用顶点数组绘制一系列点:没有显示

时间:2012-10-18 20:20:50

标签: c opengl glut vertex-array

我正在尝试练习以执行以下操作:有一系列点,通过GLfloats夫妇表达。用户应点击窗口中的一个点以显示另一个点。当添加一个点时,窗口应重新绘制,并且点应显示为与线连接。因此,用户应能够在窗口的某些位置上绘制线条。
在这个代码中,只要有一个点击,我就按向量中的一个点,但是没有添加点,所以我只看到没有点的灰色窗口(标题中定义的APPLE_GRAY)。

#include <OpenGL/OpenGL.h>
#include <GLUT/GLUT.h>
#include <stdio.h>
#include <stdlib.h>
#include "utility.h"

const int width=500;
const int height=500;

GLfloat* points;
size_t size=100;
int count=0;

void pushPoint(GLfloat x, GLfloat y)
{
    count++;
    if(count>size)
    {
        size+=100;
        points=(GLfloat*)realloc(points,2*size*sizeof(GLfloat));
    }
    points[2*count-2]=x;
    points[2*count-1]=y;
}

void init()
{
    points=(GLfloat*)malloc(2*size*sizeof(GLfloat));
    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
    glLoadIdentity();
    glOrtho(0, width, height, 0, 0, 1);
    glViewport(0, 0, 500, 500);
    glEnable(GL_DEPTH_TEST);
    glMatrixMode(GL_PROJECTION);
}

void display()
{
    glClearColor(APPLE_GRAY);
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glColor4f(RED);
    glEnableClientState(GL_VERTEX_ARRAY);
    glVertexPointer(2, GL_FLOAT, 0, points);
    glDrawElements(GL_LINE_LOOP,count,GL_FLOAT,points);
    glFlush();
    glDisableClientState(GL_VERTEX_ARRAY);
}

void mouse(int button, int state, int x, int y)
{
    if(state)
    {
        pushPoint(x, y);
        glutPostRedisplay();
    }
}

void motion(int x, int y)
{
}

int main(int argc, char** argv)
{
    glutInit(&argc, argv);
    glutInitWindowPosition(100, 100);
    glutInitWindowSize(width,height);
    glutCreateWindow("Test");
    glutDisplayFunc(display);
    glutMouseFunc(mouse);
    glutMotionFunc(motion);
    init();
    glutMainLoop();
    return 0;
}

1 个答案:

答案 0 :(得分:2)

AgainglutInitDisplayMode()需要在 glutCreateWindow()之前调用

GL_FLOAT不是glDrawElements()type的有效值。此外,points不是索引数组。

使用glDrawArrays()

#include <GL/glut.h>

const int width=500;
const int height=500;

GLfloat* points;
size_t size=100;
int count=0;

void pushPoint(GLfloat x, GLfloat y)
{
    count++;
    if(count>size)
    {
        size+=100;
        points=(GLfloat*)realloc(points,2*size*sizeof(GLfloat));
    }
    points[2*count-2]=x;
    points[2*count-1]=y;
}

void init()
{
    points=(GLfloat*)malloc(2*size*sizeof(GLfloat));
    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    glOrtho(0, width, height, 0, 0, 1);
    glEnable(GL_DEPTH_TEST);
}

void display()
{
    glClearColor(0,0,0,0);
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glColor3ub(255,0,0);
    glEnableClientState(GL_VERTEX_ARRAY);
    glVertexPointer(2, GL_FLOAT, 0, points);
    glDrawArrays(GL_LINE_LOOP,0,count);
    glDisableClientState(GL_VERTEX_ARRAY);
    glutSwapBuffers();
}

void mouse(int button, int state, int x, int y)
{
    if(state)
    {
        pushPoint(x, y);
        glutPostRedisplay();
    }
}

int main(int argc, char** argv)
{
    glutInit(&argc, argv);
    glutInitWindowPosition(100, 100);
    glutInitWindowSize(width,height);
    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("Test");
    glutDisplayFunc(display);
    glutMouseFunc(mouse);
    init();
    glutMainLoop();
    return 0;
}