8-Puzzle Solution无限执行

时间:2012-10-24 16:17:24

标签: java computer-science artificial-intelligence

我正在使用A* Algorithm寻找8-puzzle问题的解决方案。我在互联网上找到了this项目。请参阅文件 - proj1EightPuzzle。 proj1包含程序的入口点(main()函数),EightPuzzle描述了拼图的特定状态。每个州都是8拼图的对象。我觉得逻辑没有错。但是对于我尝试过的这两个输入,它会永远循环:{8,2,7,5,1,6,3,0,4}{3,1,6,8,4,5,7,2,0}。它们都是有效的输入状态。代码有什么问题?


注意

  • 为了更好地查看,请在Notepad ++或其他文本中复制代码 编辑器(具有识别java源文件的能力) 因为代码中有很多注释。
  • 由于A *需要启发式,因此他们提供了使用选项 曼哈顿距离和计算数量的启发式算法 错位的瓷砖。并确保执行最佳启发式 首先,他们实施了PriorityQueuecompareTo() 函数在EightPuzzle类中实现。
  • 可以通过更改p1d类的main()函数中proj1的值来更改程序的输入。
  • 我告诉我上述两个输入存在解决方案的原因是因为applet here解决了这些问题。请确保您从小程序中的选项中选择8-puzzle。

    EDIT1
    我提供了此输入{0,5,7,6,8,1,2,4,3}。花了大约10 seconds并给出了 26次移动的结果。但是小程序在24 moves 0.0001 seconds A*中的结果为f_n

    EDIT2
    调试时我注意到,随着节点的扩展,新节点在一段时间后都具有启发式 - 1112PriorityQueue(openset)。他们似乎永远不会减少。所以在一段时间之后 EightPuzzle x = openset.peek(); if(x.mapEquals(goal)) { Stack<EightPuzzle> toDisplay = reconstruct(x); System.out.println("Printing solution... "); System.out.println(start.toString()); print(toDisplay); return; } closedset.add(openset.poll()); LinkedList <EightPuzzle> neighbor = x.getChildren(); while(neighbor.size() > 0) { EightPuzzle y = neighbor.removeFirst(); if(closedset.contains(y)){ continue; } if(!closedset.contains(y)){ openset.add(y); } } } 中的所有状态都具有11或12的启发式。因此,没有太多可供选择的扩展节点。最小的是11,最高的是12.这是正常的吗?

    EDIT3
    这是无限循环发生的片段(在 proj1-astar()中)。 openset 是包含未展开节点的PriorityQueue, closedset 是包含展开节点的LinkedList。

while(openset.size()&gt; 0){

 import java.util.*;

    public class EightPuzzle implements Comparable <Object> {


            int[] puzzle = new int[9];
            int h_n= 0;
            int hueristic_type = 0;
            int g_n = 0;
            int f_n = 0;
            EightPuzzle parent = null;


            public EightPuzzle(int[] p, int h_type, int cost)
            {
                    this.puzzle = p;
                    this.hueristic_type = h_type;
                    this.h_n = (h_type == 1) ?  h1(p) : h2(p);
                    this.g_n = cost;
                    this.f_n = h_n + g_n;
            }
            public int getF_n()
            {
                    return f_n;
            }
            public void setParent(EightPuzzle input)
            {
                    this.parent = input;
            }
            public EightPuzzle getParent()
            {
                    return this.parent;
            }

            public int inversions()
            {
                    /*
                     * Definition: For any other configuration besides the goal,
                     * whenever a tile with a greater number on it precedes a
                     * tile with a smaller number, the two tiles are said to be inverted
                     */
                    int inversion = 0;
                    for(int i = 0; i < this.puzzle.length; i++ )
                    {
                            for(int j = 0; j < i; j++)
                            {
                                    if(this.puzzle[i] != 0 && this.puzzle[j] != 0)
                                    {
                                    if(this.puzzle[i] < this.puzzle[j])
                                            inversion++;
                                    }
                            }

                    }
                    return inversion;

