我上周试图弄清楚这个内存泄漏,我现在绝望了。我很高兴得到任何帮助。
我有类Solver,它在方法解决(执行深度优先搜索)的每次迭代中创建类PartialGraph的实例。在每次迭代中,PartialGraph都应该被复制到堆栈中并销毁
Solver.h
class Solver {
public:
Solver(Graph pg);
PartialGraph solve(PartialGraph p, int bestest);
Graph pg;
stack<PartialGraph> stackk;
bool isSpanningTree(PartialGraph* p);
Solver(const Solver& orig);
~Solver();
Solver.cpp
Solver:: Solver(const Solver& orig){
this->pg=*new Graph(orig.pg);
}
Solver::Solver(Graph gpg) {
this->pg=gpg;
}
PartialGraph Solver::solve(PartialGraph init, int bestest){
int best=bestest;
int iterace=0;
PartialGraph bestGraph;
stackk.push(init);
while(stackk.size()!=0) {
PartialGraph m = stackk.top();
stackk.pop();
for(int i=m.rightestEdge+1;i<pg.edgeNumber;i++){
*******(line 53 )PartialGraph* pnew= m.addEdge(pg.edges[i]);
if(m.generatedNodes==pnew->generatedNodes){
pnew->~PartialGraph();
continue; }
if(isSpanningTree(pnew)){
if(best>pnew->maxDegree){
best=pnew->maxDegree;
bestGraph=*pnew;
}
if(pnew->maxDegree==2){
pnew->~PartialGraph();
return bestGraph;
}
pnew->~PartialGraph();
continue;
}
if(pnew->maxDegree==best){
pnew->~PartialGraph();
continue; }
stackk.push(*pnew);
*******(line 101 )pnew->~PartialGraph();
}
}
return bestGraph;
}
bool Solver::isSpanningTree(PartialGraph* p){
if(p->addedEdges!=this->pg.nodeNumber-1){return false;}
return p->generatedNodes==this->pg.nodeNumber;
}
Solver::~Solver(){
this->pg.~Graph();
};
PartialGraph看起来像这样,它有两个数组,都在析构函数中删除。每个构造函数和运算符=为数组分配新内存。 (Class Edge保持三个整数)
PartialGraph::PartialGraph(int nodeNumber,int edgeNumber) {
nodeCount=nodeNumber;
edgeCount=0;
nodes=new int[nodeCount];
edges=new Edge[0];
rightestEdge=-1;
generatedNodes=0;
addedEdges=0;
for(int i=0;i<nodeCount;i++){
this->nodes[i]=0;
}
maxDegree=0;
}
PartialGraph::PartialGraph(const PartialGraph& orig){
this->nodes=new int[orig.nodeCount];
edges=new Edge[orig.edgeCount];
this->nodeCount=orig.nodeCount;
this->rightestEdge=orig.rightestEdge;
this->edgeCount=orig.edgeCount;
this->maxDegree=orig.maxDegree;
this->addedEdges=orig.addedEdges;
this->generatedNodes=orig.generatedNodes;
for(int i=0;i<this->nodeCount;i++){
this->nodes[i]=orig.nodes[i];
}
for(int i=0;i<this->edgeCount;i++){
this->edges[i]=orig.edges[i];
}
}
PartialGraph::PartialGraph(){
}
PartialGraph::PartialGraph(const PartialGraph& orig, int i){
this->nodes=new int[orig.nodeCount];
edges=new Edge[orig.edgeCount+1];
this->nodeCount=orig.nodeCount;
this->rightestEdge=orig.rightestEdge;
this->edgeCount=orig.edgeCount;
this->maxDegree=orig.maxDegree;
this->addedEdges=orig.addedEdges;
this->generatedNodes=orig.generatedNodes;
for(int i=0;i<this->nodeCount;i++){
this->nodes[i]=orig.nodes[i];
}
for(int i=0;i<this->edgeCount;i++){
this->edges[i]=orig.edges[i];
}
}
PartialGraph &PartialGraph::operator =(const PartialGraph &orig){
