
    #Draw on surface object
    screen.fill(BLACK)
    shape.fill(BLACK)
    pygame.draw.rect(shape,(255, 255, 255,alpha),stimulus)
    screen.blit(shape,(0,0))
    pygame.display.update(stimulus)
    fpsClock.tick(FPS)

while True:
    fade()

另外,如果我使用全屏,我应该使用标志HWSURFACE和DOUBLEBUF吗?感谢。

1 个答案:

答案 0 :(得分:2)

我会尝试测量自操作开始以来经过的实际时间,并使alpha与剩余时间成正比。

有些事情:

import time

def fade():
    DURATION = 2.0 # seconds
    start_time = time.clock()
    ratio = 0.0 # alpha as a float [0.0 .. 1.0]
    while ratio < 1.0:
        current_time = time.clock()
        ratio = (current_time - start_time) / DURATION
        if ratio > 1.0: # we're a bit late
            ratio = 1.0
        # all your drawing details go in the following call
        drawRectangle(coordinates, alpha = 255 * ratio)
        fpsClock.tick(FPS)

这样,如果tick工作不完美(它确实如此),那么你的alpha就会遵循其不完美之处,而不是累积错误。当2秒钟时,你可以保证画出一个完全不透明的矩形。