            }
            public int h1(int[] list)
            // h1 = the number of misplaced tiles
            {
                    int gn = 0;
                    for(int i = 0; i < list.length; i++)
                    {
                            if(list[i] != i && list[i] != 0)
                                    gn++;
                    }
                    return gn;
            }
            public LinkedList<EightPuzzle> getChildren()
            {
                    LinkedList<EightPuzzle> children = new LinkedList<EightPuzzle>();
                    int loc = 0;
            int temparray[] = new int[this.puzzle.length];
            EightPuzzle rightP, upP, downP, leftP;
                    while(this.puzzle[loc] != 0)
                    {
                            loc++;
                    }
                    if(loc % 3 == 0){
                            temparray = this.puzzle.clone();
                            temparray[loc] = temparray[loc + 1];
                            temparray[loc + 1] = 0;
                            rightP = new EightPuzzle(temparray, this.hueristic_type, this.g_n + 1);
                            rightP.setParent(this);
                            children.add(rightP);

                    }else if(loc % 3 == 1){
                    //add one child swaps with right
                            temparray = this.puzzle.clone();
                            temparray[loc] = temparray[loc + 1];
                            temparray[loc + 1] = 0;

                            rightP = new EightPuzzle(temparray, this.hueristic_type, this.g_n + 1);
                            rightP.setParent(this);
                            children.add(rightP);
                            //add one child swaps with left
                            temparray = this.puzzle.clone();
                            temparray[loc] = temparray[loc - 1];
                            temparray[loc - 1] = 0;

                            leftP = new EightPuzzle(temparray, this.hueristic_type, this.g_n + 1);
                            leftP.setParent(this);
                            children.add(leftP);
                    }else if(loc % 3 == 2){
                    // add one child swaps with left
                            temparray = this.puzzle.clone();
                            temparray[loc] = temparray[loc - 1];
                            temparray[loc - 1] = 0;

                            leftP = new EightPuzzle(temparray, this.hueristic_type, this.g_n + 1);
                            leftP.setParent(this);
                            children.add(leftP);
                    }              

                    if(loc / 3 == 0){
                    //add one child swaps with lower
                            temparray = this.puzzle.clone();
                            temparray[loc] = temparray[loc + 3];
                            temparray[loc + 3] = 0;

                            downP = new EightPuzzle(temparray, this.hueristic_type, this.g_n + 1);

                            downP.setParent(this);

                            children.add(downP);


                    }else if(loc / 3 == 1 ){
                            //add one child, swap with upper
                            temparray = this.puzzle.clone();
                            temparray[loc] = temparray[loc - 3];
                            temparray[loc - 3] = 0;

                            upP = new EightPuzzle(temparray, this.hueristic_type, this.g_n + 1);
                            upP.setParent(this);

                            children.add(upP);
                            //add one child, swap with lower
                            temparray = this.puzzle.clone();
                            temparray[loc] = temparray[loc + 3];
                            temparray[loc + 3] = 0;

                            downP = new EightPuzzle(temparray, this.hueristic_type, this.g_n + 1);
                            downP.setParent(this);

                            children.add(downP);
                    }else if (loc / 3 == 2 ){
                            //add one child, swap with upper
                            temparray = this.puzzle.clone();
                            temparray[loc] = temparray[loc - 3];
                            temparray[loc - 3] = 0;

                            upP = new EightPuzzle(temparray, this.hueristic_type, this.g_n + 1);
                            upP.setParent(this);

                            children.add(upP);
                    }

                    return children;
            }
            public int h2(int[] list)
            // h2 = the sum of the distances of the tiles from their goal positions
            // for each item find its goal position
            // calculate how many positions it needs to move to get into that position
            {
                    int gn = 0;
                    int row = 0;
                    int col = 0;
                    for(int i = 0; i < list.length; i++)
                    {
                            if(list[i] != 0)
                            {
                                    row = list[i] / 3;
                                    col = list[i] % 3;
                                    row = Math.abs(row - (i / 3));
                                    col = Math.abs(col - (i % 3));
                                    gn += row;
                                    gn += col;
                            }