nodes=new int[orig.nodeCount];
edges=new Edge[orig.edgeCount];
this->nodeCount=orig.nodeCount;
this->rightestEdge=orig.rightestEdge;
this->edgeCount=orig.edgeCount;
this->maxDegree=orig.maxDegree;
this->addedEdges=orig.addedEdges;
this->generatedNodes=orig.generatedNodes;
for(int i=0;i<this->nodeCount;i++){
this->nodes[i]=orig.nodes[i];
}
for(int i=0;i<this->edgeCount;i++){
this->edges[i]=orig.edges[i];
}
}
PartialGraph* PartialGraph::addEdge(Edge e){
PartialGraph* npg=new PartialGraph(*this, 1);
npg->edges[this->edgeCount]=e;
npg->addedEdges++;
npg->edgeCount++;
if(e.edgeNumber>npg->rightestEdge){npg->rightestEdge=e.edgeNumber;}
npg->nodes[e.node1]=npg->nodes[e.node1]+1;
npg->nodes[e.node2]=npg->nodes[e.node2]+1;
if(npg->nodes[e.node1]>npg->maxDegree){npg->maxDegree=npg->nodes[e.node1];}
if(npg->nodes[e.node2]>npg->maxDegree){npg->maxDegree=npg->nodes[e.node2];}
if(npg->nodes[e.node1]==1){npg->generatedNodes++;}
if(npg->nodes[e.node2]==1){npg->generatedNodes++;}
return npg;
}
PartialGraph:: ~PartialGraph() //destructor
{
delete [] nodes;
delete [] edges;
};
PartialGraph.h
class PartialGraph {
public:
PartialGraph(int nodeCount,int edgeCount);
PartialGraph* addEdge(Edge e);
PartialGraph(const PartialGraph& orig);
PartialGraph();
~PartialGraph();
static int counter;
PartialGraph(const PartialGraph& orig, int i);
void toString();
int nodeCount;
int edgeCount;
int generatedNodes;
int *nodes;
Edge *edges;
int maxDegree;
int rightestEdge;
int addedEdges;
PartialGraph &operator =(const PartialGraph &other); // Assn. operator
};
它运行正常,但是当输入数据太大时,我得到了错误的alloc。 Valgrind说我在PartialGraph.cpp的第53行泄漏,但我几乎可以肯定所有实例都在第101行或者在迭代的早期被销毁。
(244,944 direct, 116 indirect) bytes in 5,103 blocks are definitely lost in
at 0x4C2AA37: operator new(unsigned long)
(in /usr/lib64/valgrind/vgpreload_memcheck-amd64-linux.so)
by 0x4039F6: PartialGraph::addEdge(Edge) (PartialGraph.cpp:107)
by 0x404197: Solver::solve(PartialGraph, int) (Solver.cpp:53)
by 0x4016BA: main (main.cpp:35)
LEAK SUMMARY:
definitely lost: 246,305 bytes in 5,136 blocks
indirectly lost: 1,364 bytes in 12 blocks
我甚至制作了一个实例计数器,似乎我销毁了所有实例。正如我所说,我真的很绝望,欢迎帮助
答案 0 :(得分:0)
简短的回答:你永远不应该直接调用析构函数。请改用delete
,以便在pnew->~PartialGraph();
的任何地方使用delete pnew;
。new
。通常,每个delete
应该在某处具有相应的this->pg=*new Graph(orig.pg);
。请注意,此规则有一些技巧,因为多个删除可能映射到一个新的,反之亦然。
我在查看代码时发现的奖金泄漏:
*new Foo(...)
。另一个一般规则:如果你有代码this->pg = orig.pg
,你可能会创建一个泄漏(并可能为自己创建不必要的工作)。在这种情况下,{{1}}应该可以正常工作。您当前的代码将orig.pg复制到新分配的对象中,然后将新创建的对象复制到this-&gt; pg中,这将导致两个复制操作。 this-&gt; pg = orig.pg只是一个副本。最后,哎呀。我知道为StackOverflow格式化代码可能会很麻烦,但是尝试读取Solver :: solve()中的代码是非常痛苦的,因为缩进与代码结构不匹配。当我查看这篇文章时,有23个观点,没有回复。那是有23个人有兴趣解决你的问题,但可能被格式化推迟了。如果您花了额外的23分钟格式化代码,并且它将每个人保存超过一分钟,那么您可以将宇宙保存一段时间(除了可能更快地得到您的答案)。