我们正在使用cocos2d框架来创建游戏。我们对这个框架完全陌生,所以我们不能让导演对象像我们期望的那样工作。这是我们的代码框架:
from cocos.director import director
from cocos.layer import base_layers
import sys
import math
import os
import pyglet
import cocos
world_width = 1000
world_height = 1000
class NetworkMap(cocos.layer.ScrollableLayer):
def __init__(self, world_width, world_height):
self.world_width = world_width
self.world_height = world_height
super(NetworkMap, self).__init__()
bg = ColorLayer(170,170,0,255,width=500,height=500)
self.px_width = world_width
self.px_height = world_height
self.add(bg,z=0)
class TestScene(cocos.scene.Scene):
def __init__(self):
super(TestScene,self).__init__()
def on_enter():
director.push_handlers(self.on_cocos_resize)
super(TestScene, self).on_enter()
def on_cocos_resize(self, usable_width, usable_height):
self.f_refresh_marks()
def main():
scene = TestScene()
director.init(world_width, world_height, do_not_scale=True)
world_map = NetworkMap(world_width, world_height)
scroller = cocos.layer.ScrollingManager()
scroller.add(world_map)
scene.add(scroller)
director.run(scene)
因此,导演没有我们想要的所有属性。 我们的堆栈跟踪是:
Traceback (most recent call last):
File "map.py", line 49, in <module>
main()
File "map.py", line 39, in main
scene = TestScene()
File "map.py", line 29, in __init__
super(TestScene,self).__init__()
File "/usr/local/lib/python2.7/dist-packages/cocos2d-0.5.5-py2.7.egg/cocos/scene.py", line 95, in __init__
super(Scene,self).__init__()
File "/usr/local/lib/python2.7/dist-packages/cocos2d-0.5.5-py2.7.egg/cocos/cocosnode.py", line 114, in __init__
self.camera = Camera()
File "/usr/local/lib/python2.7/dist-packages/cocos2d-0.5.5-py2.7.egg/cocos/camera.py", line 56, in __init__
self.restore()
File "/usr/local/lib/python2.7/dist-packages/cocos2d-0.5.5-py2.7.egg/cocos/camera.py", line 76, in restore
width, height = director.get_window_size()
File "/usr/local/lib/python2.7/dist-packages/cocos2d-0.5.5-py2.7.egg/cocos/director.py", line 522, in get_window_size
return ( self._window_virtual_width, self._window_virtual_height)
AttributeError: 'Director' object has no attribute '_window_virtual_width'
答案 0 :(得分:6)
在实例化第一个场景之前,需要初始化控制器。导演是初始化屏幕,设置Cocos2D框架等的全局对象。
我发现了一些其他错误:
ColorLayer
更改为完全合格,例如cocos.layer.ColorLayer
。on_enter
需要self
作为第一个参数。f_refresh_marks
。这是代码的工作副本。 (工作,从某种意义上说它不会抛出错误,而不是它会进行任何类型的滚动。)
from cocos.director import director
from cocos.layer import base_layers
import sys
import math
import os
import pyglet
import cocos
world_width = 1000
world_height = 1000
class NetworkMap(cocos.layer.ScrollableLayer):
def __init__(self, world_width, world_height):
self.world_width = world_width
self.world_height = world_height
super(NetworkMap, self).__init__()
bg = cocos.layer.ColorLayer(170,170,0,255,width=500,height=500)
self.px_width = world_width
self.px_height = world_height
self.add(bg,z=0)
class TestScene(cocos.scene.Scene):
def __init__(self):
super(TestScene,self).__init__()
def on_enter(self):
director.push_handlers(self.on_cocos_resize)
super(TestScene, self).on_enter()
def on_cocos_resize(self, usable_width, usable_height):
self.f_refresh_marks()
def f_refresh_marks(self):
pass
def main():
director.init(world_width, world_height, do_not_scale=True)
scene = TestScene()
world_map = NetworkMap(world_width, world_height)
scroller = cocos.layer.ScrollingManager()
scroller.add(world_map)
scene.add(scroller)
director.run(scene)
if __name__ == '__main__': main()
答案 1 :(得分:0)
我遇到了同样的问题(堆栈跟踪非常相似),这是因为我在调用director.init()之前尝试创建一个层。将director.init()移到代码中的前面为我修复了它。