                    }
                    return gn;
            }

            public String toString()
            {
                    String x = "";
                    for(int i = 0; i < this.puzzle.length; i++){
                            x += puzzle[i] + " ";
                            if((i + 1) % 3 == 0)
                                    x += "\n";
                    }
                    return x;
            }
            public int compareTo(Object input) {


                    if (this.f_n < ((EightPuzzle) input).getF_n())
                            return -1;
                    else if (this.f_n > ((EightPuzzle) input).getF_n())
                            return 1;
                    return 0;
            }

            public boolean equals(EightPuzzle test){
                    if(this.f_n != test.getF_n())
                            return false;
                    for(int i = 0 ; i < this.puzzle.length; i++)
                    {
                            if(this.puzzle[i] != test.puzzle[i])
                                    return false;
                    }
                    return true;
            }
            public boolean mapEquals(EightPuzzle test){
                    for(int i = 0 ; i < this.puzzle.length; i++)
                    {
                            if(this.puzzle[i] != test.puzzle[i])
                                    return false;
                    }
                    return true;
            }

    }




EDIT4

我得到了这个无限循环的原因。看我的回答。但执行需要 25-30秒,这是相当长的一段时间。 A *应该比这快得多。小程序在 0.003秒中执行此操作。 我将奖励奖励以提高效果。


快速参考我已粘贴了两个没有评论的课程:

EightPuzzle


import java.util.*;

public class proj1 {

        /**
         * @param args
         */

        public static void main(String[] args) {


                int[] p1d = {1, 4, 2, 3, 0, 5, 6, 7, 8};
                int hueristic = 2;
                EightPuzzle start = new EightPuzzle(p1d, hueristic, 0);
                int[] win = { 0, 1, 2,
                                          3, 4, 5,
                                          6, 7, 8};
                EightPuzzle goal = new EightPuzzle(win, hueristic, 0);

                astar(start, goal);



        }

        public static void astar(EightPuzzle start, EightPuzzle goal)
        {
                if(start.inversions() % 2 == 1)
                {
                        System.out.println("Unsolvable");
                        return;
                }
//              function A*(start,goal)
//           closedset := the empty set                 // The set of nodes already evaluated.
                LinkedList<EightPuzzle> closedset = new LinkedList<EightPuzzle>();
//           openset := set containing the initial node // The set of tentative nodes to be evaluated. priority queue
                PriorityQueue<EightPuzzle> openset = new PriorityQueue<EightPuzzle>();

                openset.add(start);


                while(openset.size() > 0){
//               x := the node in openset having the lowest f_score[] value
                        EightPuzzle x = openset.peek();

//               if x = goal
                        if(x.mapEquals(goal))
                        {
//                   return reconstruct_path(came_from, came_from[goal])
                                 Stack<EightPuzzle> toDisplay = reconstruct(x);
                                 System.out.println("Printing solution... ");
                                 System.out.println(start.toString());
                                 print(toDisplay);
                                 return;

                        }
//               remove x from openset
//               add x to closedset
                        closedset.add(openset.poll());
                        LinkedList <EightPuzzle> neighbor = x.getChildren();
//               foreach y in neighbor_nodes(x)                
                        while(neighbor.size() > 0)
                        {
                                EightPuzzle y = neighbor.removeFirst();
//                   if y in closedset
                                if(closedset.contains(y)){
//                       continue
                                        continue;
                                }
//                   tentative_g_score := g_score[x] + dist_between(x,y)
//      
//                   if y not in openset
                                if(!closedset.contains(y)){
//                       add y to openset
                                        openset.add(y);
//                      
                                }
//                 
                        }
//               
                }
        }

        public static void print(Stack<EightPuzzle> x)
        {
                while(!x.isEmpty())
                {
                        EightPuzzle temp = x.pop();
                        System.out.println(temp.toString());
                }
        }

        public static Stack<EightPuzzle> reconstruct(EightPuzzle winner)
        {
                Stack<EightPuzzle> correctOutput = new Stack<EightPuzzle>();

                while(winner.getParent() != null)
                {
                correctOutput.add(winner);
                winner = winner.getParent();
                }

                return correctOutput;
        }

        }

proj1

{{1}}

4 个答案:

