如何控制Prism中模块初始化的顺序

时间:2009-08-18 21:32:23

标签: .net wpf prism

我正在使用带有DirectoryModuleCatalog的Prism V2,我需要按特定顺序初始化模块。使用每个IModule实现上的属性指定所需的顺序。

这样,每个模块初始化时,都会将其View添加到TabControl区域,并且选项卡的顺序必须是模块作者确定并控制的。

顺序并不意味着依赖,而只是它们应该被初始化的顺序。换句话说:模块A,B和C可以分别具有1,2和3的优先级。 B没有对A的依赖 - 它只需要在 A之后加载到TabControl区域中。这样我们就有了一个确定性和可控制的选项卡顺序。此外,B可能在运行时不存在;因此它们将加载为A,C,因为优先级应确定顺序(1,3)。如果我使用ModuleDependency,那么模块“C”将无法加载w / o所有依赖项。

我可以管理如何对模块进行排序的逻辑,但我无法弄清楚哪里来放置所述逻辑。

7 个答案:

答案 0 :(得分:13)

我不喜欢使用ModuleDependency的想法,因为这意味着当模块b不存在时,模块a不会加载,而实际上没有依赖。相反,我创建了一个优先级属性来装饰模块:

/// <summary>
/// Allows the order of module loading to be controlled.  Where dependencies
/// allow, module loading order will be controlled by relative values of priority
/// </summary>
[AttributeUsage(AttributeTargets.Class, AllowMultiple = false)]
public sealed class PriorityAttribute : Attribute
{
    /// <summary>
    /// Constructor
    /// </summary>
    /// <param name="priority">the priority to assign</param>
    public PriorityAttribute(int priority)
    {
        this.Priority = priority;
    }

    /// <summary>
    /// Gets or sets the priority of the module.
    /// </summary>
    /// <value>The priority of the module.</value>
    public int Priority { get; private set; }
}

然后我装饰了这样的模块:

[Priority(200)]
[Module(ModuleName = "MyModule")]
public class MyModule : IModule

我创建了DirectoryModuleCatalog的新后代:

/// <summary>
/// ModuleCatalog that respects PriorityAttribute for sorting modules
/// </summary>
[SecurityPermission(SecurityAction.InheritanceDemand), SecurityPermission(SecurityAction.LinkDemand)]
public class PrioritizedDirectoryModuleCatalog : DirectoryModuleCatalog
{
    /// <summary>
    /// local class to load assemblies into different appdomain which is then discarded
    /// </summary>
    private class ModulePriorityLoader : MarshalByRefObject
    {
        /// <summary>
        /// Get the priorities
        /// </summary>
        /// <param name="modules"></param>
        /// <returns></returns>
        [System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Performance", "CA1822:MarkMembersAsStatic"), System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Reliability", "CA2001:AvoidCallingProblematicMethods", MessageId = "System.Reflection.Assembly.LoadFrom")]
        public Dictionary<string, int> GetPriorities(IEnumerable<ModuleInfo> modules)
        {
            //retrieve the priorities of each module, so that we can use them to override the 
            //sorting - but only so far as we don't mess up the dependencies
            var priorities = new Dictionary<string, int>();
            var assemblies = new Dictionary<string, Assembly>();

            foreach (ModuleInfo module in modules)
            {
                if (!assemblies.ContainsKey(module.Ref))
                {
                    //LoadFrom should generally be avoided appently due to unexpected side effects,
                    //but since we are doing all this in a separate AppDomain which is discarded
                    //this needn't worry us
                    assemblies.Add(module.Ref, Assembly.LoadFrom(module.Ref));
                }

                Type type = assemblies[module.Ref].GetExportedTypes()
                    .Where(t => t.AssemblyQualifiedName.Equals(module.ModuleType, StringComparison.Ordinal))
                    .First();

                var priorityAttribute =
                    CustomAttributeData.GetCustomAttributes(type).FirstOrDefault(
                        cad => cad.Constructor.DeclaringType.FullName == typeof(PriorityAttribute).FullName);

                int priority;
                if (priorityAttribute != null)
                {
                    priority = (int)priorityAttribute.ConstructorArguments[0].Value;
                }
                else
                {
                    priority = 0;
                }

                priorities.Add(module.ModuleName, priority);
            }

            return priorities;
        }
    }

    /// <summary>
    /// Get the priorities that have been assigned to each module.  If a module does not have a priority 
    /// assigned (via the Priority attribute) then it is assigned a priority of 0
    /// </summary>
    /// <param name="modules">modules to retrieve priorities for</param>
    /// <returns></returns>
    private Dictionary<string, int> GetModulePriorities(IEnumerable<ModuleInfo> modules)
    {
        AppDomain childDomain = BuildChildDomain(AppDomain.CurrentDomain);
        try
        {
            Type loaderType = typeof(ModulePriorityLoader);
            var loader =
                (ModulePriorityLoader)
                childDomain.CreateInstanceFrom(loaderType.Assembly.Location, loaderType.FullName).Unwrap();

            return loader.GetPriorities(modules);
        }
        finally
        {
            AppDomain.Unload(childDomain);
        }
    }

