Ontouchevent不起作用,我无法弄清楚原因,没有例外或错误,我很确定我的代码是正确的,但是当我触摸屏幕时没有响应。
基本上下面的代码应该将图像设置为画布并允许您在其上绘制/绘制,我已经完成了将图像设置为背景,但它不会做第二部分。
import android.app.Activity;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.RectF;
import android.os.Bundle;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;
import android.view.View.OnTouchListener;
import android.widget.ImageView;
import android.widget.Toast;
public class ImgDisplay extends Activity {
private String a;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.image_display);
a =getIntent().getStringExtra(getString(R.string.app_name));
Toast.makeText(this,a, Toast.LENGTH_LONG).show();
/**
Uri myUri = Uri.parse(a);
**/
ImageView b=(ImageView) findViewById(R.id.image_view);
b.setImageBitmap(BitmapFactory.decodeFile(a));
SignatureView sign=new SignatureView(this,null);
sign.invalidate();
}
public class SignatureView extends ImageView {
Bitmap mBitmap = BitmapFactory.decodeFile(a);
/** Canvas c = new Canvas(mBitmap);
**/
private static final float STROKE_WIDTH = 5f;
/** Need to track this so the dirty region can accommodate the stroke. **/
private static final float HALF_STROKE_WIDTH = STROKE_WIDTH / 2;
private Paint paint = new Paint();
private Path path = new Path();
/**
* Optimizes painting by invalidating the smallest possible area.
*/
private float lastTouchX;
private float lastTouchY;
private final RectF dirtyRect = new RectF();
private Context context;
public SignatureView(Context context, AttributeSet attrs) {
super(context, attrs);
this.context=context;
setOnTouchListener(this);
paint.setAntiAlias(true);
paint.setColor(Color.BLACK);
paint.setStyle(Paint.Style.STROKE);
paint.setStrokeJoin(Paint.Join.ROUND);
paint.setStrokeWidth(STROKE_WIDTH);
}
/**
* Erases the signature.
*/
public void clear() {
path.reset();
// Repaints the entire view.
invalidate();
}
@Override
protected void onDraw(Canvas canvas) {
canvas.drawBitmap(mBitmap,null,null);
canvas.drawPath(path, paint);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
float eventX = event.getX();
float eventY = event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
path.moveTo(eventX, eventY);
lastTouchX = eventX;
lastTouchY = eventY;
// There is no end point yet, so don't waste cycles invalidating.
return true;
case MotionEvent.ACTION_MOVE:
case MotionEvent.ACTION_UP:
// Start tracking the dirty region.
resetDirtyRect(eventX, eventY);
// When the hardware tracks events faster than they are delivered, the
// event will contain a history of those skipped points.
int historySize = event.getHistorySize();
for (int i = 0; i < historySize; i++) {
float historicalX = event.getHistoricalX(i);
float historicalY = event.getHistoricalY(i);
expandDirtyRect(historicalX, historicalY);
path.lineTo(historicalX, historicalY);
}
// After replaying history, connect the line to the touch point.
path.lineTo(eventX, eventY);
break;
default:
debug("Ignored touch event: " + event.toString());
return false;
}
// Include half the stroke width to avoid clipping.
invalidate(
(int) (dirtyRect.left - HALF_STROKE_WIDTH),
(int) (dirtyRect.top - HALF_STROKE_WIDTH),
(int) (dirtyRect.right + HALF_STROKE_WIDTH),
(int) (dirtyRect.bottom + HALF_STROKE_WIDTH));
lastTouchX = eventX;
lastTouchY = eventY;
return true;
}
private void debug(String string) {
// TODO Auto-generated method stub
}
/**
* Called when replaying history to ensure the dirty region includes all
* points.
*/
private void expandDirtyRect(float historicalX, float historicalY) {
if (historicalX < dirtyRect.left) {
dirtyRect.left = historicalX;
} else if (historicalX > dirtyRect.right) {
dirtyRect.right = historicalX;
}
if (historicalY < dirtyRect.top) {
dirtyRect.top = historicalY;
} else if (historicalY > dirtyRect.bottom) {
dirtyRect.bottom = historicalY;
}
}
/**
* Resets the dirty region when the motion event occurs.
*/
private void resetDirtyRect(float eventX, float eventY) {
// The lastTouchX and lastTouchY were set when the ACTION_DOWN
// motion event occurred.
dirtyRect.left = Math.min(lastTouchX, eventX);
dirtyRect.right = Math.max(lastTouchX, eventX);
dirtyRect.top = Math.min(lastTouchY, eventY);
dirtyRect.bottom = Math.max(lastTouchY, eventY);
}
}
}
答案 0 :(得分:0)
您的代码非常完美,但您没有在任何地方显示SignatureView
。
SignatureView sign=new SignatureView(this,null);
sign.invalidate();
你只是初始化那个视图&amp;无效。
需要添加主布局。或setContentView(sign);
答案 1 :(得分:0)
SignatureView sign=new SignatureView(this,null);
sign=(SignatureView) findViewById(R.id.image_view);
sign.setImageBitmap(BitmapFactory.decodeFile(a));
sign.invalidate();
应该有效。基本上您没有将签名视图分配给ImageView(R.id.image_view)。改为使用默认的ImageView。
答案 2 :(得分:0)
见这个
mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setDither(true);
mPaint.setColor(Color.GREEN);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeJoin(Paint.Join.ROUND);
mPaint.setStrokeCap(Paint.Cap.ROUND);
mPaint.setStrokeWidth(5);
relativelayout.addView(mView);
这里是示例绘制自由手和清除油漆http://polamreddyn.blogspot.in/2012/10/free-hand-graw.html