答案 0 :(得分:6)

这是一个提案。我的计时器为你的例子报告0毫秒。在这里给出的更难的拼图,需要31步才能完成,需要96毫秒。

HashSet对于已关闭的集合比对链接列表更有意义。它具有O(1)时间插入和成员资格测试,其中您的链接列表需要与列表长度成比例的时间,该列表不断增长。

您正在使用额外的数据结构和代码,使您的程序比所需的更复杂和更慢。多想想,少编码,研究别人的好代码来克服这个问题。我的并不完美(没有代码),但这是一个开始的地方。

我使用了启发式,从每个瓷砖的当前位置到其目标,曼哈顿距离的最大值。启发式的选择不会影响解决方案中的步骤数,但极大地影响运行时。例如,h = 0将产生强力广度优先搜索。

请注意,对于A *提供最佳解决方案,启发式方法永远不会高估实际达到目标的最小步数。如果它这样做,解决方案的发现可能不是最短的。我不是肯定的“反转”,这种属性具有腐败性。

package eightpuzzle;

import java.util.Arrays;
import java.util.Comparator;
import java.util.HashSet;
import java.util.PriorityQueue;

public class EightPuzzle {

    // Tiles for successfully completed puzzle.
    static final byte [] goalTiles = { 0, 1, 2, 3, 4, 5, 6, 7, 8 };

    // A* priority queue.
    final PriorityQueue <State> queue = new PriorityQueue<State>(100, new Comparator<State>() {
        @Override
        public int compare(State a, State b) { 
            return a.priority() - b.priority();
        }
    });

    // The closed state set.
    final HashSet <State> closed = new HashSet <State>();

    // State of the puzzle including its priority and chain to start state.
    class State {
        final byte [] tiles;    // Tiles left to right, top to bottom.
        final int spaceIndex;   // Index of space (zero) in tiles  
        final int g;            // Number of moves from start.
        final int h;            // Heuristic value (difference from goal)
        final State prev;       // Previous state in solution chain.

        // A* priority function (often called F in books).
        int priority() {
            return g + h;
        }

        // Build a start state.
        State(byte [] initial) {
            tiles = initial;
            spaceIndex = index(tiles, 0);
            g = 0;
            h = heuristic(tiles);
            prev = null;
        }

        // Build a successor to prev by sliding tile from given index.
        State(State prev, int slideFromIndex) {
            tiles = Arrays.copyOf(prev.tiles, prev.tiles.length);
            tiles[prev.spaceIndex] = tiles[slideFromIndex];
            tiles[slideFromIndex] = 0;
            spaceIndex = slideFromIndex;
            g = prev.g + 1;
            h = heuristic(tiles);
            this.prev = prev;
        }

        // Return true iif this is the goal state.
        boolean isGoal() {
            return Arrays.equals(tiles, goalTiles);
        }

        // Successor states due to south, north, west, and east moves.
        State moveS() { return spaceIndex > 2 ? new State(this, spaceIndex - 3) : null; }       
        State moveN() { return spaceIndex < 6 ? new State(this, spaceIndex + 3) : null; }       
        State moveE() { return spaceIndex % 3 > 0 ? new State(this, spaceIndex - 1) : null; }       
        State moveW() { return spaceIndex % 3 < 2 ? new State(this, spaceIndex + 1) : null; }

        // Print this state.
        void print() {
            System.out.println("p = " + priority() + " = g+h = " + g + "+" + h);
            for (int i = 0; i < 9; i += 3)
                System.out.println(tiles[i] + " " + tiles[i+1] + " " + tiles[i+2]);
        }

        // Print the solution chain with start state first.
        void printAll() {
            if (prev != null) prev.printAll();
            System.out.println();
            print();
        }

        @Override
        public boolean equals(Object obj) {
            if (obj instanceof State) {
                State other = (State)obj;
                return Arrays.equals(tiles, other.tiles);
            }
            return false;
        }

