我正在尝试使用iVidCap插件制作视频并为其添加音频。基本上与这个问题完全相同:Writing video + generated audio to AVAssetWriterInput, audio stuttering。我已经使用这篇文章中的代码作为自己尝试修改iVidCap.mm文件的基础,但应用程序总是在endRecordingSession中崩溃。
我不确定如何修改endRecordingSession来容纳音频(原始插件只是创建一个视频文件)。这是功能:
- (int) endRecordingSession: (VideoDisposition) action {
NSLog(@"Start endRecordingSession");
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
NSLog(@"Auto released pool");
NSString *filePath;
BOOL success = false;
[videoWriterInput markAsFinished];
NSLog(@"Mark video writer input as finished");
//[audioWriterInput markAsFinished];
// Wait for the video status to become known.
// Is this really doing anything?
int status = videoWriter.status;
while (status == AVAssetWriterStatusUnknown) {
NSLog(@"Waiting for video to complete...");
[NSThread sleepForTimeInterval:0.5f];
status = videoWriter.status;
}
NSLog(@"Video completed");
@synchronized(self) {
success = [videoWriter finishWriting];
NSLog(@"Success: %@", success);
if (!success) {
// We failed to successfully finalize the video file.
NSLog(@"finishWriting returned NO");
} else {
// The video file was successfully written to the Documents folder.
filePath = [[self getDocumentsFileURL:videoFileName] path];
if (action == Save_Video_To_Album) {
// Move the video to an accessible location on the device.
NSLog(@"Temporary video filePath=%@", filePath);
if (UIVideoAtPathIsCompatibleWithSavedPhotosAlbum(filePath)) {
NSLog(@"Video IS compatible. Adding it to photo album.");
UISaveVideoAtPathToSavedPhotosAlbum(filePath, self, @selector(copyToPhotoAlbumCompleteFromVideo: didFinishSavingWithError: contextInfo:), nil);
} else {
NSLog(@"Video IS NOT compatible. Could not be added to the photo album.");
success = NO;
}
} else if (action == Discard_Video) {
NSLog(@"Video cancelled. Removing temporary video file: %@", filePath);
[self removeFile:filePath];
}
}
[self cleanupWriter];
}
isRecording = false;
[pool drain];
return success; }
现在它在[videoWriter finishWriting]上崩溃了。我尝试添加[audioWriterInput markAsFinished],但随后它就崩溃了。我会联系原始的海报,因为它似乎让它工作,但似乎没有办法发送私信。
有没有人对如何让它发挥作用或为什么会崩溃有任何建议?我已尽力解决这个问题,但我对Obj-C很新。如果需要,我可以发布其余代码(很多内容都在之前引用的原帖中)。
答案 0 :(得分:2)
问题实际上可能出在writeAudioBuffer函数中。
如果您复制了该帖子中的代码但没有更改,那么您肯定会遇到一些问题。
你需要做这样的事情:
if ( ![self waitForAudioWriterReadiness]) {
NSLog(@"WARNING: writeAudioBuffer dropped frame after wait limit reached.");
return 0;
}
OSStatus status;
CMBlockBufferRef bbuf = NULL;
CMSampleBufferRef sbuf = NULL;
size_t buflen = n * nchans * sizeof(float);
CMBlockBufferRef tmp_bbuf = NULL;
status = CMBlockBufferCreateWithMemoryBlock(
kCFAllocatorDefault,
samples,
buflen,
kCFAllocatorDefault,
NULL,
0,
buflen,
0,
&tmp_bbuf);
if (status != noErr || !tmp_bbuf) {
NSLog(@"CMBlockBufferCreateWithMemoryBlock error");
return -1;
}
// Copy the buffer so that we get a copy of the samples in memory.
// CMBlockBufferCreateWithMemoryBlock does not actually copy the data!
//
status = CMBlockBufferCreateContiguous(kCFAllocatorDefault, tmp_bbuf, kCFAllocatorDefault, NULL, 0, buflen, kCMBlockBufferAlwaysCopyDataFlag, &bbuf);
//CFRelease(tmp_bbuf); // causes abort?!
if (status != noErr) {
NSLog(@"CMBlockBufferCreateContiguous error");
//CFRelease(bbuf);
return -1;
}
CMTime timestamp = CMTimeMake(sample_position_, 44100);
status = CMAudioSampleBufferCreateWithPacketDescriptions(
kCFAllocatorDefault, bbuf, TRUE, 0, NULL, audio_fmt_desc_, 1, timestamp, NULL, &sbuf);
sample_position_ += n;
if (status != noErr) {
NSLog(@"CMSampleBufferCreate error");
return -1;
}
BOOL r = [audioWriterInput appendSampleBuffer:sbuf];
if (!r) {
NSLog(@"appendSampleBuffer error");
}
//CFRelease(bbuf); // crashes, don't know why.. Is there a leak here?
//CFRelease(sbuf);
return 0;
对于内存管理有一些事情我不确定。
另外请务必使用:
audioWriterInput.expectsMediaDataInRealTime = YES;