我正在帮助我的妹妹帮助她编写一个蟒蛇弹跳球游戏。
游戏的目标是尽可能多地击中两个目标以获得最高分。每次球击中目标1和目标2时,你分别获得10分和30分。
到目前为止,我们已设法对此进行编码:
from tkinter import *
import random
import time
count = 0
lost = False
class Ball:
def __init__(self, canvas, paddle, paddle2, target1, target2, color):
self.canvas = canvas
self.paddle = paddle
self.paddle2 = paddle2
self.target1 = target1
self.target2 = target2
self.id = canvas.create_oval(0, 0, 15, 15, fill=color)
self.canvas.move(self.id, 150, 200)
starts= [-3, -2, -1, 1, 2, 3]
random.shuffle(starts)
self.x = starts[0]
self.y = -3
self.canvas_height = self.canvas.winfo_height()
self.canvas_width = self.canvas.winfo_width()
self.hit_bottom=False
def hit_paddle(self,pos):
paddle_pos=self.canvas.coords(self.paddle.id)
if pos[2] >= paddle_pos[0] and pos[0] <= paddle_pos[2]:
if pos[3] >= paddle_pos[1] and pos[3] <= paddle_pos[3]:
return True
return False
def hit_paddle2(self,pos):
paddle2_pos=self.canvas.coords(self.paddle2.id)
if pos[2] >= paddle2_pos[0] and pos[0] <= paddle2_pos[2]:
if pos[3] >= paddle2_pos[1] and pos[3] <= paddle2_pos[3]:
return True
return False
def hit_target1(self,pos):
target1_pos=self.canvas.coords(self.target1.id)
if pos[2] >= target1_pos[0] and pos[0] <= target1_pos[2]:
if pos[3] >= target1_pos[1] and pos[3] <= target1_pos[3]:
return True
return False
def hit_target2(self,pos):
target2_pos=self.canvas.coords(self.target2.id)
if pos[2] >= target2_pos[0] and pos[0] <= target2_pos[2]:
if pos[3] >= target2_pos[1] and pos[3] <= target2_pos[3]:
return True
return False
def draw(self):
self.canvas.move(self.id, self.x, self.y)
pos = self.canvas.coords(self.id)
if pos[1] <= 0:
self.y = 3
if pos[3] >= self.canvas_height:
self.hit_bottom=True
if self.hit_paddle(pos)==True:
self.y=-3
if self.hit_paddle2(pos)==True:
self.y=3
if self.hit_target1(pos)==True:
self.y=-3
if self.hit_target2(pos)==True:
self.y=-3
if pos[0] <= 0:
self.x = 3
if pos[2] >= self.canvas_width:
self.x = 3
global count
count +=1
score()
if pos[3] <= self.canvas_height:
self.canvas.after(10, self.draw)
else:
self.canvas.move(self.id, 150, 200)
game_over()
global lost
lost = True
class Paddle:
def __init__(self, canvas, color):
self.canvas = canvas
self.id = canvas.create_rectangle(0, 0, 50, 10, fill=color)
self.canvas.move(self.id, 150, 300)
self.x = 0
self.canvas_width = self.canvas.winfo_width()
self.canvas.bind_all("<KeyPress-Left>", self.move_left)
self.canvas.bind_all("<KeyPress-Right>", self.move_right)
def draw(self):
self.canvas.move(self.id, self.x, 0)
pos = self.canvas.coords(self.id)
if pos[0] <= 0:
self.x = 0
elif pos[2] >= self.canvas_width:
self.x = 0
def move_left(self, evt):
self.x = -2
def move_right(self, evt):
self.x = 2
class Paddle2:
def __init__(self, canvas, color):
self.canvas = canvas
self.id = canvas.create_rectangle(0, 0, 50, 10, fill=color)
self.canvas.move(self.id, 0, 300)
self.x = 0
self.canvas_width = self.canvas.winfo_width()
self.canvas.bind_all("<KeyPress-a>", self.move_left)
self.canvas.bind_all("<KeyPress-d>", self.move_right)
def draw(self):
self.canvas.move(self.id, self.x, 0)
pos = self.canvas.coords(self.id)
if pos[0] <= 0:
self.x = 0
elif pos[2] >= self.canvas_width:
self.x = 0
def move_left(self, evt):
self.x = -2
def move_right(self, evt):
self.x = 2
class Target1:
def __init__(self, canvas, color):
self.canvas = canvas
self.id = canvas.create_oval(0, 0, 35, 35, fill=color)
self.canvas.move(self.id, 40, 120)
self.x = 0
def draw(self):
self.canvas.move(self.id, self.x, 0)
pos = self.canvas.coords(self.id)
class Target2:
def __init__(self, canvas, color):
self.canvas = canvas
self.id = canvas.create_oval(0, 0, 70, 70, fill=color)
self.canvas.move(self.id, 100, 40)
self.x = 0
def draw(self):
self.canvas.move(self.id, self.x, 0)
pos = self.canvas.coords(self.id)
def start_game(event):
global lost, count, ball
if lost==True:
ball=Ball(canvas,paddle,paddle2, target1, target2, "red")
lost = False
count = 0
score()
canvas.itemconfig(game, text=" ")
def score():
canvas.itemconfig(score_now, text="score: " + str(count))
def game_over():
canvas.itemconfig(game, text="Game over :(")
tk = Tk()
tk.title("Guller's Cool Game")
tk.resizable(0,0)
tk.wm_attributes("-topmost", -1)
canvas = Canvas(tk, width=200, height=400, bd=0,highlightthickness=0)
canvas.pack()
tk.update()
paddle = Paddle(canvas, "red")
paddle2=Paddle2(canvas, "black")
target1=Target1(canvas, "yellow")
target2=Target2(canvas, "green")
ball = Ball(canvas, paddle, paddle2, target1, target2, "blue")
score_now = canvas.create_text(155, 10, text="score: " + str(count), fill = "red", font=("Tahoma", 12))
game = canvas.create_text(100, 200, text=" ", fill="red", font=("Tahoma", 16))
while 1:
if ball.hit_bottom==False:
ball.draw()
paddle.draw()
paddle2.draw()
target1.draw()
target2.draw()
tk.update_idletasks()
tk.update()
time.sleep(0.01)
我们怎样才能让上面的代码正常工作,这样每次球击中目标1和目标2时你分别得到10分和30分?
此外,我怎样才能让你收到一条消息,说“按任意键开始”以启动游戏......
非常感谢您的时间和帮助。
梅苏特