我已经创造了一个弹跳球,它从我指定的HTML5画布的墙壁上反弹。
我的目标是当指针(鼠标)悬停在球上时,出现“游戏结束”屏幕。
我已经搜索并在Javascript中找到了一些关于鼠标事件的教程,但我不确定如何将它们实现到我的代码中= /。
任何帮助都会很棒,谢谢!
<script>
var x = Math.floor((Math.random() * 600) + 1);
var y = Math.floor((Math.random() * 300) + 1);
var dx = 2;
var dy = 4;
function begin()
{
gameCanvas = document.getElementById('gameCanvas');
context = gameCanvas.getContext('2d');
return setInterval (draw, 20);
}
begin();
function draw()
{
context.clearRect(0,0,600,300);
context.fillStyle = "#0000FF";
context.beginPath();
context.arc(x,y,80,0,Math.PI*2,true);
context.closePath();
context.fill();
if (x < 0 || x > 600) dx=-dx
if (y < 0 || y > 300) dy=-dy;
x += dx;
y += dy;
}
gameCanvas.onmousemove = function (e)
{
var gameCanvas = e.target;
var context = gameCanvas.getContext('2d');
var coords = RGraph.getMouseXY(e);
}
答案 0 :(得分:1)
您需要通过检查球与光标的距离来检查鼠标是否悬停在球上(命中测试)。如果距离小于球的半径,则意味着鼠标在球上方。
请注意,您需要根据需要调整以下代码 例如:
var mouse_x = 10, mouse_y = 10, ball_x = 10, ball_y = 10, ball_radius = 70, is_game_over = false
if( Math.sqrt( Math.pow( mouse_x - ball_x, 2 ) + Math.pow( mouse_x - ball_x, 2 )) < ball_radius && !is_game_over ) {
console.log('Cursor is over the mouse, game over')
is_game_over = true
}
为每个帧更新执行此操作。
答案 1 :(得分:1)
您可以将onmousemove = SetValues()添加到您的body元素中,如下所示:
<body onmousemove=SetValues()>
并将您的代码更改为:
<script>
var x = Math.floor((Math.random() * 600) + 1);
var y = Math.floor((Math.random() * 300) + 1);
var dx = 2;
var dy = 4;
var mouseX;
var mouseY;
function setValues(e)
{
mouseX = e.pageX; //get mouse x
mouseY = e.pageY; //get mouse y
}
function begin()
{
gameCanvas = document.getElementById('gameCanvas');
context = gameCanvas.getContext('2d');
return setInterval (draw, 20);
}
begin();
function draw()
{
context.clearRect(0,0,600,300);
context.fillStyle = "#0000FF";
context.beginPath();
context.arc(x,y,80,0,Math.PI*2,true);
context.closePath();
context.fill();
if (x < 0 || x > 600) dx=-dx
if (y < 0 || y > 300) dy=-dy;
x += dx;
y += dy;
//check if the mouse is on the ball
var centerX = x + 80; //center of ball
var centerY = y; //center of ball
if(Math.pow((mouseX - centerX), 2) + Math.pow((mouseY - centerY), 2) <= 6400){
//do whatever to end game
}
}