    /// <summary>
    /// Sort modules according to dependencies and Priority
    /// </summary>
    /// <param name="modules">modules to sort</param>
    /// <returns>sorted modules</returns>
    protected override IEnumerable<ModuleInfo> Sort(IEnumerable<ModuleInfo> modules)
    {
        Dictionary<string, int> priorities = GetModulePriorities(modules);
        //call the base sort since it resolves dependencies, then re-sort 
        var result = new List<ModuleInfo>(base.Sort(modules));
        result.Sort((x, y) =>
            {
                string xModuleName = x.ModuleName;
                string yModuleName = y.ModuleName;
                //if one depends on other then non-dependent must come first
                //otherwise base on priority
                if (x.DependsOn.Contains(yModuleName))
                    return 1; //x after y
                else if (y.DependsOn.Contains(xModuleName))
                    return -1; //y after x
                else 
                    return priorities[xModuleName].CompareTo(priorities[yModuleName]);
            });

        return result;
    }
}

最后,我更改了引导程序以使用这个新目录:

    /// <summary>Where are the modules located</summary>
    /// <returns></returns>
    protected override IModuleCatalog GetModuleCatalog()
    {
        return new PrioritizedDirectoryModuleCatalog() { ModulePath = @".\Modules" };
    }

我不确定装配装载的东西是否是最好的做事方式,但它似乎有用......

答案 1 :(得分:3)

您可以使用模块类的ModuleDependency属性告诉加载器您的模块依赖于其他模块:

[ModuleDependency("SomeModule")]
[ModuleDependency("SomeOtherModule")]
public class MyModule : IModule
{
}

答案 2 :(得分:2)

您可以将默认的 IModuleInitializer 替换为自定义类的实例,而不是在加载模块后立即初始化模块,而是将它们存储在模块列表中。加载所有模块后,可以按照您想要的顺序初始化它们。

如何实现这一目标:

1)在引导程序中,覆盖 ConfigureContainer 方法,以替换 MyModuleInitializer 类的实例的默认 IModuleInitializer ,同时保持具有名称的默认初始值设定项(例如, defaultModuleInitializer ):


protected override void ConfigureContainer()
{
    base.ConfigureContainer();
    var defaultContainer = Container.Resolve<IModuleInitializer>();
    Container.RegisterInstance<IModuleInitializer>("defaultModuleInitializer", defaultContainer);
    Container.RegisterType<IModuleInitializer, MyModuleInitializer>(new ContainerControlledLifetimeManager());
}


2)创建 MyModuleInitializer 类,该类执行所需的storea-all-then-sort-and-initialize过程:


public class MyModuleInitializer : IModuleInitializer
{
    bool initialModuleLoadCompleted = false;
    IModuleInitializer defaultInitializer = null;
    List<ModuleInfo> modules = new List<ModuleInfo>();

    public MyModuleInitializer(IUnityContainer container)
    {
        defaultInitializer = container.Resolve<IModuleInitializer>("defaultModuleInitializer");
    }

    public void Initialize(ModuleInfo moduleInfo)
    {
        if(initialModuleLoadCompleted) {
            //Module loaded on demand after application startup - use the default initializer
            defaultInitializer.Initialize(moduleInfo);
            return;
        }

        modules.Add(moduleInfo);

        if(AllModulesLoaded()) {
            SortModules();
            foreach(var module in modules) {
                defaultInitializer.Initialize(module);
            }
            modules = null;
            initialModuleLoadCompleted = true;
        }
    }

    private bool AllModulesLoaded()
    {
        //Here you check whether all the startup modules have been loaded
        //(perhaps by looking at the module catalog) and return true if so
    }

    private void SortModules()
    {
        //Here you sort the "modules" list however you want
    }
}

请注意,在加载所有启动模块后,此类将恢复为仅调用默认初始值设定项。如果这不是您需要的,请适当调整课程。

答案 3 :(得分:1)

我通过使用ModuleDependency属性解决了这个问题,它就像魅力一样

答案 4 :(得分:0)

在Bootstrapper中的AddModule()调用中,您可以指定依赖项。所以,你可以说A取决于B取决于C,这将决定加载顺序。

http://msdn.microsoft.com/en-us/magazine/cc785479.aspx

答案 5 :(得分:0)

