这里有一些细节,我试图制作一个SQLFiddle,但我的变量一直出错。这适用于Sql Server 2008.我的问题是,如何让我的查询更快?我知道我在这里犯了很多错误(重复的nester查询),我希望有人看看并帮助我从30分钟的执行时间中解决这个问题! :-S
查询背后的基本思想是,在游戏中我想找到所有在一段时间内没有移动过5个单位的玩家,他们在停止行动并且在停止移动之前没有开火60分钟
查询有效,但是在我添加它需要16秒才能运行之前,它是AND NOT EXISTS
子句,它会减慢爬行速度! 16秒仍然很长一段时间,所以任何其他的改进都会受到赞赏,但是现在这是我自己的POC游戏(只是把点点滴滴在一起),16秒是可以接受的......
DECLARE @n INT , @DistanceLimit INT
SELECT @n = 2 , @DistanceLimit = 5;
WITH partitioned
AS ( SELECT * ,
CASE WHEN Distance < @DistanceLimit THEN 1
ELSE 0
END AS PartitionID
FROM EntityStateEvent
WHERE ExerciseID = '8B50D860-6C4E-11E1-8E70-0025648E65EC'
),
sequenced
AS ( SELECT ROW_NUMBER() OVER ( PARTITION BY PlayerID ORDER BY EventTime ) AS MasterSeqID ,
ROW_NUMBER() OVER ( PARTITION BY PlayerID, PartitionID ORDER BY EventTime ) AS PartIDSeqID ,
*
FROM partitioned
),
filter
AS ( SELECT MasterSeqID - PartIDSeqID AS GroupID ,
MIN(MasterSeqID) AS GroupFirstMastSeqID ,
MAX(MasterSeqID) AS GroupFinalMastSeqID ,
PlayerID
FROM sequenced
WHERE PartitionID = 1
GROUP BY PlayerID ,
MasterSeqID - PartIDSeqID
HAVING COUNT(*) >= @n
)
SELECT
DISTINCT ( sequenced.PlayerID ) ,
MIN(sequenced.EventTime) AS StartTime ,
MAX(sequenced.EventTime) AS EndTime ,
DATEDIFF(minute, MIN(sequenced.EventTime),
MAX(sequenced.EventTime)) AS StaticTime ,
Player.Designation AS 'Player'
FROM filter
INNER JOIN sequenced ON sequenced.PlayerID = filter.PlayerID
AND sequenced.MasterSeqID >= filter.GroupFirstMastSeqID
AND sequenced.MasterSeqID <= filter.GroupFinalMastSeqID
INNER JOIN Events ON Events.FiringPlayerID = sequenced.PlayerID
INNER JOIN Player ON Player.PlayerID = sequenced.PlayerID
AND Player.Force = 'FR'
AND NOT EXISTS ( SELECT *
FROM Events
WHERE Events.FiringPlayerID = Player.PlayerID
GROUP BY Events.FiringTime
HAVING Events.FiringTime BETWEEN DATEADD(minute,
-60,
( SELECT
MIN(s.EventTime)
FROM
sequenced s
WHERE
s.PlayerID = filter.PlayerID
AND s.MasterSeqID >= filter.GroupFirstMastSeqID
AND s.MasterSeqID <= filter.GroupFinalMastSeqID
))
AND
( SELECT
MIN(s.EventTime)
FROM
sequenced s
WHERE
s.PlayerID = filter.PlayerID
AND s.MasterSeqID >= filter.GroupFirstMastSeqID
AND s.MasterSeqID <= filter.GroupFinalMastSeqID
) )
INNER JOIN Player HitPlayer ON HitPlayer.PlayerID = Events.HitPlayerID
WHERE HitPlayer.[FORCE] = 'HO'
GROUP BY GroupID ,
sequenced.PlayerID ,
Events.FiringPlayerID ,
Events.FiringTime ,
Player.Designation
HAVING DATEDIFF(minute, MIN(sequenced.EventTime),
MAX(sequenced.EventTime)) > 5
AND Events.FiringTime BETWEEN MIN(sequenced.EventTime)
AND MAX(sequenced.EventTime)
ORDER BY StartTime
答案 0 :(得分:3)
我要做的第一件事就是实现sequenced
CTE,因为它在整体架构中使用了4次。
这意味着移动一些代码并使用#temp表代替顺序CTE。由于您可以聚合#temp表并为JOIN创建有用的索引,因此它的效果也会提高一个数量级。
请参阅this SQLFiddle,其中显示可以多次评估CTE,每次参考一次。