通过我的代码,我现在已经决定在按钮和背景改变的位置之间需要多个屏幕 我认为最简单的方法是通过定义面板类,然后创建一个框架,但我不知道如何在框架上将所有面板链接在一起。我知道每个面板上我想要哪些按钮和图像,但我不知道你如何定义面板并通过点击按钮链接它们
import os
import pygame
import wx
import os
import game
class MainPanel(wx.Panel):
def __init__(self,parent,id):
image_file='main_screen.jpg'#loading an image file from the folder
bmp=wx.Bitmap(image_file)
self.bitmap = wx.StaticBitmap(self, wx.ID_ANY, bmp, (0, 0))
PlayButton=wx.Bitmap('play.jpg', wx.BITMAP_TYPE_ANY)
self.PlayButton=wx.BitmapButton(self.bitmap, -1, PlayButton, pos=(190,300))
self.PlayButton.Bind=(wx.EVT_BUTTON, self.opengame)
RulesButton=wx.Bitmap('rules.jpg', wx.BITMAP_TYPE_ANY)
self.RulesButton=wx.BitmapButton(self.bitmap, -1, RulesButton, pos=(190,370))
self.RulesButton.Bind=(wx.EVT_BUTTON, self.openrules)
ControlsButton=wx.Bitmap('controls.jpg', wx.BITMAP_TYPE_ANY)
self.ControlsButton=wx.BitmapButton(self.bitmap, -1, ControlsButton, pos=(190,440))
#self.ControlsButton.Bind=(wx.EVT_BUTTON, self.closeMe)
ExitButton=wx.Bitmap('exit.jpg', wx.BITMAP_TYPE_ANY)
self.ExitButton=wx.BitmapButton(self.bitmap,-1,ExitButton,pos=(190,510))
self.ExitButton.Bind(wx.EVT_BUTTON, self.closeexit)
self.Bind(wx.EVT_CLOSE, self.closewindow)
class ControlPanel(wx.Panel):
def __init__(self,parent,id):
wx.Panel.__init__(self, parent, id=wx.ID_ANY)
image_file='controls.jpg'#loading an image file from the folder
bmp=wx.Bitmap(image_file)
self.bitmap2 = wx.StaticBitmap(self, wx.ID_ANY, bmp, (0, 0))
BackButton=wx.Bitmap('back.jpg',wx.BITMAP_TYPE_ANY)
self.BackButton=wx.BitmapButton(self.bitmap2,-1,BackButton, pos=400,100)
self.BackButton.Bind=(wx.EVT_BUTTON, self.goback)
class RulesPanel(wx.Panel):
def __init__(self,parent,id):
wx.Panel.__init__(self, parent, id=wx.ID_ANY)
image_file='rules.jpg'#loading an image file from the folder
bmp=wx.Bitmap(image_file)
self.bitmap3 = wx.StaticBitmap(self, wx.ID_ANY, bmp, (0, 0))
BackButton=wx.Bitmap('back.jpg',wx.BITMAP_TYPE_ANY)
self.BackButton=wx.BitmapButton(self.bitmap3,-1,BackButton, pos=400,100)
self.BackButton.Bind=(wx.EVT_BUTTON, self.goback)
class MainFrame(wx.Frame):
def __init__(self,parent,id):
wx.Frame.__init__(self,parent,id,'Compsci Vs. Sheep: The Game',size=(640,640))
def openrules(self,event):
def opengame(self):
game.start()
def opencontrols(self,event):
?
def goback(self,event):
?
def closewindow(self,event):
self.Destroy()
pygame.mixer.quit()
def closeexit
if __name__=='__main__':
pygame.mixer.init(frequency=22050, size=-16, channels=2, buffer=4096)
pygame.mixer.music.load("exorcist.ogg")
pygame.mixer.music.play(-1)#music playing in program
app=wx.PySimpleApp()
frame=menu(parent=None,id=-1)
frame.Show()#shows the screen
app.MainLoop()
这是我的新代码仍无效
import os
import pygame
import wx
def switch_to(name):
print "Pseudo switch",name
class MainFrame(wx.Frame):
def __init__(self,parent,id):
wx.Frame.__init__(self,parent,id,'Compsci Vs. Sheep: The Game',size=(640,640))
self.box = wx.BoxSizer()
self._panels = {}
self._panels['main'] = MainPanel(self, -1)
self._panels['rules'] = RulesPanel(self, -1)
self._panels['rules'].Hide()
self.box.Add(self._panels['main'],1,wx.EXPAND)
self.box.Add(self._panels['rules'],1,wx.EXPAND)
self.SetSizer(self.box)
def switch_panel(self, name):
print "Switching to",name
return
for key, panel in self._panels.iteritems():
if key != name:
panel.Hide()
else:
panel.Show(True)
self.Layout()
class MainPanel(wx.Panel):
def __init__(self,parent,id):
wx.Panel.__init__(self,parent,id=wx.ID_ANY)
image_file='main_screen.jpg'#loading an image file from the folder
bmp=wx.Bitmap(image_file)
self.bitmap = wx.StaticBitmap(self, wx.ID_ANY, bmp, (0, 0))
PlayButton=wx.Bitmap('play.jpg', wx.BITMAP_TYPE_ANY)
self.PlayButton=wx.BitmapButton(self,-1, PlayButton, (190,300), (244,60))
RulesButton=wx.Bitmap('rules.jpg', wx.BITMAP_TYPE_ANY)
self.RulesButton=wx.BitmapButton(self, -1, RulesButton, (190,300), (244,60))
self.RulesButton.Bind=(wx.EVT_BUTTON, parent.switch_panel)
class RulesPanel(wx.Panel):
def __init__(self,parent,id):
wx.Panel.__init__(self, parent, id=wx.ID_ANY)
image_file='rules.jpg'#loading an image file from the folder
bmp=wx.Bitmap(image_file)
self.bitmap = wx.StaticBitmap(self, wx.ID_ANY, bmp, (0, 0))
if __name__=='__main__':
pygame.mixer.init(frequency=22050, size=-16, channels=2, buffer=4096)
pygame.mixer.music.load("exorcist.ogg")
pygame.mixer.music.play(-1)#music playing in program
app = wx.PySimpleApp()
frame = MainFrame(parent=None,id=-1)
frame.Show()#shows the screen
app.MainLoop()
答案 0 :(得分:0)
您可以在框架构造函数中创建所有面板并将它们放在字典中。然后你可以创建一个名为switch_panel
的函数,它隐藏除了你想要显示的面板之外的所有面板。例如:
def MyFrame(wx.Frame):
# Dict for storing the panels.
_panels = {}
def __init__(self, parent, id):
wx.Frame.__init__(self, parent, id, 'Example')
# Create all the panels.
self._panels['main'] = MainPanel(self, -1)
self._panels['control'] = ControlPanel(self, -1)
self._panels['rules'] = RulesPanel(self, -1)
# Hide all the panels initially.
for key, panel in self._panels.iteritems():
panel.Hide()
# Show the main panel.
self.switch_panel('main')
def switch_panel(self, name):
"""Function for switching between the frame's panels."""
for key, panel in self._panels.iteritems():
if key != name:
panel.Hide()
else:
panel.Show(True)
现在,只要您使用“主要”,“控制”或“规则”致电switch_panel
,就会显示该面板,其他面板将被隐藏。
如何在按钮上点击switch_panel
?
将事件处理程序绑定到按钮,例如
my_button = wx.Button(self, -1, 'Click me!')
my_button.bind(
wx.EVT_BUTTON,
lambda e: self.switch_panel('control')
)