从死里复活,因为我似乎找到了一些可能会有用的不同解决方案。我尝试了它并且它有效,但我还没有感觉到所有的利弊。

我正在使用DirectoryModuleCatalog获取所有模块的列表,这些模块都放在一个文件夹中。但我注意到,在大多数情况下,我的所有&#34; View&#34;模块取决于我的&#34;服务&#34;模块,这是一个非常常见的模式。任何服务都不应取决于视图。这让我思考,如果我们只是将所有服务模块放入一个文件夹,将所有视图模块放入另一个,并以正确的顺序创建两个不同的目录,该怎么办?一些挖掘,我发现这个article提到了一个叫做AggregateModuleCatalog的东西,它用来连接一堆目录。我找到了这个类here的源代码。以下是我如何使用它:

class Bootstrapper : UnityBootstrapper
{
    protected override System.Windows.DependencyObject CreateShell() {...}
    protected override void InitializeShell() {...}

    protected override IModuleCatalog CreateModuleCatalog()
    {
        return new AggregateModuleCatalog();
    }

    protected override void ConfigureModuleCatalog()
    {
        ((AggregateModuleCatalog)ModuleCatalog).AddCatalog(new DirectoryModuleCatalog { ModulePath = "Modules.Services" });
        ((AggregateModuleCatalog)ModuleCatalog).AddCatalog(new DirectoryModuleCatalog { ModulePath = "Modules.Views" });
    }
}

AggregateModuleCatalog:

public class AggregateModuleCatalog : IModuleCatalog
{
    private List<IModuleCatalog> catalogs = new List<IModuleCatalog>();

    /// <summary>
    /// Initializes a new instance of the <see cref="AggregateModuleCatalog"/> class.
    /// </summary>
    public AggregateModuleCatalog()
    {
        this.catalogs.Add(new ModuleCatalog());
    }

    /// <summary>
    /// Gets the collection of catalogs.
    /// </summary>
    /// <value>A read-only collection of catalogs.</value>
    public ReadOnlyCollection<IModuleCatalog> Catalogs
    {
        get
        {
            return this.catalogs.AsReadOnly();
        }
    }

    /// <summary>
    /// Adds the catalog to the list of catalogs
    /// </summary>
    /// <param name="catalog">The catalog to add.</param>
    public void AddCatalog(IModuleCatalog catalog)
    {
        if (catalog == null)
        {
            throw new ArgumentNullException("catalog");
        }

        this.catalogs.Add(catalog);
    }

    /// <summary>
    /// Gets all the <see cref="ModuleInfo"/> classes that are in the <see cref="ModuleCatalog"/>.
    /// </summary>
    /// <value></value>
    public IEnumerable<ModuleInfo> Modules
    {
        get
        {
            return this.Catalogs.SelectMany(x => x.Modules);
        }
    }

    /// <summary>
    /// Return the list of <see cref="ModuleInfo"/>s that <paramref name="moduleInfo"/> depends on.
    /// </summary>
    /// <param name="moduleInfo">The <see cref="ModuleInfo"/> to get the</param>
    /// <returns>
    /// An enumeration of <see cref="ModuleInfo"/> that <paramref name="moduleInfo"/> depends on.
    /// </returns>
    public IEnumerable<ModuleInfo> GetDependentModules(ModuleInfo moduleInfo)
    {
        var catalog = this.catalogs.Single(x => x.Modules.Contains(moduleInfo));
        return catalog.GetDependentModules(moduleInfo);
    }

    /// <summary>
    /// Returns the collection of <see cref="ModuleInfo"/>s that contain both the <see cref="ModuleInfo"/>s in
    /// <paramref name="modules"/>, but also all the modules they depend on.
    /// </summary>
    /// <param name="modules">The modules to get the dependencies for.</param>
    /// <returns>
    /// A collection of <see cref="ModuleInfo"/> that contains both all <see cref="ModuleInfo"/>s in <paramref name="modules"/>
    /// and also all the <see cref="ModuleInfo"/> they depend on.
    /// </returns>
    public IEnumerable<ModuleInfo> CompleteListWithDependencies(IEnumerable<ModuleInfo> modules)
    {
        var modulesGroupedByCatalog = modules.GroupBy<ModuleInfo, IModuleCatalog>(module => this.catalogs.Single(catalog => catalog.Modules.Contains(module)));
        return modulesGroupedByCatalog.SelectMany(x => x.Key.CompleteListWithDependencies(x));
    }

    /// <summary>
    /// Initializes the catalog, which may load and validate the modules.
    /// </summary>
    public void Initialize()
    {
        foreach (var catalog in this.Catalogs)
        {
            catalog.Initialize();
        }
    }

    /// <summary>
    /// Adds a <see cref="ModuleInfo"/> to the <see cref="ModuleCatalog"/>.
    /// </summary>
    /// <param name="moduleInfo">The <see cref="ModuleInfo"/> to add.</param>
    public void AddModule(ModuleInfo moduleInfo)
    {
        this.catalogs[0].AddModule(moduleInfo);
    }
}

我还应该提到该文章陈述如下:

  

为了演示使用ModuleCatalog的多种方式,   使用Unity的QuickStart实现了一个AggregateModuleCatalog   源自IModuleCatalog。此类不适用于   运送申请。

为什么我不确定。我很乐意听到有关为什么会这样做的任何解释。

答案 6 :(得分:0)

遇到类似的问题,Fergus Bowns将答案与Haukinger建议的SmartDirectoryCatalog结合使用:Multiple DirectoryModuleCatalog in a Prism application 。我将此用于“可选依赖项”。希望这会对某人有所帮助。

PS:在实际的Prism Unity 7.2中,您需要用IModuleInfo替换ModuleInfo