我一直在研究正确的语法,将mouseX和mouseY位置传递给我的班级。
我的尝试是这样的:
// Start the game loop
while (window.isOpen())
{
// Process events
sf::Event event;
while (window.pollEvent(event))
{
// Close window : exit
if (event.type == sf::Event::Closed) {
window.close();
}
}
// Clear screen
window.clear();
// Draw the sprite
window.draw(sprite);
window.draw(lsprite);
if(btn_quit.IsIn(sf::Event::MouseMoveEvent::x,sf::Event::MouseMoveEvent::y){
btn_quit.RenderImg(window,"button_on.png");
} else {
btn_quit.RenderImg(window,"button.png");
}
///rest of the code not relevant to this issue
这是我班上的:
bool IsIn( int mouseX, int mouseY )
{
if (((mouseX > m_x) && (mouseX < m_x + m_w))
&& ((mouseY > m_y) && (mouseY < m_y + m_h ) ) ) {
return true;
} else {
return false;
}
}
我一直在输入x和y的错误,但是怎么说:
error C2597: illegal reference to non-static member 'sf::Event::MouseMoveEvent::x'
error C2597: illegal reference to non-static member 'sf::Event::MouseMoveEvent::y'
答案 0 :(得分:3)
您正试图静态访问结构的非静态成员字段。你不能这样做。尝试这样的事情:
// Start the game loop
while (window.isOpen())
{
// Process events
sf::Event event;
while (window.pollEvent(event))
{
// Close window : exit
if (event.type == sf::Event::Closed) {
window.close();
}
else if (event.type == sf::Event::MouseMove)
{
if(btn_quit.IsIn(event.MouseMoveEvent.x, event.MouseMoveEvent.x){
btn_quit.RenderImg(window,"button_on.png");
} else {
btn_quit.RenderImg(window,"button.png");
}
}
}
// Clear screen
window.clear();
// Draw the sprite
window.draw(sprite);
window.draw(lsprite);
答案 1 :(得分:1)
您目前正在做的事情在某些方面是不正确的。首先,你不能像这样访问x和y作为静态数据,它根本就不存在。
接下来,SFML事件本质上是联合,这意味着它们的实际内容将取决于您尝试处理的事件类型。您不能为每个事件获取x和y值,至少不能从事件对象获取。如果您有鼠标事件,您将执行以下操作:
if(event.type == sf::Event::MouseMoved)
{
// do something with event.mouseMove.x and event.mouseMove.y
}
或者,如果您想在mouseMoved
事件范围之外执行此操作,则可以始终使用Mouse
类。这包含getPosition
方法,该方法将返回包含x
和y
的二维向量:
sf::Mouse::getPosition(); //Absolute coordinates
sf::Mouse::getPosition(window); //Relative to window