        @Override
        public int hashCode() {
            return Arrays.hashCode(tiles);
        }
    }

    // Add a valid (non-null and not closed) successor to the A* queue.
    void addSuccessor(State successor) {
        if (successor != null && !closed.contains(successor)) 
            queue.add(successor);
    }

    // Run the solver.
    void solve(byte [] initial) {

        queue.clear();
        closed.clear();

        // Click the stopwatch.
        long start = System.currentTimeMillis();

        // Add initial state to queue.
        queue.add(new State(initial));

        while (!queue.isEmpty()) {

            // Get the lowest priority state.
            State state = queue.poll();

            // If it's the goal, we're done.
            if (state.isGoal()) {
                long elapsed = System.currentTimeMillis() - start;
                state.printAll();
                System.out.println("elapsed (ms) = " + elapsed);
                return;
            }

            // Make sure we don't revisit this state.
            closed.add(state);

            // Add successors to the queue.
            addSuccessor(state.moveS());
            addSuccessor(state.moveN());
            addSuccessor(state.moveW());
            addSuccessor(state.moveE());
        }
    }

    // Return the index of val in given byte array or -1 if none found.
    static int index(byte [] a, int val) {
        for (int i = 0; i < a.length; i++)
            if (a[i] == val) return i;
        return -1;
    }

    // Return the Manhatten distance between tiles with indices a and b.
    static int manhattanDistance(int a, int b) {
        return Math.abs(a / 3 - b / 3) + Math.abs(a % 3 - b % 3);
    }

    // For our A* heuristic, we just use max of Manhatten distances of all tiles.
    static int heuristic(byte [] tiles) {
        int h = 0;
        for (int i = 0; i < tiles.length; i++)
            if (tiles[i] != 0)
                h = Math.max(h, manhattanDistance(i, tiles[i]));
        return h;
    }

    public static void main(String[] args) {

        // This is a harder puzzle than the SO example
        byte [] initial = { 8, 0, 6, 5, 4, 7, 2, 3, 1 };

        // This is taken from the SO example.
        //byte [] initial = { 1, 4, 2, 3, 0, 5, 6, 7, 8 };

        new EightPuzzle().solve(initial);
    }
}

答案 1 :(得分:1)

发现问题所在。这是用于检查 closedset

中是否存在节点的条件
if(!closedset.contains(y))

链接列表(closedset)通过调用类的 equals()来执行 contains(),在本例中为 EightPuzzle EightPuzzle 中的equals函数定义如下

public boolean equals(EightPuzzle test){

                if(this.f_n != ((EightPuzzle)test).getF_n())
                       return false;
            //System.out.println("in equals");
                for(int i = 0 ; i < this.puzzle.length; i++)
                {
                        if(this.puzzle[i] != ((EightPuzzle)test).puzzle[i])
                                return false;
                }
                return true;
        }

但是从未调用此函数,因为如果要覆盖 Object 类的 equals(),则正确的签名应为

 public boolean equals(Object test). 

需要进行一项更改 - 评论equals()的前两行

我得到了答案。但是对于某些输入,代码仍然需要 25-30 秒。这不是A *的预期。小程序以 0.003秒解决难题。如果有人知道如何改善表现,请告诉我。
我将奖​​励给那个人。

答案 2 :(得分:0)

从其他论坛获得优化答案。

分别将openset.size()neightbor.size()
转换为openset.isEmpty()neightbor.isEmpty()

size()遍历整个列表,随着列表变大,需要花费越来越多的时间。并且还要更改EightPuzzle x = openset.peek();
EightPuzzle x = openset.poll();并重新使用x,而不是调用peek()poll()


现在它在1 second

内处理

答案 3 :(得分:0)

我相信您的代码没有任何问题,但请注意,并非所有8-puzzle问题都可以解决!所以首先检查“{8,2,7,5,1,6,3,0,4}和{3,1,6,8,4,5,7,2,0}”是否可解决8-puzzles