有没有办法在运行时游戏对象下创建运行时按钮?我能够用UIToolkit中的所有组件/材料继承运行时游戏对象。
继承我的代码:
public class loadImage : MonoBehaviour
{
public UIToolkit duplicate_kit;
public Material material;
public UIButton b1, b2;
public MeshFilter meshFilter;
public MeshRenderer meshRenderer;
public Mesh _mesh;
void initKit()
{
Material duplicateMaterial = new Material (material.shader);
duplicateMaterial.CopyPropertiesFromMaterial(material);
material = duplicateMaterial;
GameObject loadImageToolkit = new GameObject("duplicate_toolkit");
loadImageToolkit.transform.parent = GameObject.Find("UI").transform;
loadImageToolkit.layer = LayerMask.NameToLayer("UILayer");
duplicate_kit = loadImageToolkit.AddComponent<UIToolkit>() ;
duplicate_kit.texturePackerConfigName = "friendsImageSheet";
duplicate_kit.material = duplicateMaterial;
meshRenderer = loadImageToolkit.AddComponent<MeshRenderer>();
meshRenderer.renderer.material = duplicateMaterial;
meshFilter = loadImageToolkit.AddComponent<MeshFilter>();
_mesh = meshFilter.mesh;
}
void Start()
{
initKit();
// b1 = UIButton.create( duplicate_kit, "FriendsAvatar.png","FriendsAvatar.png",0,0);
// b1.pixelsFromTopLeft ( 60, 0 );
// StartCoroutine(getImage(b1));
b2 = UIButton.create( duplicate_kit, "FriendsAvatar.png", "FriendsAvatar.png" , 0,0 );
b2.pixelsFromTopLeft( 120, 0 );
StartCoroutine(getImage(b2));
b1 = UIButton.create( (UIToolkit)GameObject.Find("duplicate_toolkit").GetComponent(typeof(UIToolkit)), "FriendsAvatar.png","FriendsAvatar.png",0,0);
b1.pixelsFromTopLeft ( 120, 0 );
StartCoroutine(getImage(b1));
}
IEnumerator getImage(UIButton uib)
{
WWW imageRequest = new WWW("https://graph.facebook.com/xxxxxxxxx/picture?type=small");
yield return imageRequest;
Texture tex = imageRequest.texture;
uib.manager.renderer.material.mainTextureScale = new Vector2(18.0f,20.05f);
uib.manager.renderer.material.mainTexture = tex;
}
}
主要目标是在dup_toolkit(游戏对象)下出现b2按钮
就像:
duplicate_toolkit
UIButton
答案 0 :(得分:0)
我没有使用过UITookit,但总的来说,你通过连接Transform组件在Unity中做到这一点:
b2.transform.parent = duplicate_toolkit.transform;